Stormworks: Build and Rescue

Stormworks: Build and Rescue

AIS
46 条留言
lunatigs  [作者] 2023 年 2 月 10 日 上午 4:06 
@Mewo The max antenna range is actually 20 km not 50 km. Sorry for that.
~WiFiCatGirl~ 2023 年 2 月 10 日 上午 12:16 
Thank you for elaborating! I may use it in my creations.
lunatigs  [作者] 2023 年 2 月 9 日 下午 11:40 
@Mewo The principle is, like with AIS in the real world too, that every vehicle, this system is attached to, will send data around (in case of this game up to 50 km as that's the max range of the biggest antenna) and every vehicle, with this system attached to, can detect that data (within that range).

Means for as long as you attach this system to every vehicle you're playing with (keep active block presupposed), those vehicles will send around their data for as long as they have any battery left. And for as long as the vehicle you're using is in range it will be able to detect it.

I never got any feedback up to which amount of vehicles this system actually works, but from my own tests i can say that 5-6 vehicles are no problem at all, even on slower computers.
~WiFiCatGirl~ 2023 年 2 月 9 日 下午 5:06 
So it just tracks vehicles?
Honestly sounds like an understatement, losing boats or crashed helicopters seem to be an issue for me!
lunatigs  [作者] 2023 年 2 月 9 日 上午 5:17 
@Mewo That's pretty much what it does. The tracking system i made is there to visualize everything. This controller alone won't help you much, it's part of a bigger system. See the tracking system page for more information.
~WiFiCatGirl~ 2023 年 2 月 9 日 上午 2:52 
May I ask what this is? Or does it just send data between antennas?
Lunatic Lacewing 2023 年 1 月 11 日 上午 6:44 
Ok thanks
lunatigs  [作者] 2023 年 1 月 10 日 上午 9:27 
@The_Jo_Universe In the description of the Tracking System i wrote a step by step instruction how to wire everything up. There you should find what you need.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2027281243
Lunatic Lacewing 2023 年 1 月 10 日 上午 8:56 
what should i connect the composites to?
lunatigs  [作者] 2023 年 1 月 7 日 上午 4:28 
@The_Jo_Universe For me it will stay a search and rescue game, so it won't happen that i add warships.
Lunatic Lacewing 2023 年 1 月 7 日 上午 12:46 
plz add a battleship option or smth like that
lunatigs  [作者] 2021 年 12 月 6 日 下午 1:35 
@fabi123 everything i upload to the workshop is free for everyone to copy and modify. you didn't even have to put my name in the description but appreciated that you did.
fabi123 2021 年 12 月 6 日 下午 1:04 
I really like your microcontroller. That's why I created an Extension of it featuring Text transmission as one key feature. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2675306692 . This also adds some kind of time slot management. I tried to be as backwards compatible as possible, but I ditched your character translation table and used the one defined by the AIS standard. I also tried to document both the transmitted data, as well as the data that is sent out of the microcontroller. If you don't like this being up in the workshop (as some creators do), feel free to contact me to remove it.
lunatigs  [作者] 2020 年 4 月 10 日 下午 4:31 
@Ed Woodward
I am currently not working on it, cause the system seems to work so far and adding the missing parts would take some time which i currently don't have.

I admit that putting this together isn't really intuitive, that's why i decided to write a step by step manual for the Tracking System V2 which tells you exactly (hopefully) how to connect all microcontrollers.
Askur 2020 年 4 月 10 日 下午 3:10 
Hello, would like to know if you are still working on this, sounds awesome, im just struggling putting this thing together.
SamuelPepys 2020 年 3 月 17 日 上午 6:50 
@lunatigs I'll be waiting in cautious excitement :)
lunatigs  [作者] 2020 年 3 月 16 日 下午 11:31 
@CrazyTownPodcast
I don't want to promise you too much, but i had an idea how i might be able to do that.
Might take a while. Hope it works.
SamuelPepys 2020 年 3 月 16 日 上午 10:54 
Ah, ok! Yeah, that last solution would probably be what I would need to deploy this on the server with multiple players and their ships. However, it is beyond my knowlege. I might have some luck trying the first solution, but I am a novice, so I'll need to figure out how to do it.

