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On side note, can you tell me what tools do you use for texturing and previewing models with custom textures? I have few ideas I'd like to try, though my texturing experience is very limited (I've been messing around with textures in Earth 2150 series, that's all actually :D) and I don't expect I'd make something worth sharing with te world :D.
Don't worry
And thanks for creating this mod, is an excellent idea.
I have both DLC (F&F and FT) and all other mods disabled and game don't launch if this mod is active.
On the other hand, do other mods work? Particularly those which use particles from DLCs like this one http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=159553023 ?
Well, I have two possible solutions, now I just have to decide which is better :).
@PonyHit
Are you sure? Zombie is replacement for medium, skeleton with Ghost Rider - like flaming skull is for heavy and skeleton without any particles is for light. If it looks different for you, well... Could you provide a screenshot? Do you use any mods that change monsters' stats? If yes, disable them and see if it helps. I don't think my mod is compatible with other mods that change monsters in any way.
@juha39
Good idea, though it would probably, as you noticed, make lighter monsters flying until they eventually die :). And of course there are heay and very heavy... Bad thing is that I don't see any weight-related stats in files, which means that weight is probably hard-coded :/. So achieving something similar in effect to weight change would require trap modifications, which is what I try to avoid.
It wasn't hard at all actually, data related to animation seems to be stored in separate files, not with models :). There was a 'little' problem with 'shield orcs' - there is a separate model with shield for each orc variant and game just switches models when orc loses a shield. Unfortunately, shield isn't a separate model, it's just part of the model of orc with shield, I had to figure out some workaround.
@Essah
It's actually awful, but hey, who plays OMD! because of story :). I don't plan to modify any files other than related to mobs, my idea is to keep this mod compatible with at least mods which add/modify traps/weapons/trinkets/etc.