Stellaris
Amazing Space Battles
댓글 3,410
Wahops 5시간 전 
Some of you guys are acting like the Mod is currently playable, this mod makes the ships wepons have no damage or range resulting in my ships just running away. What are you guys mod list?
Noble 12시간 전 
any idea when this might get updated?
perl 13시간 전 
Thank you @Zeiram for the fix. Also all the new psionic weapons don't have ASB effects (like Zro Launchers, Psionic Bombers, and Psionic Disruptors)
Tengi 2025년 12월 2일 오전 10시 32분 
Hey man love the man been using it for some time. Just got a quick question. So i've noticed that a lot of the massive explosions (battleships for example) mostly happen when I lose a battleship, but I don't see it happen often against ai empires, do you know what could cause this? i'm guessing I have some incompatability on my end. Anyhow hope you have a good day and thanks for your time!
Zeiram 2025년 11월 30일 오후 9시 07분 
The problem with Autocannons is due to 2 things: missing texture definition(?) and scale value set too high on muzzle entities.

1. The line "gfx/models/combat_items/auto_cannon_diffuse.dds" not being added after texture = in the ap_ballistics text file results in not seeing autocannon rounds being fired.

2. Scale value for muzzle entities in the _ballistics_entities_ap.asset file is set to 4.0 and so for us it looks as if the autocannon round casings are being fired at ships. After testing lower values I found that 0.5 seems best as it properly shows casings being left behind ships and still retaining a little momentum rather than being "shot" far ahead.
Seven Seas 2025년 11월 30일 오후 5시 09분 
Love this mod. Thank you
Archailect 2025년 11월 30일 오전 2시 16분 
Recently I started getting a massive -117 ship nerf when using this with Real Space and the Ships in Scaling submod. Turned off longer battles. My corvettes had 3 power. Just a heads up.
Astralith 2025년 11월 29일 오전 6시 15분 
really nice to see the mod is still around. easily the best mod in stellaris. if you ever stop modding for this game, i really hope someone picks up your work.
Wahops 2025년 11월 28일 오후 4시 56분 
THis is A core mod for sure but I currently get a no range bug on weapons.
RedDeath 2025년 11월 28일 오전 9시 09분 
Truely a amazing mod but sadly causes a lot of dsyncs in multiplayer.
Anxiety 2025년 11월 27일 오후 2시 12분 
Man this mod made me buy the game, you are an artist... thank you so much for the amazing work i gave all the gifts i got, one thing, when ships approach to a starbase they slow down so much before their weapons got in range (i am only using laser).. so it takes around 10 second before they start to shoot.. it annoys me i wonder why
Noble 2025년 11월 26일 오후 5시 41분 
ive never had an issue with 1 damage ships or anything, i think its a mod conflict for certain people but i could be wrong.
Chickenhunt  [작성자] 2025년 11월 26일 오후 3시 36분 
@LordPhaedra Then the increase was probably caused by that stellaris update and the changes they made
LordPhaedra 2025년 11월 26일 오후 2시 48분 
It was really weird I had started a new save like a few days ago and everything was normal, had a normal battle, and then a few days into playing after 4.2 came out, my fleet power skyrocketed even though I only had 10 corvettes. And yeah this is the first time I’ve had this issue.

I have normal real space but I don’t have system scaling, and nothing I could think of that changed base ship values
Chickenhunt  [작성자] 2025년 11월 26일 오후 2시 18분 
@LordPhaedra Do you use any mods that change base system scaling or basic ship values?

Do you have this always, every game or only on specific shipsets or origins/government used?

Im just trying to pinpoint the potential origin of the issue here.
LordPhaedra 2025년 11월 26일 오후 2시 02분 
Really? I don't have system scale tho
Chickenhunt  [작성자] 2025년 11월 26일 오후 1시 05분 
The 1 damage per ship bug is always a conflict with "real space systems in scale" mod

but I shall take a look if its easy or possible to make compatible
LordPhaedra 2025년 11월 26일 오후 12시 58분 
Did the damage bug get fixed?
perl 2025년 11월 26일 오전 11시 00분 
I wish the new psionic components from Secrets of the Shroud (like shroud torpedos and strike craft) used ASB gfx
Chickenhunt  [작성자] 2025년 11월 26일 오전 8시 31분 
Hello everybody.

After some initial testing with Infernals DLC: The mod is WORKING.

Obviously just like before Infernals there are still some small bugs such as maulers and autocannon graphics not working correctly but I am working on fixing those atm.

idk when that is completed because of my limited free time (been this way the past 2 years) but its coming along right now.

thnx for your patience guys :)
Chickenhunt  [작성자] 2025년 11월 25일 오후 12시 06분 
@Cyber Yeah, I do know about those issues, I maintain a clear to-do list lol

Thank you for donating :)
Cyber 2025년 11월 25일 오전 11시 03분 
Great to see you'll be updating the mod, was concerned when you said "if" in an earlier comment just because there are def some other issues going on. Looking forward to it! My all time fav and must have mod :Gifting:
LordPhaedra 2025년 11월 25일 오전 9시 54분 
All good no rush
Chickenhunt  [작성자] 2025년 11월 25일 오전 9시 51분 
I am not at my home pc right now.

