Starbound

Starbound

Better Mining Laser
27 kommenttia
Victor 24.8. klo 16.48 
Frackin Universe's wiki says this breaks their mod...
DARK 7.2.2023 klo 18.10 
Still works.. This should be the default way it works. So much better
Ligma 2022 16.10.2022 klo 15.45 
@Catman i think you could do @ShadowBlitz16 's idea by simply spawning a "mining_lazer_pulseball" at the player's cursor and have it alternate on a inflated-regular-deflated-regular cycle so that it takes about 10 frames to complete as long as they're holding left / right click

Also I've never seen Lua but if i could get a glimpse of some of the code I could probably help you make it
Catman  [tekijä] 27.6.2022 klo 3.53 
Honestly I am amazed this ♥♥♥♥♥♥ code hack of a mod still gets comments and has so many people using it. I couldn't even begin to approach this to update or fix any issues people have, I don't understand why someone who actually does Starbound modding as a hobby hasn't just made their own version of this
ShadowBlitz16 26.6.2022 klo 16.53 
you should make a simple pulsating energy ball at the end of the laser so it doesn't just look like it ends suddenly
Matheus 2.11.2021 klo 11.01 
about those crashes you people seem to have, my mech was also dying some days ago when i installed Shellguard and Arcana, uninstalled Arcana and my mechs began to work again, weird.
Blackjack 8.9.2020 klo 14.23 
@Lord_Greyscale On second thought, it doesn't seem to be this mod. Despite having the same issue, unsubscribing from this mod doesn't seem to fix the issue for me. I think you were correct about it being a mod interaction somewhere.
Blackjack 7.9.2020 klo 14.12 
@Lord_Greyscale I can confirm this happens. Using two of them also results in the mech locking up entirely upon firing either.
Lord_Greyscale 10.6.2020 klo 13.34 
Dunno that anyone else is experiencing this and not reporting it, but I've found a bug.

When using only 1 Mining Laser, after I stop using it and attempt to use the other weapon, the mech locks up.

I can still exit the mech and re-enter it, but it won't move, aim, or shoot.

This may be a mod interaction gone bad, but I've got more mods than are feasable to un-sub just to test.
Gordonmorbzolla the III 1.4.2020 klo 19.52 
@King Tarr someone else said they checc and it work
Wolfsong The Jester330 30.10.2019 klo 17.47 
MP Compatible?
Slime In A Box 14.10.2019 klo 20.39 
Let's hope this works with FU...
Literally Satan 16.6.2019 klo 19.54 
Hey would you be able to update this to the mining laser hand tool that got fixed it 1.4
Dead Cat 1.11.2018 klo 7.14 
GIF for context or pass.
Jean Atrosa 25.10.2018 klo 13.26 
would this work with the frackin universe mining lasers? or the M.E.G.A.B.E.A.M.D.R.I.L.L.?
fenrisnihilus 21.8.2018 klo 16.14 
how can i activate it?
loib 25.7.2018 klo 13.15 
thank you mate :D
Catman  [tekijä] 25.7.2018 klo 6.17 
Done. The mining laser now uses its own script.
loib 25.7.2018 klo 1.09 
hey. i found out it actually makes beam sniper like this too. could you patch mechparts_arm.config in the beamsniper part so it won't be limited by the cursor?
loib 22.7.2018 klo 10.37 
true. this is truly a great addition (unlike stuff like "despacito2")
Catman  [tekijä] 20.7.2018 klo 13.59 
Honestly it surprises me that it isn't like this in vanilla, without this tweak it's about as useful for digging as bombs are. It just messily destroys things, which is really inconvenient.
EmperorCamel 20.7.2018 klo 8.19 
This mod is approved by me, I speak to you that this is a highly underrated mod.
Orange Peel Assassin 17.7.2018 klo 1.17 
i have not found any yet:SBmm:
Catman  [tekijä] 16.7.2018 klo 4.59 
This redoes the file, because it's a lua script file rather than a JSON config file. I don't expect it's possible to make a patch file for this purpose. Any reason why you ask? Any conflicts?
Orange Peel Assassin 15.7.2018 klo 16.45 
is this a patch or does it redo the filles?
loib 12.7.2018 klo 13.25 
great mod mate.