XCOM 2
RPGO Chaplain Specializations
33 条留言
Konstance™ 1 月 2 日 上午 11:54 
What if i would like the healing Psi-Abilities to be cooldown instead of limited uses?
Daphne 2024 年 8 月 16 日 下午 1:18 
Hey. Regenerative Mist doesn't seem to regenerate HP at all, perhaps I'm reading the description wrong?
TerrorOfDeath 2022 年 6 月 10 日 上午 9:43 
@Mustang0524
How you remove the restriction?
Mustang0524 2022 年 6 月 9 日 下午 7:13 
OK yep it was Super Soldiers. Just removed those restrictions and works fine now. Thank you for pointing me in the right direction!
Mitzruti  [作者] 2022 年 6 月 5 日 下午 5:37 
@Mustang0524
you have the psi supersoldiers thing? not sure everything it does, but that's what's prolly doing that.
Mustang0524 2022 年 6 月 5 日 下午 12:42 
So I can't choose many of the skills as it lists "Psychic" as a requirement. I've looked everywhere and can't figure out what that is/means. Anyone have a clue? Is the Psi overhaul mod interfering?
Triel 2021 年 10 月 20 日 下午 6:32 
Huh, usually those mods required the original class
Rtma Eros Paragon 2020 年 5 月 13 日 下午 12:23 
I was on Blacksite, had Allies bleeding out, couldn't target them at all with the ability.
Mitzruti  [作者] 2020 年 5 月 13 日 下午 12:02 
@Rtma Eros Paragon
It's only supposed to target bleeding out allies. fortunately, easy to fix.
Rtma Eros Paragon 2020 年 5 月 13 日 上午 11:30 
So Restore Life suppose to target a explosives and do nothing? O.-.o
Mitzruti  [作者] 2020 年 3 月 24 日 下午 3:52 
@lenankamp
It gets it's aim primarily from the soldier's psi offense, but effects that boost normal hit chances will also work (somewhat reduced efficency tho)
lenankamp 2020 年 3 月 24 日 下午 1:07 
Question regarding Gravekeeper, Tet Mamak La accuracy based off aim is intended? Expected PSI Offense, but haven’t gotten other abilities in spec. Otherwise really enjoying Chaplain on a stealth unit and Censer Bearer all the time.
GrimAtrament 2020 年 1 月 25 日 下午 2:58 
ya thats the one.
bstar 2020 年 1 月 24 日 下午 12:41 
Mitzruti  [作者] 2020 年 1 月 24 日 上午 11:27 
@Hazarddex
which mod's that? could look into automagically adding them.
GrimAtrament 2020 年 1 月 23 日 上午 10:48 
a work around for this is for people that want the chaplain powers is to just add them to the psi overhaul ability list.
GrimAtrament 2020 年 1 月 23 日 上午 10:47 
incompatable with PSi overhual because it makes it impossible to use the psi amp unless your character has the gifted perk.
Gutsy 2019 年 11 月 21 日 下午 2:07 
this mod looks amazing but I have an issue these mods do not show up at all in my wotc game is it because its not compatible or did I somehow install the mod incorrectly
onestrongbow GocleCD 2019 年 11 月 2 日 下午 2:50 
@mitzruti , 100% working with secondary psi amp no problem at all , i was using utility slot with Psi overhall mod , if there is anyway i can edit something in the Ini file to make it work plz let me know :(
Mitzruti  [作者] 2019 年 11 月 2 日 下午 12:38 
@onestrongbow
use a secondary one then? I don't know if rpgo even checks utility slots when it's finalizing abilities.
onestrongbow GocleCD 2019 年 11 月 1 日 下午 10:18 
not working if u use a psiamp in utility slot , tryed to edit the INI and stuff but couldn't find anyway to make it work
VoidLight 2019 年 10 月 3 日 下午 7:48 
@mitzruti

:O good to know! Was afraid to invest skill points into the skills if it was only useful against lost.
Mitzruti  [作者] 2019 年 10 月 3 日 下午 7:44 
@Void Light
zombies, lost, spectrals, shadowbound and even chryssalid cocoons. If you stumble across any mod enemies that seem like they should count, I could prolly add them too.

there's an ability that makes 10000 noise, so it should pull in more lost if they're eligible to do so. (it also conviently marks a victim as tasty lost food)
VoidLight 2019 年 10 月 3 日 下午 2:40 
@Mitzruti

Does the new specialization (undead perks/abilities) work against reanimated undead/psi-zombies?

Also is or will there be an ability to spawn/call in a small pack of lost (hostile to everyone of course)?
Mitzruti  [作者] 2019 年 10 月 1 日 下午 1:13 
good news! TU got it's own spec completely dedicated to screwing around with the lost (including an ability that lets you occasionaly use this stuff on not-normally undead stuff)
Pontifex Maximus 2019 年 8 月 26 日 下午 3:16 
Thanks, I'll give it a try then. I'm glad they are well put together. I loved the necromancer class, but the fact that the abilities didn't have any animations kinda killed it for me. I get what you mean with them being hard to set up. I couldn't even figure out the modding kit when I tried using it lol. I can mostly figure out src coding for the scripts and ini stuff, but that thing is beyond me.
Mitzruti  [作者] 2019 年 8 月 24 日 上午 11:57 
They have animations, most are using an inspire/soulfire hybrid. They're a bit tricky to set up, so it's understandable when people have trouble with them.
Pontifex Maximus 2019 年 8 月 24 日 上午 11:23 
Do these abilities use animations for psi abilities or are they blank like the necromancer mod?
Mitzruti  [作者] 2019 年 8 月 16 日 上午 11:35 
@Search
Chaplain and Mendicant need psiamps or PZ's psi blades. Censer Bearer needs smoke grenades. All the psi healing abilities and mind merge buff scale with psi offense.
Search 2019 年 8 月 16 日 上午 9:29 
Do the abilities require the psi amp to work or can they be done by any soldier? Does the psi stat effect the abilities in any way? Thanks
ilKama 2019 年 8 月 6 日 上午 9:45 
i have an issue, i can't use any of the chaplain abilities and can't equip the psi-amp...
Mitzruti  [作者] 2019 年 7 月 2 日 下午 7:52 
@Steve30
pretty sure all the aptitudes are passive abilities. so a weapon-specific active ability would be pretty out of place.
Steve30 2019 年 7 月 1 日 下午 5:32 
You thought about having Turn Undead and Magnus Exorcismus as possible starting abilities?