I will look at the Mod and DLC update tomorrow and see if there are more problems
LordPhaedra 2025년 11월 25일 오전 9시 48분 
Appears that this mod causes weapon components to say they do between 1 and 1 damage yet have an average damage of 1000, causing my fleet of 10 corvettes to have 46k fleet power
Yuuki 2025년 11월 24일 오후 7시 30분 
The autocannon texture issue has been around for a long time; please fix it, author.
Chickenhunt  [작성자] 2025년 11월 24일 오전 5시 19분 
Dont worry, if the mod stops working because of infernals dlc I will fix it.
DoTheCharlieKirk 2025년 11월 23일 오후 7시 04분 
This not being updated sucks, can't play stellaris without it.
MartianLeo 2025년 11월 18일 오전 4시 45분 
is this compatible with
Extra Ship Components NEXT?
batatafritada 2025년 11월 16일 오후 3시 53분 
society ethics prevents me from throwing hands with the dude below me
hexosecurity319 2025년 11월 13일 오전 5시 37분 
Cool animations... but it's just that. Animations.
It really doesn't add nothing interesting to the game.

Cool stuff though.
Noble 2025년 11월 11일 오후 10시 42분 
is this ever getting updated :steamsad:
lynx 2025년 11월 9일 오전 10시 35분 
strike craft seem to form a pilar when fighting 1 shotting ships
Zeiram 2025년 11월 7일 오전 2시 28분 
To resolve issues with Ancient Strikecraft not engaging: go into this mod's local folder > common > component_templates > open !_ASB_weapons_archaeotechnology > scroll to the bottom until you find ### Strikecraft > change speed, rotation speed and acceleration to the original values of 700, 0.8 and 1 respectively > save changes.

Also consider deleting alt_strike_craft_weapons if you want to restore clear green visuals for its weapons. Found under: gfx > projectiles.
zlygosc 2025년 11월 6일 오전 10시 27분 
Mod works really good together with Better Ship Behaviour. The only major problem I had was related to bio ships with ancients flighters (bio version). For some reason they did 0 damage to scavenger bot and other mini bosses.

Question to the author: Fleet movement during combat is slower, how does it effect maulers? I mean they should be fast and charge at enemies, but I have a felling that they just die at a long range doing nothing. Is it expected behaviour? Sorry, but default stellaris combat is a mess, so I maybe don't understand how it should work.
fubar 2025년 10월 31일 오전 7시 37분 
@OKAWARI I had the same issue! Tried rocket corvettes but they just fired their missiles and stayed where they are until my enemy swarmed them
Lance 2025년 10월 30일 오후 1시 29분 
OHHHH MY PCCCCCCCCCCC-----
OKAWARI 2025년 10월 30일 오전 10시 05분 
Hello author, I humbly wish to raise a question. Quoting: "More intelligent ship spacing and behaviour during battles (no more face hugging fleets).”While playing, I noticed that ships using the artillery computer still charge straight at the enemy and attack; only the carrier computer's settings are effective. Is this a bug I encountered? Thank you.“
†MLS† KIRINAS ';,†,;' ;,,; 2025년 10월 25일 오후 3시 34분 
It seems all "solutions" for strikecrafts didnt apply.
Since forever. They still not working .
Gaming With Dad 2025년 10월 25일 오후 3시 29분 
I tried it, not for me. It seemed I was missing constantly with my ships.
No.4 Type A 2025년 10월 25일 오전 9시 05분 
I can't play the game without this mod working correctly :(
Fifa 2025년 10월 23일 오전 2시 49분 
for anyone wondering how to solve artillery swarm issue, when corvettes just charge into an enemy, use BSB mod
Rusty 2025년 10월 21일 오전 10시 01분 
@timou yes it is normal, if you dont like it you can instal : abs addon shorter battles
Timou 2025년 10월 21일 오전 12시 46분 
Is it normal for a space battle to last more than 10 in-game years? And this is with ancient mining drones
Fifa 2025년 10월 20일 오전 9시 37분 
i just realised, that autocannons dont shoot at all
Fifa 2025년 10월 20일 오전 9시 22분 
hello, i dont see autocannon projectiles at all
Lessthansane 2025년 10월 19일 오전 9시 26분 
As a comment to potentially help with some mod troubleshooting, while this mod is enabled, all of my bioships have multiple stacked -54% fire rate modifiers, resulting in a fire rate below 0. All bioships have fleet power of 1 because of this.
Scanz 2025년 10월 18일 오후 12시 26분 
best mod
GhostInPajamas 2025년 10월 15일 오전 9시 56분 
Also experiencing the autocannon bug. Projectiles look like yellow rectangles than spin around
Tajo EL Yayo 2025년 10월 14일 오전 5시 02분 
AUTOCANNONS still bugged. pls fix, best mod in steam