边缘世界 RimWorld

边缘世界 RimWorld

Grenades Expanded
117 条留言
Mlie 2020 年 5 月 14 日 上午 10:46 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2096338681
Hope this helps anyone!
Sunlight88 2020 年 5 月 12 日 下午 11:56 
I really hope, Trunken is still alive... ;-(
Devildog 2020 年 4 月 5 日 下午 12:04 
Can you please update to 1.1? :)
Latex Santa 2020 年 3 月 22 日 上午 7:42 
@Trunken Really looking forward to a 1.1 update whenever you have the time. Cheers.
Sunlight88 2020 年 3 月 16 日 下午 12:32 
Can you please update to 1.1? :)
Demonlord09 2020 年 2 月 28 日 下午 10:00 
Needs an update for Rimworld 1.1 and the DLC.
TrueAvarus 2019 年 12 月 7 日 上午 11:15 
@Trunken how is that bench doing ?
nicktheawesome100 2019 年 12 月 6 日 下午 11:26 
yo either i don't know how to treat an acid burn or somehow my colonists got glitched when some friendly fire happened with an acid bomb, any way it has been 16 days since it got the status of the acid burn down to 0.1, is it glitched? is is perminite? or is there some way of treating it?
Trunken  [作者] 2019 年 11 月 13 日 上午 3:44 
@Kolra Sindri: Haha. Will do the firefoam grenade :-)
@Mau5stick: Will be changed on update. You don't have to fear them though, theyre very squishy healthwise. You can punch them to death on tribe level.
@maff: Consider the Holy Hand grenade ^_^
@TrueAvarus: Needs time, which i have very few of atm. Have patience with me fellas.
Sirreal 2019 年 11 月 8 日 下午 11:05 
\/ \/ \/ I was wondering why I was still getting rabbit raids after disabling the incident... they've made me disable the whole mod. They're kind of a random addition considering the mod doesn't add anything that will help me kill them.
Mau ½ 鼠棍 2019 年 11 月 1 日 下午 11:07 
As much as I love the addition of new nades, I extremely hate the Killer Rabbits so much due to how them can completely annihilate an entire colony, with no hopes of even outrunning them when one shows up.

