Take On Mars

Take On Mars

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Item Type: Modification
Dependencies: Standard
文件大小
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27.665 KB
2018 年 11 月 27 日 上午 5:07
1 项改动说明 ( 查看 )

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在 Annastasya 的 1 个合集中
Annastasya's TkoM Mods
30 件物品
描述
This mod simply adjusts the resource values for the planet or moon to a (much) higher value. The planet or moon will still randomize the sector values but they will have much greater amounts in them to avoid moving your drills every couple of full barrels.

Default values increased from 8,000,000 Rock, 9,000,000 Soil and 6,500,000 Gas to 999,999,999 each.
(This can go higher but the display only shows 9 characters in the map screen.)

As an example, a sector that would give ~100 stone now gives ~44,000 stone!

PLEASE NOTE: This changes the world default files so the change will only show up in new games after mod installation. Saved games have this value saved into them and thus will not be effected!
(A manual edit to the save can fix that though!)
19 条留言
Annastasya  [作者] 2020 年 5 月 25 日 下午 6:42 
Are you playing a scenario or the regular base game? This will only work with the base game, and only with a new game.

If you are editing values yourself and still seeing no change then my guess is you are doing a scenario, which has its own file that will not be effected by this mod or manually editing the same file this mod overrides.
Phelidai 2020 年 5 月 24 日 下午 7:04 
Mod doesn't seem to work properly still. I've even tried directly editing the world file myself and there has been no change.
Annastasya  [作者] 2020 年 1 月 5 日 下午 6:35 
If you open the scenario world file and look for lines looking very similar to the following:


Resource "STypeCoreSample" 999999999 0.60 "64 64 64" GROUND "#tkom_rsc_sasteroidcore_tit" "#tkom_rsc_sasteroidcore_desc"

and

Resource "STypeSoil" 999999999 0.40 "96 96 96" SURFACE "#tkom_rsc_sasteroidsoil_tit" "#tkom_rsc_sasteroidsoil_desc"

The important lines are the ones with "GROUND" and "SURFACE" in them. You will see a far smaller number instead of 999999999 in your copy. This is the number the world uses to state the total amount of Core Samples (for GROUND) and extractable Soil (for SURFACE) available across the entire planet.
Annastasya  [作者] 2020 年 1 月 5 日 下午 6:35 
I have gone through all of the base game files and my mod and there have been no changes to effect the way my mod works. Most likely what you are seeing is the scenario mod you are using has its own "world" file that sets up the planet/area data. This data is being pulled to setup the resources rather than a pre-existing world file that has been modded by this particular mod of mine.
Annastasya  [作者] 2020 年 1 月 5 日 下午 6:35 
I don't know if this works for scenarios outside the regular generic start. The survey should show as normal but the total available across the surface of Mars will be absurdly large.
The way it works is by altering the default startup file (i.e. replacing it with a version with modded numbers.) but that is only the default gameplay setup file. Presumably scenarios will have non default data in their own gameplay setup file that is not the same as the one this mod addresses. That being said this mod won't effect scenarios that supply there own planet/area data instead of referencing the default planet/area data in the game.
neofit 2020 年 1 月 4 日 下午 12:16 
"a few hundred rocks" left I mean :)
neofit 2020 年 1 月 4 日 下午 12:15 
Doesn't seem to work anymore. I've tested this on the "Left Behind" scenario, with a normal start then restarted from scratch with this mod activated. Both times a survey of the starting square was showing 1895 rock. According to a comment below, it doesn't matter, the mod does not change what the survey is displaying and that it should still be near-infinite. But in both cases, when there was a few rock left, extraction slowed down to 1 per cycle. It doesn't matter if there are 44K left at this point :).
Blade 2019 年 7 月 15 日 下午 4:17 
indeed.
Annastasya  [作者] 2019 年 7 月 14 日 下午 4:03 
Yes they should be seemingly infinite. They will eventually run out but it would take so very long to drain an area that it is unlikely to reach that point easily.
Blade 2019 年 7 月 14 日 上午 6:22 
what i was not seeing was that the rss amount was no diffrent then with out it. now im finding that thay dont run out no matter how much i collect. so theres that.