边缘世界 RimWorld

边缘世界 RimWorld

411 个评价
Expanded Materials - Metals
8
4
2
5
2
2
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
9.012 MB
2024 年 9 月 18 日 上午 10:33
8 月 16 日 下午 2:00
13 项改动说明 ( 查看 )

订阅以下载
Expanded Materials - Metals

在 Argón 的 2 个合集中
Expanded Materials Collection
10 件物品
Argón's Mods [Active]
14 件物品
描述



[ko-fi.com]



[08/16/2025]: v1.0.6
- Lead poisoning is now less potent and visible at the earliest stage.
- Lead poisoning shouldn't affect mechanoids anymore.
Make sure you have the latest version of Argonic Core!



Expanded Materials - Metals is a mod that aims to add complexity and difficulty to the gameplay experience of Rimworld by adding new metal resources such as iron or copper. The mod is aimed to be integrated with the vanilla game and some of the most popular mods out there. You can expect more complex production chains and more immersive gameplay, especially if you are seeking for a challenge and variety.













































There might be some things that aren't reached by the automatic patch code or whose cost list doesn't make sense. If you find something like this while playing, make sure to report it in the pinned discussion so that I'll be able to add it to my roadmap and fix it when I have the time.



Q: Where are the settings?
A: Under the "Vanilla Expanded Framework" tab.

Q: Save game compatible?
A: Adding the mod mid-game will not cause issues, but the new resources will not generate naturally.

Q: Can I switch from the old version?
A: No, sadly. This new version has new code and internal names, and switching will 100% break your save.

Q: Can I suggest a feature?
A: Sure thing! Leave a comment below or join my Discord server.

Q: Are you seeking help for these?
A: I do modding because it's fun and because I want to add new things to my own playthroughs, but I'm always open to collaborations and new opportunities to make great things. My DMs are open and you're invited to join my Discord server to discus your ideas.

Q: Will you add compatibility for X mod?
A: It's unlikely that I will make patches for mods that I don't use, that's why I made my best effor to make automatic patchers and make the mod as intuitive as possible, so that other modders will be able to make their own patches if they want to. You can reach to me for help if you want, I don't mind it at all!



Art, code and infographics created by Argón.

Huge thanks to the people at the Rimworld server for their help and to Vanilla Expanded for their useful framework.

Rimworld is property of Ludeon Studios.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
热门讨论 查看全部(2)
57
10 月 28 日 下午 1:59
置顶: COMPATIBILITY & AUTOPATCHES
Argón
23
11 月 30 日 下午 9:31
置顶: BUGS GO HERE
Argón
361 条留言
AAA 12 月 4 日 下午 8:51 
Recipes for bulk adv/components crafting would be great
Argón  [作者] 11 月 20 日 下午 12:05 
No worries. As for now, using resource dictionary might the best way to fix the overlap.
Not Sure 11 月 19 日 下午 4:06 
aaaaaaaand i didn't even look 2 comments down before commenting myself. figured i'd leave my comment so everyone can laugh at how ignorant i was
Not Sure 11 月 19 日 下午 4:05 
it's annoying but Alpha Books, of all mods, adds Stainless Steel. Is there any chance of a patch for that duplicate resource?
Argón  [作者] 11 月 13 日 下午 3:30 
Possibly, but I can't promise. I'll keep it on my list.
-=GoW=-Dennis 11 月 13 日 上午 12:40 
Given you renamed bronze from VE - Classical, are you going to do something about the new duplicate Stainless Steel in Alpha Books?
mr-mucho-Bueno 11 月 5 日 下午 3:27 
using alloy furnaces, shouldn't the crafting skill govern the alloying process instead of intelligence? since its similar to smithing in nature
Argón  [作者] 10 月 21 日 上午 11:42 
I will always try my best to integrate mods that have similarities, but I can't control whether VE epxands on certain concepts in a more vanilla friendly way (or not so much) tha twill conflict with my mods.
toetruckthetrain 10 月 21 日 上午 12:04 
if we ever get a sequel to plastics will that be integrated into vanilla chemfuel expanded?
Scytheangel 10 月 20 日 上午 7:07 
i just noticed that VE weapons musket uses stainless steel as material but the weapon is medieval tech wil stainless steel is industrial i sugest to change the patch to use normal or mild steel instead