Any plans of perhaps making the information about other ships show up on the map itself? That would obviously be incredibly cool. I'm thinking about making other ship icons clickable, opening up a new screen showing the info, with an arrow poiting to the left you can click on to go back to the map. The system itself seems to be functioning well enough that such a function is warranted in my opinion. However, I understand if you'd like to wait until are satisfied with your current project.

By the way, thanks for the compliments on my little edit on your map. I'll follow your suggestion and upload it. Thanks for letting me :)
lunatigs  [作者] 2020 年 3 月 16 日 上午 9:12 
@CrazyTownPodcast
As the LUA block, that creates the debug output, has enough space left, you could simply add a counter in the onDraw function, that counts to 120 or 180 before the text is drawn and then reset itself. So there only will be an output every 2 or 3 seconds, which will make it more readable. Might be okay for as long as there is only one other ship.

Otherwise you'd have to create a table and store the data in the onTick function and then cycle through it in the onDraw function, if you want to display data of multiple ships. Combined with a counter again, you might end up with something close to what you want.

But again, the debug output was never meant to really display data, it's only there to enable you to see if the system is getting any data at all.
The displaying part is the tracking system microcontroller.
SamuelPepys 2020 年 3 月 16 日 上午 5:07 
@lunatigs Any posibility of using clamps or any other method of having it display for longer? I'm no expert, so that might be a stupid idea, but it would be fantastic if this could happen.
How do I get the info if not through the debug? I can't see any feeds of information anywhere else :)
lunatigs  [作者] 2020 年 3 月 15 日 下午 8:18 
@CrazyTownPodcast
As this system was build to send data per tick and the debug channel outputs per tick, it is indeed very hard to spot any useful information. Especially if there is more than one ship sending.

To my defense, the debug channel was never meant to give you information about ships, it's just there to show you if there are any information at all.
SamuelPepys 2020 年 3 月 15 日 下午 3:21 
Update: Got it to work. The only thing now that doesn't work for me is transmitting my info visible in the debug to another ship. It sort of works, as it does transfer the information, but it blinks, and the blinks are too short and too far between to be able to read the info. Is this the limitation in transmitting text through radio you mentioned?
SamuelPepys 2020 年 3 月 15 日 下午 12:14 
I have to say how thankful I am for people like yourself and what you do for our community. This is an amazing system, and although I haven't gotten it to work with two vehicles yet, I'm confident the problem lies with me, and not the system itself. You mentioned maybe coming back to it and expanding it further. Is this something you still feel? I would be over the moon if you wanted to continue work on it for a little while :)
lunatigs  [作者] 2020 年 1 月 12 日 上午 7:27 
@Farisute
Part1:

The composite output of the 9x5 (purple) goes into the the composite input of my zoomable map mircocontroller .
The video output of the zoomable map microcontroller goes into the input video input of my tracking system microcontroller .
The video output from the tracking system microcontroller goes into the video input of the 9x5.
And the composite output of this AIS microcontroller (called AIS Data) goes into the composite input of the tracking system microcontroller (also called AIS Data).
lunatigs  [作者] 2020 年 1 月 12 日 上午 7:27 
@Farisute
Part 2:

That's the whole system.
And the zoomable map is called zoomable map cause it has two touchscreen buttons integrated.
So you don't need any external buttons.
That also means, attaching two screens won't work, cause you can't attach both composite signals (touchscreen information of the monitor) to the microcontroller.
The second monitor will only show, but not work as a touchscreen.
Verrufari 2020 年 1 月 12 日 上午 6:54 
As for the sizes, if you connect two screens to the system, 9x5 and the second one, then clicking on the zoom on the 9x5 screen will zoom on the small screen, if you think about whether it is possible to change the zoom with a separate button? There was a plug with the inscription zoom in the microcontroller, although maybe I do not understand something. Thanks anyway
lunatigs  [作者] 2020 年 1 月 10 日 下午 11:15 
@Farisute
Part 1:
First of all, thanks for asking.
There is a saying: you're only stupid if you don't ask.

Now about the connections.
The speed input comes from a Linear Speed Sensor, placed somewhere on your vehicle.
The signal strength input comes from the Radio RX Antenna (which every RX Antenna outputs, except from the small one).
But if i do remember it right, the signal strength input isn't used so far, so it might also work if you don't attach that.
And about the map zooming on a screen smaller than 9x5:
The whole system has been created for 9x5 only, i never had any smaller monitors in mind while developing it.
Means, if you want to get it running on smaller monitors, you'll have to edit the code and make it work for you.
lunatigs  [作者] 2020 年 1 月 10 日 下午 11:15 
@Farisute
Part 2:

I will add to the description, that you should see this system as unfinished,
The limitations in getting text from A to B via radio signal, plus the limitations you have in lua code size, actually broke my enthusiasm to make this like i once intended to.

