Total War: WARHAMMER II

Total War: WARHAMMER II

+25% More Movement Range for Generals & +75% More for Agents & Heroes (Player Only)
56 comentarios
1014708050 13 SEP 2023 a las 20:24 
It doesn't work for agents, even if I recruit new ones. plz update :steamthis:
zzoo61 26 JUL 2022 a las 4:28 
not work for agent or agent+lord
graceland 12 NOV 2021 a las 0:57 
Thanks bro,This is exactly what I need:easternromanempire:
美国总统拜登 2 OCT 2021 a las 9:54 
nice mod , thanks! but dont work for agents?
Slavyk  [autor] 8 SEP 2021 a las 0:07 
You can create new options related to campaign difficulty and you can limit the range to player only, ai only or enabled for both. So you don't need any script to achieve that.
This is why those kind of mods will work only in campaign mode.
Wappaw_CptBlack13 7 SEP 2021 a las 17:58 
How did you make this player only?
romavictor 29 AGO 2021 a las 9:37 
Remember that your starting agents movement point cap is hard coded. NEW agents should have the updated movement point cap.
routaHHH 24 JUL 2021 a las 7:38 
doesn't seem to be working for agents
TAMINA 16 JUL 2021 a las 3:25 
agent movement doesn't changed :(
Slavyk  [autor] 14 JUL 2021 a las 13:24 
Updated for "The Silence & The Fury"!
TURKY-90 16 JUN 2021 a las 11:48 
i try it it"s works but i need to start new campaign :steamsad:
Lightning Bolt 23 MAR 2021 a las 0:17 
thank you your make rally game so cute :)
Slavyk  [autor] 22 MAR 2021 a las 10:33 
Mod updated!

Sorry for the delay guys but I'm currently hard working on another project and I had to find the time to update all my mods.
For the curious, I'm working on a rally game (PC on Steam first then PS5 port will follow if it meets some success):

https://www.youtube.com/watch?v=LoHGZSpIKII
Lightning Bolt 1 MAR 2021 a las 2:58 
agent movement don't change i think so tw2 game vanilla bug
JeffreyFo 8 ENE 2021 a las 14:16 
Would it be easy to do this just for naval movement ranges for the player? Chasing down ships at sea can be really annoying, but I dont personally want land movement cheats.
Thank for sub จอบอ 5 DIC 2020 a las 14:20 
THANK
Jiraya 5 DIC 2020 a las 14:09 
TY!
Slavyk  [autor] 5 DIC 2020 a las 13:57 
UPDATED
Jiraya 4 DIC 2020 a las 11:59 
update plz
Thank for sub จอบอ 3 DIC 2020 a las 17:01 
update plz
드로우달스 25 SEP 2020 a las 1:13 
This mod is required for Beastmen and Chaos.
Thank you.
Superlative Smegma Savant 12 JUL 2020 a las 9:31 
Is this save game compatible?
PPsh-441 11 JUN 2020 a las 0:08 
I can confirm that agent movement range doe not change
Dr. Sinclair 2 JUN 2020 a las 10:52 
despite using this i am still having trouble chasing down fleeing armies at times...
௵Pailerr The DCS 1 JUN 2020 a las 14:37 
are you able to make the soldiers to fight more chaotic and without restraint, not caring much about holding the line and formations? Or something like more spamming animations that would probably cause them to "mixed" as literally everyone 1v1 in everywhere as the hollywood war movies?
Capt Cole 25 MAY 2020 a las 21:56 
Agent speed doesn't change. Tested with cylostria in mortal empires. As far as I know agent speed is hardcoded and can't be changed, which is why this mod caught my attention.
BokChoyBoy 23 MAY 2020 a las 14:53 
Thank you!
ShockMeSane 22 MAY 2020 a las 19:13 
Unfortunately it's all messed up since the update. Playing as Grom my units are all starting with what I can only describe as random amounts of movement speed. It's quite bizarre. Seemed to be working fine before.
Slavyk  [autor] 22 MAY 2020 a las 16:41 
Hi, the mod has been UPDATED.
Stanley 4 MAY 2020 a las 5:32 
There's certainly something weird going in the background. Switching to forced march for example doesnt give any extra movement at mid game and followers/heroes/trait movement buffs dont seem to add movement too.
chubbyninja89 (TNB) 30 DIC 2019 a las 17:17 
Well, I'll take a look at how it works exactly.

Though I just copied your mod in how it works to a test mod I made, but just made it 500%.

But I'll just check it out and see if it works either before or after the first turn.
Slavyk  [autor] 30 DIC 2019 a las 17:07 
I think mods which use a building to increase the range need a next turn to take place.
chubbyninja89 (TNB) 30 DIC 2019 a las 16:42 
Ok, I'll have to check it out with your mods and see if it works.

Because I tried it with a 500% movement and my old and characters didn't seem to have any further range at the beginning than they normally would.
Slavyk  [autor] 30 DIC 2019 a las 14:49 
I think it take place immediatly.
chubbyninja89 (TNB) 30 DIC 2019 a las 3:56 
Ok, thanks.

I'll test it out with 500% and see how that works.

And does it take effect after the first turn is over or anything?
Slavyk  [autor] 29 DIC 2019 a las 16:59 
Hi, I don't really know. I just know when you put more range, the game need more time to calculate the possible ways you can reach.
chubbyninja89 (TNB) 29 DIC 2019 a las 16:49 
Hey dude. From one modder to another.

Is there a limit to how much movement range bonus can be granted or increased to?

Because I tried to just make it +1,000% to give agents and lords all 10 times their movement ranged, and the game crashed just as it finished loading.
Giorgio94 29 DIC 2019 a las 9:59 
Thanks! :-)
Slavyk  [autor] 29 DIC 2019 a las 9:40 
Yep, the bonus will stack ;-)
Giorgio94 29 DIC 2019 a las 8:47 
Hey Slavik can this be combined with other movement mods? Like Home Region movement bonus?
Slavyk  [autor] 13 DIC 2019 a las 10:44 
I saw that too, in fact I think the agent part is not working. The option is here, but nothing happens for agents. I will try to find out a way to do this.
ShockMeSane 13 DIC 2019 a las 9:44 
I think the movement bonus for Heroes and Lords is swapped or something. My lords have much better movement range than my heroes.
czesiek 13 DIC 2019 a las 6:04 
Hey guys, it kinda works with the agents when embedded into armies. They still get no bonus when not in an army, but it's quite ok now anyway :)
Slavyk  [autor] 12 DIC 2019 a las 13:47 
UPDATED for "The Shadow and the Blade" DLC
Cleric_McManus 30 OCT 2019 a las 18:17 
Yaaay! Thank you, @Slavyk_FR
Wassup 2 OCT 2019 a las 5:57 
Could you possibly make this mod with +50% instead of 25% for generals?
czesiek 19 SEP 2019 a las 11:52 
There is still something wrong with the Agents, they don't get the bonus. Do you think it can be fixed?
Slavyk  [autor] 16 SEP 2019 a las 12:31 
Live version updated, enjoy! :)
Slavyk  [autor] 12 SEP 2019 a las 16:34 
Hi guys, beta mods are available on Patreon right now.
Public Workshop version will follow next week if everything is ok!
Shamim 9 JUN 2019 a las 12:50 
hey bro, was wondering if you could do a mod with increased line of sight on the campaign map too? i cant find any mod like that