RimWorld

RimWorld

Grenades Expanded
117 kommentarer
Mlie 14. maj 2020 kl. 10:46 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2096338681
Hope this helps anyone!
Sunlight88 12. maj 2020 kl. 23:56 
I really hope, Trunken is still alive... ;-(
Devildog 5. apr. 2020 kl. 12:04 
Can you please update to 1.1? :)
Latex Santa 22. mar. 2020 kl. 7:42 
@Trunken Really looking forward to a 1.1 update whenever you have the time. Cheers.
Sunlight88 16. mar. 2020 kl. 12:32 
Can you please update to 1.1? :)
Demonlord09 28. feb. 2020 kl. 22:00 
Needs an update for Rimworld 1.1 and the DLC.
TrueAvarus 7. dec. 2019 kl. 11:15 
@Trunken how is that bench doing ?
nicktheawesome100 6. dec. 2019 kl. 23:26 
yo either i don't know how to treat an acid burn or somehow my colonists got glitched when some friendly fire happened with an acid bomb, any way it has been 16 days since it got the status of the acid burn down to 0.1, is it glitched? is is perminite? or is there some way of treating it?
Trunken  [ophavsmand] 13. nov. 2019 kl. 3:44 
@Kolra Sindri: Haha. Will do the firefoam grenade :-)
@Mau5stick: Will be changed on update. You don't have to fear them though, theyre very squishy healthwise. You can punch them to death on tribe level.
@maff: Consider the Holy Hand grenade ^_^
@TrueAvarus: Needs time, which i have very few of atm. Have patience with me fellas.
Sirreal 8. nov. 2019 kl. 23:05 
\/ \/ \/ I was wondering why I was still getting rabbit raids after disabling the incident... they've made me disable the whole mod. They're kind of a random addition considering the mod doesn't add anything that will help me kill them.
Mau ½ 鼠棍 1. nov. 2019 kl. 23:07 
As much as I love the addition of new nades, I extremely hate the Killer Rabbits so much due to how them can completely annihilate an entire colony, with no hopes of even outrunning them when one shows up.

