Stellaris

Stellaris

!Larger Sectors
44 opmerkingen
tonym91 4 jun 2021 om 7:42 
Is this iron man compatible?
zulu9812  [auteur] 27 apr 2021 om 2:28 
I think the default is 4 jumps for all sectors?
Alu 26 apr 2021 om 21:48 
I'm guessing this is just default in the game now?
Words and Philosophy 17 sep 2020 om 5:31 
@zulu9812 The Imperial Routine mod begs to differ.
zulu9812  [auteur] 17 sep 2020 om 1:22 
No, that is currently not possible in Stellaris.
N23 16 sep 2020 om 7:26 
can you add/remove a planet/system to the sector?
Hades 21 jul 2020 om 9:03 
Just delete your sectors and re-add them in again, using your preferred planets at the central points.
Words and Philosophy 14 jul 2020 om 11:00 
Doesn't seem to work when added to a running game.
zulu9812  [auteur] 31 mei 2020 om 17:05 
Probably, can't hurt to try. If it screws anything up, you can always reload the save.
Pakucza 31 mei 2020 om 13:08 
Can I add this to existing game?
SpartanH347 [FR] 13 mei 2020 om 18:13 
Thanks !
zulu9812  [auteur] 13 mei 2020 om 17:57 
I've updated the version number to 2.7.x, see if it works for you now.
SpartanH347 [FR] 13 mei 2020 om 17:37 
just trying idk
SpartanH347 [FR] 13 mei 2020 om 17:37 
why not just udapte it, for avoid the issue
zulu9812  [auteur] 29 mrt 2020 om 14:46 
@QuickSylver: this is an ongoing issue that seems to strike mods at random. It's an issue with either Steam or the Paradox launcher. I can't fix it, unfortunately. I suggest keep trying to unsubscribe, launch the launcher, close it, and re-subscribe. Also, please raise this in the Paradox forums. The more noise we make, the more likely it is to be fixed.
QuickSylver 29 mrt 2020 om 9:57 
"This mod is missing the descriptor file. Please contact the author of this mod." I've unsubscribed, started game, quit, resubscribed and still get the same issue.
Sephylon 20 mrt 2020 om 13:58 
thanks then ill just change the version and use it as it is.
zulu9812  [auteur] 20 mrt 2020 om 12:53 
It is currently compatible. The supported version is just a line in a text file. I still use this for the 3-jump non-capital sectors.
Sephylon 20 mrt 2020 om 6:47 
is this mod going to be updated to 2.6?
zulu9812  [auteur] 16 jun 2019 om 0:19 
No worries, I'm glad it helped some people.
FebHare 14 jun 2019 om 21:07 
All sectors in Stellaris 2.3 stretch 4 jumps from them capital, so I consider this mod is integrated.
You helped me sector management in Stellaris 2.2 quite well. Thank you!
SpartanH347 [FR] 14 jun 2019 om 7:44 
Udapte ?
Zee 4 mei 2019 om 20:40 
I miss when you could actually edit the sectors system by system. Some sort of refresh would be awesome to get it to make bigger sectors if that is possible. I'm running a 2000 map and I don't want to have to have 1500 leaders running them by the end.
Kirien 29 apr 2019 om 10:54 
Well if they would make it so one could refresh the sectors and have them consolidate where possible in order to get rid of some of the 1 planet sectors...
SilentKore (The Better One TM) 26 apr 2019 om 14:50 
Ooooh that'd be great!
zulu9812  [auteur] 25 apr 2019 om 23:14 
mmm... I would
Drexl 25 apr 2019 om 4:39 
Would you consider making a 5/4 version?
Peter34 24 feb 2019 om 12:46 
I like the balance of this mod. I think its sector sizes are fine. 4 Core, and 3 for non-Core Sectors.
SilentKore (The Better One TM) 24 feb 2019 om 11:27 
I hope this mod always stays a bit above what they update the game with (when they update it to 3 jumps it stays at 4 or 5 or at least 1 jump above vanilla), because the sprawl they generate is way too much.
zulu9812  [auteur] 9 feb 2019 om 23:52 
I think it does so automatically, no?
relmz32 9 feb 2019 om 17:08 
is there a way to force sectors to regen for an existing save?
zulu9812  [auteur] 7 feb 2019 om 22:58 
@Tal'Raziid, it's never been necessary at all - it's a preference. And if you're referring to patch 2.2.4 enabling 3-jump sectors - this mod also enables a 4-jump core sector.
Tal'Raziid 7 feb 2019 om 16:33 
is this mod even necessary anymore
Goblin 4 feb 2019 om 13:26 
Yeah, something similar to Rimworld would be great
Computer Dweller 4 feb 2019 om 11:50 
paradox should just make a way to change the load order, making it dependent on the name is just stupid
Trace Projectile 3 feb 2019 om 6:20 
I like a lot of the streamlined changes made in Stellaris, but not the automatic sectors. The game always gives me an ugly zebra-stripe pattern of random sectors, where I used to assign them myself based on resources and defensiveness. /mini-rant

At least this is a step in the right direction. It doesn't make them manual again but it should stop Stellaris requiring a governor for a one or two planet sector.
Danijellino 1 feb 2019 om 12:06 
ok yeah it is compatible, i'm retarded :steamfacepalm:
Danijellino 1 feb 2019 om 12:00 
is this savegame compatible?
Peter34 30 jan 2019 om 2:45 
Okay, thanks!
Oldhip 30 jan 2019 om 0:30 
and its the buttons not the mouse as such :)
Oldhip 30 jan 2019 om 0:29 
Well it must conflict then because as soon as I deactivate everything is ok but I will explore further.
Oldhip 30 jan 2019 om 0:28 
Strange but when I acivate this my mouse button dont' work, so it must conflict, sorry but I am keeping my other mods and deacivating this.
zulu9812  [auteur] 30 jan 2019 om 0:24 
@Peter34: 2.2.4 beta makes all sector sizes 3 jumps, whilst this makes the core sector 4 jumps. This mod also enables 3 jump sectors for people using 2.2.3

@Oldhip: there really is nothing in this mod that would prevent mice from working, the only code is literally this:

[code]core_sector = {



system_scores = {
base = 100


}



local_capital_scores = {

base = -1

modifier = {

mult = -100

is_capital = yes


}

}



resource_conversion_table = {

energy = 1

minerals = 1

}


max_jumps = 4
}[/code]
Peter34 29 jan 2019 om 20:09 
How does this differ from vanilla 2.2.4?