Stellaris
!Larger Sectors
44 comentarios
tonym91 4 JUN 2021 a las 7:42 
Is this iron man compatible?
zulu9812  [autor] 27 ABR 2021 a las 2:28 
I think the default is 4 jumps for all sectors?
Alu 26 ABR 2021 a las 21:48 
I'm guessing this is just default in the game now?
Words and Philosophy 17 SEP 2020 a las 5:31 
@zulu9812 The Imperial Routine mod begs to differ.
zulu9812  [autor] 17 SEP 2020 a las 1:22 
No, that is currently not possible in Stellaris.
N23 16 SEP 2020 a las 7:26 
can you add/remove a planet/system to the sector?
Hades 21 JUL 2020 a las 9:03 
Just delete your sectors and re-add them in again, using your preferred planets at the central points.
Words and Philosophy 14 JUL 2020 a las 11:00 
Doesn't seem to work when added to a running game.
zulu9812  [autor] 31 MAY 2020 a las 17:05 
Probably, can't hurt to try. If it screws anything up, you can always reload the save.
Pakucza 31 MAY 2020 a las 13:08 
Can I add this to existing game?
SpartanH347 [FR] 13 MAY 2020 a las 18:13 
Thanks !
zulu9812  [autor] 13 MAY 2020 a las 17:57 
I've updated the version number to 2.7.x, see if it works for you now.
SpartanH347 [FR] 13 MAY 2020 a las 17:37 
just trying idk
SpartanH347 [FR] 13 MAY 2020 a las 17:37 
why not just udapte it, for avoid the issue
zulu9812  [autor] 29 MAR 2020 a las 14:46 
@QuickSylver: this is an ongoing issue that seems to strike mods at random. It's an issue with either Steam or the Paradox launcher. I can't fix it, unfortunately. I suggest keep trying to unsubscribe, launch the launcher, close it, and re-subscribe. Also, please raise this in the Paradox forums. The more noise we make, the more likely it is to be fixed.
QuickSylver 29 MAR 2020 a las 9:57 
"This mod is missing the descriptor file. Please contact the author of this mod." I've unsubscribed, started game, quit, resubscribed and still get the same issue.
Sephylon 20 MAR 2020 a las 13:58 
thanks then ill just change the version and use it as it is.
zulu9812  [autor] 20 MAR 2020 a las 12:53 
It is currently compatible. The supported version is just a line in a text file. I still use this for the 3-jump non-capital sectors.
Sephylon 20 MAR 2020 a las 6:47 
is this mod going to be updated to 2.6?
zulu9812  [autor] 16 JUN 2019 a las 0:19 
No worries, I'm glad it helped some people.
FebHare 14 JUN 2019 a las 21:07 
All sectors in Stellaris 2.3 stretch 4 jumps from them capital, so I consider this mod is integrated.
You helped me sector management in Stellaris 2.2 quite well. Thank you!
SpartanH347 [FR] 14 JUN 2019 a las 7:44 
Udapte ?
Zee 4 MAY 2019 a las 20:40 
I miss when you could actually edit the sectors system by system. Some sort of refresh would be awesome to get it to make bigger sectors if that is possible. I'm running a 2000 map and I don't want to have to have 1500 leaders running them by the end.
Kirien 29 ABR 2019 a las 10:54 
Well if they would make it so one could refresh the sectors and have them consolidate where possible in order to get rid of some of the 1 planet sectors...
SilentKore (The Better One TM) 26 ABR 2019 a las 14:50 
Ooooh that'd be great!
zulu9812  [autor] 25 ABR 2019 a las 23:14 
mmm... I would
Drexl 25 ABR 2019 a las 4:39 
Would you consider making a 5/4 version?
Peter34 24 FEB 2019 a las 12:46 
I like the balance of this mod. I think its sector sizes are fine. 4 Core, and 3 for non-Core Sectors.
SilentKore (The Better One TM) 24 FEB 2019 a las 11:27 
I hope this mod always stays a bit above what they update the game with (when they update it to 3 jumps it stays at 4 or 5 or at least 1 jump above vanilla), because the sprawl they generate is way too much.
zulu9812  [autor] 9 FEB 2019 a las 23:52 
I think it does so automatically, no?
relmz32 9 FEB 2019 a las 17:08 
is there a way to force sectors to regen for an existing save?
zulu9812  [autor] 7 FEB 2019 a las 22:58 
@Tal'Raziid, it's never been necessary at all - it's a preference. And if you're referring to patch 2.2.4 enabling 3-jump sectors - this mod also enables a 4-jump core sector.
Tal'Raziid 7 FEB 2019 a las 16:33 
is this mod even necessary anymore
Goblin 4 FEB 2019 a las 13:26 
Yeah, something similar to Rimworld would be great
Computer Dweller 4 FEB 2019 a las 11:50 
paradox should just make a way to change the load order, making it dependent on the name is just stupid
Trace Projectile 3 FEB 2019 a las 6:20 
I like a lot of the streamlined changes made in Stellaris, but not the automatic sectors. The game always gives me an ugly zebra-stripe pattern of random sectors, where I used to assign them myself based on resources and defensiveness. /mini-rant

At least this is a step in the right direction. It doesn't make them manual again but it should stop Stellaris requiring a governor for a one or two planet sector.
Danijellino 1 FEB 2019 a las 12:06 
ok yeah it is compatible, i'm retarded :steamfacepalm:
Danijellino 1 FEB 2019 a las 12:00 
is this savegame compatible?
Peter34 30 ENE 2019 a las 2:45 
Okay, thanks!
Oldhip 30 ENE 2019 a las 0:30 
and its the buttons not the mouse as such :)
Oldhip 30 ENE 2019 a las 0:29 
Well it must conflict then because as soon as I deactivate everything is ok but I will explore further.
Oldhip 30 ENE 2019 a las 0:28 
Strange but when I acivate this my mouse button dont' work, so it must conflict, sorry but I am keeping my other mods and deacivating this.
zulu9812  [autor] 30 ENE 2019 a las 0:24 
@Peter34: 2.2.4 beta makes all sector sizes 3 jumps, whilst this makes the core sector 4 jumps. This mod also enables 3 jump sectors for people using 2.2.3

@Oldhip: there really is nothing in this mod that would prevent mice from working, the only code is literally this:

[code]core_sector = {



system_scores = {
base = 100


}



local_capital_scores = {

base = -1

modifier = {

mult = -100

is_capital = yes


}

}



resource_conversion_table = {

energy = 1

minerals = 1

}


max_jumps = 4
}[/code]
Peter34 29 ENE 2019 a las 20:09 
How does this differ from vanilla 2.2.4?