I do know from the below comments, the option only disables its incident, so I would appreciate if a separate option is there for us to completely disable it from spawning in game.
Lethaius 2019 年 10 月 21 日 上午 1:07 
hey Trunken, this is a bit dumb, but could you make a firefoam grenade?
TrueAvarus 2019 年 10 月 20 日 上午 10:54 
How is that custom crafting bench goin ?
Maal 2019 年 10 月 4 日 下午 4:53 
No emergency on my side, I've tweaked it so Alchemy doesn't require the drug production tech and I craft the toxic grenade in Seedsplease's plant processing workshop instead of the drug one.
Trunken  [作者] 2019 年 10 月 4 日 下午 3:17 
@Maal: Will be fixed within the next update.
@Lights & Un pefhiolino: I'll look over the Killer Rabbits too then :-)
Maal 2019 年 10 月 1 日 下午 2:25 
Is it just me or are the tech/reseach for the medieval ones strange? They require Drug Production, which is industrial level so these grenades are techincaly industrial level too. It is a bit awkward when playing tribal/medieval and with Maynard who lock industrial and above.
test 2019 年 9 月 29 日 上午 2:25 
And they need little rest so they won't go away in a long time
test 2019 年 9 月 29 日 上午 2:20 
Do killer rabbits have increased manhunter pack chance? I have all animals mods and so far 3 out of 3 manhunter packs were killer rabbits. They are very hard to deal with, especially if you start makes and with no research
Nonno Smeraldo 2019 年 9 月 22 日 下午 2:14 
Don't know what that means, now i'm scared, got a manhunt pack of 60 rabbits last time, needless to say i didn't had a great time at all
Trunken  [作者] 2019 年 9 月 22 日 上午 4:05 
Yes, it does not remove them from the game. It disables the secret incident only, where natures takes revenge on you.
Nonno Smeraldo 2019 年 9 月 22 日 上午 3:59 
Disabling killer rabbits doesn't actually disable them, they can spawn randomly and with manhunt packs
Melanistic Albino 2019 年 9 月 9 日 下午 3:07 
Has anyone used this with CE?
Trunken  [作者] 2019 年 9 月 8 日 上午 3:47 
Second request of that kind. Noted.
Spinecone 2019 年 9 月 7 日 下午 2:26 
True has a good point, a separate spot to construct these might be a nice thing to have, since as the mods pile up, the machining bench grows ever more cluttered!
TrueAvarus 2019 年 8 月 29 日 上午 6:50 
Can you add custom workbech becouse it is lot of granades so they are centralised
give me games on GoG 2019 年 8 月 13 日 下午 1:36 
Awesome mod , thanks
Trunken  [作者] 2019 年 8 月 5 日 下午 2:30 
@Scotty: They will get a refinement on the quality. This a clear fun mod though :-) They should just detonate like hell and have special effects.
@Black Goat: Yeah as a standard event. But not as a triggered hidden incident.
Scotty Fox 2019 年 7 月 29 日 下午 9:08 
I was gonna ask if some of the textures will be reworked to fit into vanilla better?
Trunken  [作者] 2019 年 7 月 6 日 上午 3:17 
https://giphy.com/gifs/funny-video-games-fail-xGEy0MmJcYyrK
Most grenades have already an included protection on that.
Trunken  [作者] 2019 年 7 月 6 日 上午 1:44 
Oh, cool mod. Makes your pawns stop being idiots, right? :-)
Well i cant include that, but its a good recommendation.
Trunken  [作者] 2019 年 7 月 6 日 上午 1:39 
What does it do? Hand me a link please.
Tyrant 2019 年 7 月 5 日 下午 7:50 
You should integrate Grenade Fix Rearmed if you haven't already.
Trunken  [作者] 2019 年 7 月 1 日 上午 6:14 
Will be implemented for you in the next Update. I'm planning to add some other special grenades then too, as an all in one package. Currently working on: Cyborg Weaponry and 2 other Projects.
Katyusha_Is_Here 2019 年 6 月 30 日 上午 9:46 
@Trunken yes i would also like firefoam grenade
Trunken  [作者] 2019 年 6 月 22 日 上午 3:47 
Then the event was already running, it is delayed between 1-10s try to take a savegame earlier.
RankLord123 2019 年 6 月 22 日 上午 3:45 
@trunken yes
Trunken  [作者] 2019 年 6 月 22 日 上午 2:36 
RankLord123, did you restart the game after changing the settings?
RankLord123 2019 年 6 月 21 日 下午 3:13 
they're so annoying and unnecessary
RankLord123 2019 年 6 月 21 日 下午 3:12 
killer rabbits still show up in manhunter packs even after disabling them in settings
Trunken  [作者] 2019 年 6 月 19 日 上午 1:40 
^_^
pgames-food 2019 年 6 月 17 日 下午 6:04 
(if you add aliens vs predators mod, make sure to close all open doors lol) :)
Trunken  [作者] 2019 年 6 月 17 日 上午 10:58 
Thats easy, anyone else who would like that? An always open door here for the needs of the community.
Zeτα 2019 年 6 月 16 日 上午 12:05 
in B19 there was a mod that let you craft firefoam grenades that I loved. they don't seem like they're going to update it anytime soon though, and there is no alternative in 1.0. maybe you could do that for us please?
Link to original mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1244286194&searchtext=firefoam+grenades
pgames-food 2019 年 6 月 14 日 下午 10:52 
btw theres a new taming mod which has an item that you can instantly tame a rabbit (in theory) :)
Trunken  [作者] 2019 年 6 月 13 日 上午 6:53 
(Restart Game to let it take effect though if you change the Settings)
Trunken  [作者] 2019 年 6 月 13 日 上午 6:43 
**Update: Settings Menu added to disable Killer Rabbits.
**Update: Vats, i rewrote the Research. Can you check if its working now for you?

Thanks Darkagma for your great help on testing!

Killer Rabbits: You can easily just punch them to death with 5 pawns (no efforts). They're only strong 1v1. If you think those bunnies are still too op, try to get one and or make it your friend or use the new settings Menu to adjust. Hope this is helpful for people, who want a Grenades related addon only. Have fun
Trunken  [作者] 2019 年 6 月 9 日 上午 3:40 
@RankLord123: Will make a menu to turn it off.
https://www.youtube.com/watch?v=J5wmw_Ro4pM (Example for a foul tempered rodent)
@Vats: Definately working for me, check for mod incompatibility maybe?
@megabot: Vanilla friendly, but i have one with more power planned too.
RankLord123 2019 年 6 月 9 日 上午 3:19 
can you please remove killer rabbits? they're not fun or balanced at all and people subscribe to this mod for more grenades not a stupid feature which makes people get rid of them in dev mode. Iiterally adds now new or fun or interesting gameplay and they're so common
Vats 2019 年 6 月 8 日 下午 5:48 
What I meant is that the drug lab is built, but the TNT research is not being unlocked even after researching alchemy.