I do know from the below comments, the option only disables its incident, so I would appreciate if a separate option is there for us to completely disable it from spawning in game.
Lethaius 21. okt. 2019 kl. 1:07 
hey Trunken, this is a bit dumb, but could you make a firefoam grenade?
TrueAvarus 20. okt. 2019 kl. 10:54 
How is that custom crafting bench goin ?
Maal 4. okt. 2019 kl. 16:53 
No emergency on my side, I've tweaked it so Alchemy doesn't require the drug production tech and I craft the toxic grenade in Seedsplease's plant processing workshop instead of the drug one.
Trunken  [ophavsmand] 4. okt. 2019 kl. 15:17 
@Maal: Will be fixed within the next update.
@Lights & Un pefhiolino: I'll look over the Killer Rabbits too then :-)
Maal 1. okt. 2019 kl. 14:25 
Is it just me or are the tech/reseach for the medieval ones strange? They require Drug Production, which is industrial level so these grenades are techincaly industrial level too. It is a bit awkward when playing tribal/medieval and with Maynard who lock industrial and above.
test 29. sep. 2019 kl. 2:25 
And they need little rest so they won't go away in a long time
test 29. sep. 2019 kl. 2:20 
Do killer rabbits have increased manhunter pack chance? I have all animals mods and so far 3 out of 3 manhunter packs were killer rabbits. They are very hard to deal with, especially if you start makes and with no research
Nonno Smeraldo 22. sep. 2019 kl. 14:14 
Don't know what that means, now i'm scared, got a manhunt pack of 60 rabbits last time, needless to say i didn't had a great time at all
Trunken  [ophavsmand] 22. sep. 2019 kl. 4:05 
Yes, it does not remove them from the game. It disables the secret incident only, where natures takes revenge on you.
Nonno Smeraldo 22. sep. 2019 kl. 3:59 
Disabling killer rabbits doesn't actually disable them, they can spawn randomly and with manhunt packs
Melanistic Albino 9. sep. 2019 kl. 15:07 
Has anyone used this with CE?
Trunken  [ophavsmand] 8. sep. 2019 kl. 3:47 
Second request of that kind. Noted.
Spinecone 7. sep. 2019 kl. 14:26 
True has a good point, a separate spot to construct these might be a nice thing to have, since as the mods pile up, the machining bench grows ever more cluttered!
TrueAvarus 29. aug. 2019 kl. 6:50 
Can you add custom workbech becouse it is lot of granades so they are centralised
give me games on GoG 13. aug. 2019 kl. 13:36 
Awesome mod , thanks
Trunken  [ophavsmand] 5. aug. 2019 kl. 14:30 
@Scotty: They will get a refinement on the quality. This a clear fun mod though :-) They should just detonate like hell and have special effects.
@Black Goat: Yeah as a standard event. But not as a triggered hidden incident.
Scotty Fox 29. juli 2019 kl. 21:08 
I was gonna ask if some of the textures will be reworked to fit into vanilla better?
Trunken  [ophavsmand] 6. juli 2019 kl. 3:17 
https://giphy.com/gifs/funny-video-games-fail-xGEy0MmJcYyrK
Most grenades have already an included protection on that.
Trunken  [ophavsmand] 6. juli 2019 kl. 1:44 
Oh, cool mod. Makes your pawns stop being idiots, right? :-)
Well i cant include that, but its a good recommendation.
Trunken  [ophavsmand] 6. juli 2019 kl. 1:39 
What does it do? Hand me a link please.
Tyrant 5. juli 2019 kl. 19:50 
You should integrate Grenade Fix Rearmed if you haven't already.
Trunken  [ophavsmand] 1. juli 2019 kl. 6:14 
Will be implemented for you in the next Update. I'm planning to add some other special grenades then too, as an all in one package. Currently working on: Cyborg Weaponry and 2 other Projects.
Katyusha_Is_Here 30. juni 2019 kl. 9:46 
@Trunken yes i would also like firefoam grenade
Trunken  [ophavsmand] 22. juni 2019 kl. 3:47 
Then the event was already running, it is delayed between 1-10s try to take a savegame earlier.
RankLord123 22. juni 2019 kl. 3:45 
@trunken yes
Trunken  [ophavsmand] 22. juni 2019 kl. 2:36 
RankLord123, did you restart the game after changing the settings?
RankLord123 21. juni 2019 kl. 15:13 
they're so annoying and unnecessary
RankLord123 21. juni 2019 kl. 15:12 
killer rabbits still show up in manhunter packs even after disabling them in settings
Trunken  [ophavsmand] 19. juni 2019 kl. 1:40 
^_^
pgames-food 17. juni 2019 kl. 18:04 
(if you add aliens vs predators mod, make sure to close all open doors lol) :)
Trunken  [ophavsmand] 17. juni 2019 kl. 10:58 
Thats easy, anyone else who would like that? An always open door here for the needs of the community.
Zeτα 16. juni 2019 kl. 0:05 
in B19 there was a mod that let you craft firefoam grenades that I loved. they don't seem like they're going to update it anytime soon though, and there is no alternative in 1.0. maybe you could do that for us please?
Link to original mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1244286194&searchtext=firefoam+grenades
pgames-food 14. juni 2019 kl. 22:52 
btw theres a new taming mod which has an item that you can instantly tame a rabbit (in theory) :)
Trunken  [ophavsmand] 13. juni 2019 kl. 6:53 
(Restart Game to let it take effect though if you change the Settings)
Trunken  [ophavsmand] 13. juni 2019 kl. 6:43 
**Update: Settings Menu added to disable Killer Rabbits.
**Update: Vats, i rewrote the Research. Can you check if its working now for you?

Thanks Darkagma for your great help on testing!

Killer Rabbits: You can easily just punch them to death with 5 pawns (no efforts). They're only strong 1v1. If you think those bunnies are still too op, try to get one and or make it your friend or use the new settings Menu to adjust. Hope this is helpful for people, who want a Grenades related addon only. Have fun
Trunken  [ophavsmand] 9. juni 2019 kl. 3:40 
@RankLord123: Will make a menu to turn it off.
https://www.youtube.com/watch?v=J5wmw_Ro4pM (Example for a foul tempered rodent)
@Vats: Definately working for me, check for mod incompatibility maybe?
@megabot: Vanilla friendly, but i have one with more power planned too.
RankLord123 9. juni 2019 kl. 3:19 
can you please remove killer rabbits? they're not fun or balanced at all and people subscribe to this mod for more grenades not a stupid feature which makes people get rid of them in dev mode. Iiterally adds now new or fun or interesting gameplay and they're so common
Vats 8. juni 2019 kl. 17:48 
What I meant is that the drug lab is built, but the TNT research is not being unlocked even after researching alchemy.