安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Glad to know people are watching!
However, you are correct that the anime eyes were taken from another source. Primarily because I add patches that assume those eyes are installed to go along with Ren's mod having them added in the first place.
I assume the above is what you mean by Aurora and Cutebound. The head sprites were copied over from either Aurora's original or Ningen Race Mod, or maybe even Cutebound.
However, as I didn't copy from there, and it was in Rumi's mod for ages, then removed, and then added soon after in Ren's mod, it hadn't occurred to me write about the origin of where the sprite came from.
There is likely no way I can tell which mod it came from to start with at this point.
Yeah, you only needed to specify the same stat once, not twice. I gave two entries to tell you that you can add more to it if you wish to.
/spawnitem coldprotectionback3 1 '{"shortdescription":"^red;Venearia Survival EPP^reset;","description":"Essential in any trips to Venearia.","statusEffects":[{"amount":1000000,"stat":"vextinsanecoldImmunity"}]}'
The item ended looking like this (did a few changes to remember what it was about) :
/spawnitem coldprotectionback3 1 '{"shortdescription":"^red;Venearia Survival EPP^reset;","description":"Essential in any trips to Venearia.","statusEffects":[{"amount":1000000,"stat":"vextinsanecoldImmunity"}, {"amount":1000000,"stat":"vextinsanecoldImmunity"}]}'
In that case, assign them with "statusEffects":[{"amount":1000000,"stat":"name"}, {"amount":1000000,"stat":"name"}]
Replace name with the right status effect.
I added two entries to give you an example of adding multiple. The reason this method can sometimes be required, is it calls the status effect directly.