Starbound

Starbound

Better Mining Laser
27 opmerkingen
Victor 24 aug om 16:48 
Frackin Universe's wiki says this breaks their mod...
DARK 7 feb 2023 om 18:10 
Still works.. This should be the default way it works. So much better
Ligma 2022 16 okt 2022 om 15:45 
@Catman i think you could do @ShadowBlitz16 's idea by simply spawning a "mining_lazer_pulseball" at the player's cursor and have it alternate on a inflated-regular-deflated-regular cycle so that it takes about 10 frames to complete as long as they're holding left / right click

Also I've never seen Lua but if i could get a glimpse of some of the code I could probably help you make it
Catman  [auteur] 27 jun 2022 om 3:53 
Honestly I am amazed this ♥♥♥♥♥♥ code hack of a mod still gets comments and has so many people using it. I couldn't even begin to approach this to update or fix any issues people have, I don't understand why someone who actually does Starbound modding as a hobby hasn't just made their own version of this
ShadowBlitz16 26 jun 2022 om 16:53 
you should make a simple pulsating energy ball at the end of the laser so it doesn't just look like it ends suddenly
Matheus 2 nov 2021 om 11:01 
about those crashes you people seem to have, my mech was also dying some days ago when i installed Shellguard and Arcana, uninstalled Arcana and my mechs began to work again, weird.
Blackjack 8 sep 2020 om 14:23 
@Lord_Greyscale On second thought, it doesn't seem to be this mod. Despite having the same issue, unsubscribing from this mod doesn't seem to fix the issue for me. I think you were correct about it being a mod interaction somewhere.
Blackjack 7 sep 2020 om 14:12 
@Lord_Greyscale I can confirm this happens. Using two of them also results in the mech locking up entirely upon firing either.
Lord_Greyscale 10 jun 2020 om 13:34 
Dunno that anyone else is experiencing this and not reporting it, but I've found a bug.

When using only 1 Mining Laser, after I stop using it and attempt to use the other weapon, the mech locks up.

I can still exit the mech and re-enter it, but it won't move, aim, or shoot.

This may be a mod interaction gone bad, but I've got more mods than are feasable to un-sub just to test.
Gordonmorbzolla the III 1 apr 2020 om 19:52 
@King Tarr someone else said they checc and it work
Wolfsong The Jester330 30 okt 2019 om 17:47 
MP Compatible?
Slime In A Box 14 okt 2019 om 20:39 
Let's hope this works with FU...
Literally Satan 16 jun 2019 om 19:54 
Hey would you be able to update this to the mining laser hand tool that got fixed it 1.4
Dead Cat 1 nov 2018 om 7:14 
GIF for context or pass.
Jean Atrosa 25 okt 2018 om 13:26 
would this work with the frackin universe mining lasers? or the M.E.G.A.B.E.A.M.D.R.I.L.L.?
fenrisnihilus 21 aug 2018 om 16:14 
how can i activate it?
loib 25 jul 2018 om 13:15 
thank you mate :D
Catman  [auteur] 25 jul 2018 om 6:17 
Done. The mining laser now uses its own script.
loib 25 jul 2018 om 1:09 
hey. i found out it actually makes beam sniper like this too. could you patch mechparts_arm.config in the beamsniper part so it won't be limited by the cursor?
loib 22 jul 2018 om 10:37 
true. this is truly a great addition (unlike stuff like "despacito2")
Catman  [auteur] 20 jul 2018 om 13:59 
Honestly it surprises me that it isn't like this in vanilla, without this tweak it's about as useful for digging as bombs are. It just messily destroys things, which is really inconvenient.
EmperorCamel 20 jul 2018 om 8:19 
This mod is approved by me, I speak to you that this is a highly underrated mod.
Orange Peel Assassin 17 jul 2018 om 1:17 
i have not found any yet:SBmm:
Catman  [auteur] 16 jul 2018 om 4:59 
This redoes the file, because it's a lua script file rather than a JSON config file. I don't expect it's possible to make a patch file for this purpose. Any reason why you ask? Any conflicts?
Orange Peel Assassin 15 jul 2018 om 16:45 
is this a patch or does it redo the filles?
loib 12 jul 2018 om 13:25 
great mod mate.