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Dizzy has an update of this here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3282002320
Alternatively, Argon made the mod Expanded Materials: Metals, which also adds things like copper for circuits and lead for cheap construction with the risk of lead poisoning.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3333419387
COME BACK OWLIE!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3282002320
- does not involve a drop-pod start
- has transport drop pods disabled
- has resource drops disables
- has zero scattered slag chunks for some reason
...then there should be no issue getting started using alternate sources.
Personally, I play with Completely Clueless and Primitive Research so I have more than two researches before I could refine steel in earnest. But even with the Simple Chains: Steel own coal deposits (my map did not spawn any, but there was a meteor) I have not yet needed to refine steel from iron
Pretty sure I don't have any mods that add coal, so are you responsible for the coal meteorite that impacted just a short way away from my settlement? 8S
Not that it breaks my game, just my immersion, since Rimworld takes place in a recently terraformed planet, and mineral coal takes millions of year to form...
Other than that I've never heard of any conflicts like this. This is a pretty smple, pure-XML mod so there usually isn't much in the way of difficult troubleshooting usually.
Possibly also noticing incompatibility with the metals version of Expanded Materials, because it adds a type of charcoal I can't use. Hasn't been much of an issue so far though, because I can also create the kind I do need.
I tend to use your mod along other mods that has me consuming steel much faster then I am able to acquire it, and I've completely tabbed most of the iron on my map along with coal and trees.
For example windmills and such?
but nice idea for primitiv players :)