XCOM 2
RPGO Chaplain Specializations
33 kommentarer
Konstance™ 2. jan. kl. 11:54 
What if i would like the healing Psi-Abilities to be cooldown instead of limited uses?
Daphne 16. aug. 2024 kl. 13:18 
Hey. Regenerative Mist doesn't seem to regenerate HP at all, perhaps I'm reading the description wrong?
TerrorOfDeath 10. juni 2022 kl. 9:43 
@Mustang0524
How you remove the restriction?
Mustang0524 9. juni 2022 kl. 19:13 
OK yep it was Super Soldiers. Just removed those restrictions and works fine now. Thank you for pointing me in the right direction!
Mitzruti  [ophavsmand] 5. juni 2022 kl. 17:37 
@Mustang0524
you have the psi supersoldiers thing? not sure everything it does, but that's what's prolly doing that.
Mustang0524 5. juni 2022 kl. 12:42 
So I can't choose many of the skills as it lists "Psychic" as a requirement. I've looked everywhere and can't figure out what that is/means. Anyone have a clue? Is the Psi overhaul mod interfering?
Triel 20. okt. 2021 kl. 18:32 
Huh, usually those mods required the original class
Rtma Eros Paragon 13. maj 2020 kl. 12:23 
I was on Blacksite, had Allies bleeding out, couldn't target them at all with the ability.
Mitzruti  [ophavsmand] 13. maj 2020 kl. 12:02 
@Rtma Eros Paragon
It's only supposed to target bleeding out allies. fortunately, easy to fix.
Rtma Eros Paragon 13. maj 2020 kl. 11:30 
So Restore Life suppose to target a explosives and do nothing? O.-.o
Mitzruti  [ophavsmand] 24. mar. 2020 kl. 15:52 
@lenankamp
It gets it's aim primarily from the soldier's psi offense, but effects that boost normal hit chances will also work (somewhat reduced efficency tho)
lenankamp 24. mar. 2020 kl. 13:07 
Question regarding Gravekeeper, Tet Mamak La accuracy based off aim is intended? Expected PSI Offense, but haven’t gotten other abilities in spec. Otherwise really enjoying Chaplain on a stealth unit and Censer Bearer all the time.
GrimAtrament 25. jan. 2020 kl. 14:58 
ya thats the one.
bstar 24. jan. 2020 kl. 12:41 
Mitzruti  [ophavsmand] 24. jan. 2020 kl. 11:27 
@Hazarddex
which mod's that? could look into automagically adding them.
GrimAtrament 23. jan. 2020 kl. 10:48 
a work around for this is for people that want the chaplain powers is to just add them to the psi overhaul ability list.
GrimAtrament 23. jan. 2020 kl. 10:47 
incompatable with PSi overhual because it makes it impossible to use the psi amp unless your character has the gifted perk.
Gutsy 21. nov. 2019 kl. 14:07 
this mod looks amazing but I have an issue these mods do not show up at all in my wotc game is it because its not compatible or did I somehow install the mod incorrectly
onestrongbow GocleCD 2. nov. 2019 kl. 14:50 
@mitzruti , 100% working with secondary psi amp no problem at all , i was using utility slot with Psi overhall mod , if there is anyway i can edit something in the Ini file to make it work plz let me know :(
Mitzruti  [ophavsmand] 2. nov. 2019 kl. 12:38 
@onestrongbow
use a secondary one then? I don't know if rpgo even checks utility slots when it's finalizing abilities.
onestrongbow GocleCD 1. nov. 2019 kl. 22:18 
not working if u use a psiamp in utility slot , tryed to edit the INI and stuff but couldn't find anyway to make it work
VoidLight 3. okt. 2019 kl. 19:48 
@mitzruti

:O good to know! Was afraid to invest skill points into the skills if it was only useful against lost.
Mitzruti  [ophavsmand] 3. okt. 2019 kl. 19:44 
@Void Light
zombies, lost, spectrals, shadowbound and even chryssalid cocoons. If you stumble across any mod enemies that seem like they should count, I could prolly add them too.

there's an ability that makes 10000 noise, so it should pull in more lost if they're eligible to do so. (it also conviently marks a victim as tasty lost food)
VoidLight 3. okt. 2019 kl. 14:40 
@Mitzruti

Does the new specialization (undead perks/abilities) work against reanimated undead/psi-zombies?

Also is or will there be an ability to spawn/call in a small pack of lost (hostile to everyone of course)?
Mitzruti  [ophavsmand] 1. okt. 2019 kl. 13:13 
good news! TU got it's own spec completely dedicated to screwing around with the lost (including an ability that lets you occasionaly use this stuff on not-normally undead stuff)
Pontifex Maximus 26. aug. 2019 kl. 15:16 
Thanks, I'll give it a try then. I'm glad they are well put together. I loved the necromancer class, but the fact that the abilities didn't have any animations kinda killed it for me. I get what you mean with them being hard to set up. I couldn't even figure out the modding kit when I tried using it lol. I can mostly figure out src coding for the scripts and ini stuff, but that thing is beyond me.
Mitzruti  [ophavsmand] 24. aug. 2019 kl. 11:57 
They have animations, most are using an inspire/soulfire hybrid. They're a bit tricky to set up, so it's understandable when people have trouble with them.
Pontifex Maximus 24. aug. 2019 kl. 11:23 
Do these abilities use animations for psi abilities or are they blank like the necromancer mod?
Mitzruti  [ophavsmand] 16. aug. 2019 kl. 11:35 
@Search
Chaplain and Mendicant need psiamps or PZ's psi blades. Censer Bearer needs smoke grenades. All the psi healing abilities and mind merge buff scale with psi offense.
Search 16. aug. 2019 kl. 9:29 
Do the abilities require the psi amp to work or can they be done by any soldier? Does the psi stat effect the abilities in any way? Thanks
ilKama 6. aug. 2019 kl. 9:45 
i have an issue, i can't use any of the chaplain abilities and can't equip the psi-amp...
Mitzruti  [ophavsmand] 2. juli 2019 kl. 19:52 
@Steve30
pretty sure all the aptitudes are passive abilities. so a weapon-specific active ability would be pretty out of place.
Steve30 1. juli 2019 kl. 17:32 
You thought about having Turn Undead and Magnus Exorcismus as possible starting abilities?