Garry's Mod

Garry's Mod

[VJ Base] Turok SNPCs
正在显示第 1 - 10 项,共 15 项条目
< 1  2 >
更新于:11 月 10 日 上午 2:57

I included the wrong normalmap for the water beast on accident. Whoops.

更新于:11 月 9 日 下午 1:55

-forgot smg spawnicon broken heart emoji

更新于:11 月 9 日 下午 1:39

-TONS OF NEW ATTACK ANIMATIONS. Should be way more fun to fight now than before but I wouldn't know because I have godmode on all the time. Assuming it's vaguely entertaining.
-Also some new sounds to compliment those.
-Epic and awesome new walkframes so they don't slippy slide all over when doing the attacks.
-Added directional and turning animations.
-There's a spawnmenu setting now to make all the dinosaurs friendly to eachother so you can use some horde mode thing or whatever.
-pteranodon renamed to pterdactyl because it just looks it should be called that. Also it has teeth and "pteranodon" means toothless wing but I suppose the wings indeed have no teeth on them so it might have still been accurate but IDC.
-Also has way more interesting AI now, though unavoidably a bit janky still.

-NEW FLINCHING ANIMATIONS AND A LOT OF THEM basically for everything except miniraptor, echinodon (will probably add those later though), the "pterodactyl", and hadrosaur (VJ base hates you if you use flinching for VJ_BEHAVIOR_PASSIVE oh yeah and-)
-Hadrosaur is now using VJ_BEHAVIOR_PASSIVE with a notarget flag now so it runs away at things that should scare it.
-Added hitgroups! That's right, flinching will correspond what part of the body you hit, how fast the creature is moving, and how much damage you dealt. At least for most of them that's how that works.
-Dilophosaurus/Monolophosaurus and T-Rex(es)/Giganotosaurus now take significantly less damage from bullets. Well except for shotguns. Like the antlion guard!
-Raptors have a lot more health now, but there are hitgroups now so shooting the head will deal way more damage than before.

-Reduced hitbox sizes for the big ones so they no longer get stuck as much thank u SetSurroundingBounds
-Bug soldier sounds more accurate to how it does in game now.
-Razorwing now acts how it should now instead of stupidly and idiotically like it always did before.
-Water Beast now uses all axis turning but it's weird I don't know it's weird if you're too high up it doesn't hit you but looks cool.
-awesome freaking spawnmenu icon
-Monolophosaurus now uses different sounds (somewhat) from dilophosaurus.
-Dust effect for brachiosaurus/t-rex/scarface t-rex/giganotosaurus footsteps
-Raptors have random coloration now like in the game (sort of) with color values were taken directly from the game's code!
-Everything is now 105% bigger (except the smg I think), so more accurate to the game's actual scale. By the way I re-ported all the animations for this so you better appreciate this! (Yes I know about the scale command in the qc, I only did that for the water beast because the other animations were also slightly borked from me using the wrong settings when importing them with the umodel 3dsmax importer)
-Animations speeds more game-accurate as well.

-probably more stuff but I forgot please forgive and forget thankyou.

更新于:2019 年 8 月 30 日 上午 7:39

Fixed raptor/baby t-rex/bugsoldier/scarab causing errors for most people who don't have the weird mod that I apparently have that causes GetHealth to be an working command and making me very confused.

更新于:2019 年 8 月 27 日 下午 11:18

-Fixed Baby T-Rex playing idle sounds when alerted

更新于:2019 年 8 月 26 日 下午 9:40

Small fix: low on health animations now play on 10 instead of 15 health for raptors and 20 instead of 25 for bugsoldier/scarab

更新于:2019 年 8 月 26 日 上午 7:25

-Fixed normalmaps being inverted (textures should look better now)

-Fixed raptor jump attack animation and t-rex/giganotosaurus headbutting animation lagging behind on the model (the damage range of the attack should now be better)

-Range attack timers for spitter raptor are now randomized

-Reduced Water Beast's hitbox size

-Changed baby raptor/echinodon's running animation from sprinting to running (it's now significantly slower to make the transition between running and attack animations much less jarring)

-Added new idle animations for baby t-rex, raptors, bug soldier and scarab when low on health
-Added new idle animations for baby t-rex and raptors when alerted

-Running breath sounds only play on the second step instead of each individual step (as they do ingame)

-Added 4 new sounds to raptors (2 new roars, 2 new pain sounds)
-Added 1 new "attack" animation for raptors (It will scream and jolt backwards if the player is too close)

-Improved rigging on bug soldier mandibles

-Slightly raised razorwing death particle

-Dilophosaurus/Monolophosaurus's second idle animation now only plays when unalerted

更新于:2019 年 8 月 21 日 下午 1:08

General:
-most melee attack animations no longer face the enemy (they can now be dodged).
-changed damage and/or health values for: Bug Soldier, Scarab, T-Rex, Giganotosaurus, Scareface T-Rex, Dilophosaurus, Raptor, Cave Raptor, Spitter Raptor, Baby T-Rex
-Added correct misspelling for all T-Rexes

New snpcs:
-added Pteranodon
-did not add cat lizard
-will not add cat lizard
-seriously i will never add the cat lizard into this why are you still asking me about it

Bug soldier and scarab:
-changed the blood color to green
-added secondary sound for footsteps
-changed damage radius values
-added alerted idle animation

Dilophosaurus and monolophosaurus:
-head attack animations now have better timers and have more accurate sounds
-fixed collision model being a bit too big (caused it to get stuck often)
-changed damage radius values
-added and replaced some sounds

Tyrannosaurus, giganotosaurus and scareface t. rex
-added 4 new attack animations
-added 2 new idle animations (when unalerted)
-hitboxes are now smaller
-alert roars are now louder

Water beast:
-made most sounds significantly louder

Hadrosaur:
-louder idle sounds

更新于:2018 年 10 月 31 日 下午 3:02

None Provided

更新于:2018 年 10 月 30 日 下午 3:01