Take On Mars

Take On Mars

Major Resources
19 条留言
Annastasya  [作者] 2020 年 5 月 25 日 下午 6:42 
Are you playing a scenario or the regular base game? This will only work with the base game, and only with a new game.

If you are editing values yourself and still seeing no change then my guess is you are doing a scenario, which has its own file that will not be effected by this mod or manually editing the same file this mod overrides.
Phelidai 2020 年 5 月 24 日 下午 7:04 
Mod doesn't seem to work properly still. I've even tried directly editing the world file myself and there has been no change.
Annastasya  [作者] 2020 年 1 月 5 日 下午 6:35 
If you open the scenario world file and look for lines looking very similar to the following:


Resource "STypeCoreSample" 999999999 0.60 "64 64 64" GROUND "#tkom_rsc_sasteroidcore_tit" "#tkom_rsc_sasteroidcore_desc"

and

Resource "STypeSoil" 999999999 0.40 "96 96 96" SURFACE "#tkom_rsc_sasteroidsoil_tit" "#tkom_rsc_sasteroidsoil_desc"

The important lines are the ones with "GROUND" and "SURFACE" in them. You will see a far smaller number instead of 999999999 in your copy. This is the number the world uses to state the total amount of Core Samples (for GROUND) and extractable Soil (for SURFACE) available across the entire planet.
Annastasya  [作者] 2020 年 1 月 5 日 下午 6:35 
I have gone through all of the base game files and my mod and there have been no changes to effect the way my mod works. Most likely what you are seeing is the scenario mod you are using has its own "world" file that sets up the planet/area data. This data is being pulled to setup the resources rather than a pre-existing world file that has been modded by this particular mod of mine.
Annastasya  [作者] 2020 年 1 月 5 日 下午 6:35 
I don't know if this works for scenarios outside the regular generic start. The survey should show as normal but the total available across the surface of Mars will be absurdly large.
The way it works is by altering the default startup file (i.e. replacing it with a version with modded numbers.) but that is only the default gameplay setup file. Presumably scenarios will have non default data in their own gameplay setup file that is not the same as the one this mod addresses. That being said this mod won't effect scenarios that supply there own planet/area data instead of referencing the default planet/area data in the game.
neofit 2020 年 1 月 4 日 下午 12:16 
"a few hundred rocks" left I mean :)
neofit 2020 年 1 月 4 日 下午 12:15 
Doesn't seem to work anymore. I've tested this on the "Left Behind" scenario, with a normal start then restarted from scratch with this mod activated. Both times a survey of the starting square was showing 1895 rock. According to a comment below, it doesn't matter, the mod does not change what the survey is displaying and that it should still be near-infinite. But in both cases, when there was a few rock left, extraction slowed down to 1 per cycle. It doesn't matter if there are 44K left at this point :).
Blade 2019 年 7 月 15 日 下午 4:17 
indeed.
Annastasya  [作者] 2019 年 7 月 14 日 下午 4:03 
Yes they should be seemingly infinite. They will eventually run out but it would take so very long to drain an area that it is unlikely to reach that point easily.
Blade 2019 年 7 月 14 日 上午 6:22 
what i was not seeing was that the rss amount was no diffrent then with out it. now im finding that thay dont run out no matter how much i collect. so theres that.
Annastasya  [作者] 2019 年 7 月 13 日 下午 2:50 
@Awchrystalis

This mod only changes the default map files values for Rock, Soil and Gas. It does not make any changes to any parts or general game functionality. It does not touch any files that alter part/block functionality or power. I'm not sure what is causing your issue but this mod cannot effect parts or power.
Anna-May T 2019 年 7 月 12 日 下午 9:03 
I just tried this mod on a multiplayer local lan server and it appears that the mmrtg does not power up. I had entered dev mode and added two of them to use instead of the solar panels, so I am not sure if the solar panels worked or not on that file. But there was no power what so ever on the mmrtg. This mod was subscribed earlier today. It could be that a created mmrtg works fine, I do not know, but for now I unsubscribed for the time being. Thought I would let you know what happened when I loaded it up.
Blade 2019 年 1 月 16 日 下午 3:26 
@Annastasya

still trying to get it to read that info but sofar no dice.
Annastasya  [作者] 2019 年 1 月 16 日 下午 1:23 
@Blade:

Most likely yes. Typically a moderate spot will have a couple hundred units only. The way it works is the map has a total value for the entire surface's total units and each box is a calculated portion of that total. (i.e.: grid A is .024% of total) Once you create a game that total is saved internally in your save file so you have to edit the save to change it at that point. Essentially what this mod does is takes all of the default info that your save builds off of and changes the total value in the defaults so when you start a new game it pulls the new values and incorporates them into your save.
Blade 2019 年 1 月 15 日 下午 5:47 
is that why my drills keep runing but thay dont give squat after about an hour of runing none stop?
Annastasya  [作者] 2018 年 12 月 21 日 下午 3:33 
@The FancyCubeYT After subscribing/installing the mod did you start a new game?
Phelidai 2018 年 12 月 20 日 上午 9:31 
It doesn't seem to have any effect for me. The resource numbers remain the same.
Annastasya  [作者] 2018 年 12 月 15 日 下午 2:38 
If anyone thinks values should be adjusted or has a request for specific values please let me know. I can make alternate versions for different values.
goofyfoot 2018 年 12 月 14 日 下午 2:16 
Thanks. Giving it a try.