安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Anyways, I really love how this leader has a clear game plan that fits her image and role in her own franchise. Plus, having a leader suited for diplomatic win is always nice. The main game doesn't have many of those.
She might be a little OP; I'm not too sure about the balance myself, as I'm very new to Civ VI modding. But I am very open to feedback if it ends up being too unbalanced!
...I think she might be slightly OP though? Still, the concept of gaining envoys with a unit promotion that you must fight for is really great. Good job.
The leader ability is very powerful, an extra 10 strength is huge, and it lasts for 15 turns on top of that. You might be able to get away with one of them being so powerful, but I honestly think both of them being so good is too much.
That's just my personal opinion though, and I do love the idea. I think if you made some adjustments it would be very good.