Orcs Must Die! 2

Orcs Must Die! 2

Attack of the Undead
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更新于:2013 年 10 月 9 日 上午 11:37

Ok, issue with invisible revived mobs should be gone now :).

Side effect of this fix is that revived mobs now grant player with money, consider this as a feature ;) (I guess I could fix it easily but I think it's more fun the way it is now :)).

I know about ugly texture swap, if I manage to find solution for this, I'll fix it :).

更新于:2013 年 10 月 7 日 上午 11:19

Partly fixed issue 1 from previous update - creatures still sometimes become invisible after they revive but it happens less often.

I'm still trying to find 100% reliable solution.

更新于:2013 年 10 月 6 日 上午 11:31

Following creatures have now ability to revive (I'm certain that's not proper word in case of undead :)) themselves:

- Light Orc skeleton and Crossbow Orc skeleton - 25% chance,
- Medium Orc zombie - 20% chance,
- Heavy Orc skeleton, Hobgoblin Shaman skeleton and Hobgoblin Healer skeleton - 15% chance,
- Troll skeleton - 10% chance,
- Swamp Troll skeleton, Mountain Troll skeleton, Ogre skeleton, Fire Ogre skeleton, Frost Ogre skeleton, Armored Ogre skeleton, Gnoll Hunter skeleton, Gnol Grenadier skeleton, Yeti skeleton, Ball & Chain skeleton and Cyclops Mage skeleton - 5% chance.

Note that there are some issues which I'm unable to fix:
- when creature dies from fire and revives it sometimes become invisible (minions do not attack it, it still can deal damage though),
- revived creature sometimes becomes idle - it doesn't move or attack, fortunately it still can be killed :) (I suppose it's game's bug - I've seen Gnolls Grenadiers behaving like this in unmodded game),
- revived creatures sometimes don't appear where they died - I suppose that's because some other creature stands on the corpse at the moment of revive, probably this way game prevents creatures from getting stuck one in another.
I don't think issues 2 and 3 are solvable without access to game's code. Anyway, the real problem is 1st one, unfortunately, I have no idea how to fix it. If anyone knows, I'd appreciate his/her help, otherwise I won't have any other choice than revert all changes done in this update.

更新于:2013 年 9 月 22 日 上午 7:15

All trolls got 5% chance to deal extra damage to player and his minions:

- regular Troll - 15 points of additional damage
- Swamp Troll - 20 points of additional damage
- Mountain Troll - 25 points of additional damage

- Mountain Troll has 15% chance to "fear" player when hits his character - for 5 seconds player can't deal any damage with weapons or spells, gets 100% additional damage from attacks and has movement speed incerased by 50% (to run away :)).

Minions are immune to "fear" - paladins would rather die than stain their honour with cowardice, elves are to pompous to admit that they are afraid, dwarves wouldn't let elves to top them and summoned creatures are mindless thus fearless :).
Of course, traps are unaffected by "fear" as well :).

更新于:2013 年 9 月 16 日 下午 1:02

Just few visual tweaks:

- modified mana burn visual effect on player's character,
- added healing visual effect on light orc's skeleton when he drains life,
- added particles for trolls, ogres and armored ogres to compensate for lack of weapon model at skeleton model,
- removed outdated screenshots, added new from current version.

更新于:2013 年 9 月 9 日 上午 7:47

Quick fix for Light Orcs' skeletons life drain :).

更新于:2013 年 9 月 9 日 上午 6:33

- Light Orcs' skeletons have now life drain ability - they heal themselves when they damage player's character.
- Heavy Orcs' skeletons have now mana burn ability - player loses 50MP if they hit player's character.

更新于:2013 年 9 月 8 日 下午 12:10

Modified Void Wall

As Essah pointed out, skeletons spawned by Void Wall could be easily mistaken with enemies. So I've modified Void Wall, it turns all skeletons back to what they have been before turning into undead :). Besides model swap, there are also some more changes:
- spawn chance is reduced to 20%,
- monsters created by Void Wall have small HP regeneration (about half of regular Troll), they do not lose health over time anymore,
- they have buffed HP back to original amount, except Kobold Runners (skeletons still have 70% of HP),
- orc zombies (Medium Orcs) can't be turned back to life, when they fall into Void Wall, they always die,
- Kobold Runners are going berserk when they are brought back :).

Note that this update makes this mod incompatible with mods which alter Void Wall.

更新于:2013 年 8 月 22 日 上午 8:00

Updated orc zombie stats - they didn't match those in mod description :D. It's fixed now :).

更新于:2013 年 8 月 22 日 上午 7:21

Initial release :)