So if you want something super high end, that works out of the box and in every situation, you might want to keep looking for other solutions in the workshop.
This system actually only shows you vehicles around you in different sizes and colors, depending on what values you've put in and also where they're heading.

Maybe someday i'll find a way and therefore the incentive to give this all the features an AIS System normally would have.
Verrufari 2020 年 1 月 10 日 上午 10:29 
Got a dumb question
What should I insert in speed input and signal strength?

And how can you zoom a map on a screen smaller than 9x5
Yeah i'm a little stupid
lunatigs  [作者] 2019 年 11 月 6 日 上午 11:38 
@Vladigor you're right about that. i tried to create it as close to the official standard as possible within the limits of stormworks. maybe some day the guys of stormworks will give us that system directly in the game and make it a standard for everyone.
Vladigor 2019 年 11 月 6 日 上午 11:31 
Well, I understand, thanks for the answer. The idea is very correct, it would be nice if all the "creators" had come to common standards in terms of frequencies and data for exchange...
lunatigs  [作者] 2019 年 11 月 6 日 上午 11:26 
@Vladigor that's correct. just like in real life AIS means that every ship has to send a signal in defined intervals. so all ships do send and receive. in order to make it work all your ships need to have this system installed. it's a radio signal system, not a radar.
Vladigor 2019 年 11 月 6 日 上午 10:58 
If I understand correctly, then for the operation of this system on each ship you need to put the same? Those. it will not see ships without such a system?
lunatigs  [作者] 2019 年 10 月 29 日 上午 9:52 
@Brandjuh Thanks a lot :steamhappy: But you don't have to, all my workshop items are free to use/modify for everybody.
Brandjuh[NL] 2019 年 10 月 29 日 上午 9:43 
Thanks for the fast fix! I didn't see any changelog about the antenna's either. If I am publish the ship, I will make sure you will get the proper credits :)
lunatigs  [作者] 2019 年 10 月 29 日 上午 7:42 
@Brandjuh It should be fixed now, but i only tested it with two vehicles, so if you encounter any other problems, let me know.
lunatigs  [作者] 2019 年 10 月 29 日 上午 3:42 
@Brandjuh you're right, i didn't notice that. i'll try to fix it.
Brandjuh[NL] 2019 年 10 月 28 日 下午 4:38 
To be correct, the new huge antenna has only a frequency and a signal strenght. The old one had a freq for send and a seperate one for receive. Sadly I can only connect 1 to a antenna. Useing 2 antenna's don't work.
Brandjuh[NL] 2019 年 10 月 28 日 下午 4:32 
The antenna's are changed as well. I did take a look at your artic vessel and the advanced vessel I have and your antennas says its "obsolete". They old antenna has 3 connections for receive/send and signal, the new only 2 for signal and receveive or send.
lunatigs  [作者] 2019 年 10 月 28 日 下午 1:57 
@Brandjuh i might be wrong, but as far as i know the only new stuff is radar/sonar. not only that the range of radar/sonar is limited, it will also be impossible to always estimate ship sizes correctly for example with that system. furthermore is the real AIS system a radiocommunication based system, which i tried to replicate. so i actually don't see the point in involving radar/sonar.

if you meant something else, let me know.
Brandjuh[NL] 2019 年 10 月 28 日 上午 9:08 
Can you upgrade this to the new antenna?
Byggare Bosse 2019 年 7 月 24 日 上午 2:04 
can u make a tutorial on yt or someting like that?
lunatigs  [作者] 2019 年 5 月 22 日 上午 11:06 
I updated my ship, you'll find it in my workshop .
lunatigs  [作者] 2019 年 5 月 22 日 上午 6:36 
I will update the ship i created with this system added once i managed to make the AIS work with more than 2 ships
MonkeyKing73 2019 年 5 月 22 日 上午 6:26 
got a demo boat?
MonkeyKing73 2019 年 5 月 22 日 上午 6:26 
neat-o