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You can use spacefiddle's one
Making an animation "patch pack" and telling people to just ignore the warning has become a commonplace even when I posted this patch.
After posting praetorian patches, I decided to prioritize keeping workshop "clean", as, when I played, I used to scroll through it (and Nexus) sorted by "latest posted" to be aware of every mod out there, so I wouldn't want other people to have to scroll through pages of patches like I had.
Also grouping small stuff, like patches, into a single mod file helps with sorting when you get to 200+ mods
No
Add me if you want to know how to do it, it's a 5 minute process.
I'd rather have more people know how to make these patches than be asked to make patches for every single race mod that comes out, especially since I'm not playing Kenshi now.
Should i update to include them?
You know by any chance how to make these 3 Skeletons https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1840545228 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1851063038 and https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1838445900 work with The Emerald Popcorn's Skeleton Modules Reworked https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1593329562?
*pressing rate up button*
This warning seems to be purely cosmetic tho. Since you guys have mentioned it, I checked my Praetorian AOM patch and it does have this warning too, and it works just fine despite it too.
If you were actually be missing AOM or any other mods it would look like this [i.imgur.com].
And even when it does look like this because, for example, you're not using Military Craft, because it's unbalanced mess, it woudn't affect anything. It would try to use MC animation files on top of base game animation files, if MC is missing it's just gonna use base game animation.
You wot.