Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
This is why those kind of mods will work only in campaign mode.
Sorry for the delay guys but I'm currently hard working on another project and I had to find the time to update all my mods.
For the curious, I'm working on a rally game (PC on Steam first then PS5 port will follow if it meets some success):
https://www.youtube.com/watch?v=LoHGZSpIKII
Thank you.
Though I just copied your mod in how it works to a test mod I made, but just made it 500%.
But I'll just check it out and see if it works either before or after the first turn.
Because I tried it with a 500% movement and my old and characters didn't seem to have any further range at the beginning than they normally would.
I'll test it out with 500% and see how that works.
And does it take effect after the first turn is over or anything?
Is there a limit to how much movement range bonus can be granted or increased to?
Because I tried to just make it +1,000% to give agents and lords all 10 times their movement ranged, and the game crashed just as it finished loading.
Public Workshop version will follow next week if everything is ok!