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报告翻译问题






- There is something up with the dilo/mono 180 turn animations, their torsos get angled a bit too far up, it looks pretty strange. Did the animations come like this?
- The Raptor's attack5 animation seems to be slower-paced than the others
- Maybe change the stats of Monopholosaurus to differentiate it even more from Dilophosaurus, perhaps it could be stronger at headbutting meanwhile dilo would have a deadlier bite?
- The Hadrosaur seems to have some (currently) unused fleeing and hurt animations. It would be very cool if you considered adding this behaviour for potential future updates. Maybe the Hadrosaur could play a fleeing animation when something close explodes
I did 20 framerate animations but they were meant to be played at 15.
The main thing I'm adding is a lot more animations from the game, so more attack animations + situational flinching.
Some dinosaurs will even do an entirely incorrect animation, such as roaring, when they're supposed to attack.
I checked and other addons do not conflict
This is a 4 legged raptor thing. Not even a heterodont.
that's not a gorgonopsid...
There is no way to fully implement it without designing specific (annoying) stun mechanics specifically for it and make dedicated maps for the tree climbing ability, outside of which it's main gimmick is completely useless.
It's also the only fictional ""animal"" in the game and it's literally just a stupid looking quadruped raptor with tiny little cat ears and a dog nose. All this while having a unique animation set meanwhile the only non-background herbivore in the game is a parasaurolophus that mostly just reuses dilophosaurus animations.
It sucks, is ugly, and they should have spent those resources on something like a triceratops or stegosaurus instead.