Orcs Must Die! 2

Orcs Must Die! 2

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Attack of the Undead
   
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2013 年 8 月 22 日 上午 7:21
2013 年 10 月 9 日 上午 11:37
10 项改动说明 ( 查看 )

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Attack of the Undead

描述
Everyone knew that this day will come... Orc world is now really dead world, there is no single living creature left. But that doesn't mean our job is done. Something weird is going on... Armies of undead orcs are rushing towards the Rifts! Is it rogue War Mage who choose to become necromancer? Or is it Rift's magic somehow raising orcs from the dead? Who knows? Who cares! Get ready and send these abominations back where they belong - to their graves!

Ok, time for real mod description :). What this mod does? It replaces all living creatures' models with their skeleton models (with few particles added here and there :)). Except medium orcs, those use zombie models :). There are also changed stats:
a) all undead have:
- Bleed Immunity,
- Poison Immunity,
- Fear Immunity,
b) skeletons have:
- hit points lowered to 70% of normal hit points of that monster type,
- damage from Cutting attacks reduced to 50%
- damage from Piercing attacks reduced to 25%
c) orc zombies have:
- damage from Cutting attacks reduced to 66%
- damage from Piercing attacks reduced to 33%
- hit points lowered to 90% of normal hit points of that monster type,
- 33% chance to poison player for 2 seconds
That's all so far :). Elementals are unchanged, stats not mentioned above are not changed as well. But expect that to change in future, most monsters will learn new, dirty tricks ;).

08/09/2013
Modified Void Wall, it now turns skeletons back to what they have been before turning into undead. Other changes:
- monster spawn chance is reduced to 20%,
- monsters created by Void Wall have small HP regeneration (about half of regular Troll) instead of health decay,
- they have buffed HP back to original amount, except Kobold Runners (skeletons still have 70% of HP),
- orc zombies (Medium Orcs) can't be turned back to life, when they fall into Void Wall, they always die,
- Kobold Runners are going berserk when they are brought back :).
Note that this update makes this mod incompatible with mods which alter Void Wall.

09/09/2013
- Light Orcs' skeletons have now life drain ability - they heal themselves when they damage player's character (40HP/sec over 0,5 second).
- Heavy Orcs' skeletons have now mana burn ability - player loses 50MP if they hit player's character.

22/09/2013
All trolls got 5% chance to deal extra damage to player and his minions:
- regular Troll - 15 points of additional damage
- Swamp Troll - 20 points of additional damage
- Mountain Troll - 25 points of additional damage

- Mountain Troll has 15% chance to "fear" player when hits his character - for 5 seconds player can't deal any damage with weapons or spells, gets 100% additional damage from attacks and has movement speed incerased by 50% (to run away :)). Minions, summoned creatures and traps are not affected by this in any way.

06/10/2013
Following creatures have now ability to revive (I'm certain that's not proper word in case of undead :)) themselves:
- Light Orc skeleton and Crossbow Orc skeleton - 25% chance,
- Medium Orc zombie - 20% chance,
- Heavy Orc skeleton, Hobgoblin Shaman skeleton and Hobgoblin Healer skeleton - 15% chance,
- Troll skeleton - 10% chance,
- Swamp Troll skeleton, Mountain Troll skeleton, Ogre skeleton, Fire Ogre skeleton, Frost Ogre skeleton, Armored Ogre skeleton, Gnoll Hunter skeleton, Gnoll Grenadier skeleton, Yeti skeleton, Ball & Chain skeleton and Cyclops Mage skeleton - 5% chance.

There are some "known bugs" in this update, if you think you can help, see "Change Notes".

09/10/2013
Invisible mobs bug should be gone now :).
25 条留言
dennisw100 2020 年 1 月 18 日 下午 3:22 
My game dosent want to start with this mod
Grim><Reefer 2017 年 2 月 16 日 上午 8:28 
love it
rayden_solo 2015 年 1 月 18 日 上午 11:25 
I have exactly the same problem as Antideam, this looks really good and it's sad I cant kill undead orcs.
Blackhand  [作者] 2014 年 5 月 1 日 上午 11:54 
That's particle from Acid Cauldron trap :). It took me awhile to figure out how to attach it correctly but I think it was totally worth it :).
On side note, can you tell me what tools do you use for texturing and previewing models with custom textures? I have few ideas I'd like to try, though my texturing experience is very limited (I've been messing around with textures in Earth 2150 series, that's all actually :D) and I don't expect I'd make something worth sharing with te world :D.
Kyrandia 2013 年 12 月 31 日 上午 1:19 
Hi BlackHand. Maybe your intuition is right... the unique diference that i could imagine between our versions is the language.
Don't worry
And thanks for creating this mod, is an excellent idea.
[BGK] Antideam 2013 年 12 月 29 日 上午 10:07 
I did all of that none of them work for me and i dont get any errors i just launch the game but it dosent launch anything and then says last play today
Blackhand  [作者] 2013 年 12 月 29 日 上午 8:15 
Honestly, I don't know why my mod doesn't work for both of you :(. Do you get any error messages? Did you try to switch profiles (I mean if you play as War Mage, launch game without mods, switch to Sorceress profile, close game and launch again with mods)? What language do you have set in game (maybe try switching to English if you have set different language)?
Kyrandia 2013 年 12 月 28 日 下午 7:02 
like XxShadowxX, i can't use the mod.
I have both DLC (F&F and FT) and all other mods disabled and game don't launch if this mod is active.
[BGK] Antideam 2013 年 12 月 14 日 上午 8:52 
I do have all the DLC but it still dosent work
Blackhand  [作者] 2013 年 12 月 14 日 上午 5:27 
What about DLCs? I suppose that my mod may require Fire & Water and Family Ties, though I'm not sure because I have all DLCs and I was unable to test it on version without DLCs.
On the other hand, do other mods work? Particularly those which use particles from DLCs like this one http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=159553023 ?