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Thanks in advance!
Still happy to plug my dismay of the base game AI :p
At least you won't have to update much/any more given that Glavius is stopping. I hope the devs do actually integrate his fixes since you know, you can bend the base game AI to your will with a single unit of food since they can't comprehend starvation.
@Dragon of Desire Yeeeessss. Goooooood. Gooooooooodddd
@Trace Projectile thank you very much but im just a simple patcher from a simple vilige with a simple dream of purging all xenos. Seriously tho i believe that your words are aimed at glavius since my patch aint fixing any bugs and im pretty sure that im not known at reddit
@rainy67 will see where the conflict between those two are (if any) if it will be something simple i will consider making patch for it.
I honestly don't know what's up with the base game AI. They spam the same few awful buildings across every single planet then cut corners to try to look competent.
Just general annoucment. I will update after 2.3 comes out (patch is still working it just has old-ish GAI weights)
Love the art btw :)
Ye DD will cause trouble or this patch will cause trouble to DD depends which is higher in the load order .Tho im pretty sure that there is PD GAI DD patch somewhere
I thought it just locks those files such that no other mod can make any adjustments. Just trying to figure out what you mean by "trouble".
Also, I'm then assuming that this mod doesn't work well with "District Diversity"?
@JLBOCK it goes throu every mod and overwrites the same files. It goes from bottom up (no merging which is a shame for such a heavy moddable game). I dont know the entire spiel behind the load order within paradox engine but generally speaking the stellaris mod launcher is nice way to see which mod will have priority. The ones on top will shit on those under it.... kinda like in real life :D
@Spreadwheat nah you need only one
Thanks!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1623178541&searchtext=Glavius%27s+Ultimate+AI
do i need both of them or just one ?
or its changes are incorporated by your mod? (since your mod has build in compatibility with MEM as said in the description)