Stellaris

Stellaris

Repeatable Genetics And Robomodding
61 条留言
NotNitehawk 2022 年 4 月 22 日 上午 7:43 
Since wooley2000 has stated their disinterest in continuing this mod, I have decided to adopt it. Unless I managed to mess something up, it should be an improvement.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2798063785
Escanor 2022 年 1 月 24 日 下午 7:39 
No update for 3.2 ?
Estabane 2021 年 12 月 20 日 下午 5:39 
Hey AncientGatekeeper I'm giving the credit to these guys
https://www.reddit.com/r/Stellaris/comments/ptdv18/cant_get_robots_to_assemble_on_planets/
but what it amounts to is the vanilla 00_species_archetypes.txt changed the definitions in the most recent patch. Copy + pasting the updates into your modded 00_species_archetypes.txt fixes the pop construction problem.
AncientGatekeeper  [作者] 2021 年 11 月 14 日 下午 9:22 
Alright cool. Good to know. I'll look at ways to fix it. It may be a while though. I do appreciate your support! :D
Json_Dll 2021 年 11 月 14 日 下午 6:19 
I doesn't work anymore, it stops robot pop from growing and you cannot select which robot model to assemble. I suppose devs changed that mechanism a bit. ALSO, the population growth name tag was replaced by codes.
AncientGatekeeper  [作者] 2021 年 11 月 12 日 下午 9:35 
It may still work. Try it out. Let me know. I’ve got a few things going on IRL and well I do need to revise some mods.
SpookyBlush 2021 年 11 月 12 日 下午 7:46 
Does this work with 3.1?
kinngrimm 2021 年 8 月 21 日 下午 2:49 
update please :)
Shad0wlife 2021 年 4 月 24 日 下午 3:49 
It seems that you have a few techs defined twice, once as repeatable and once not. Since they have the same name, one will overwrite the other. I think you meant to define the techs with a different name so they happen once earlier.
Nilrem 2021 年 4 月 17 日 上午 7:24 
will this get an update to 3.0 ?
greenche 2021 年 4 月 6 日 下午 1:48 
no, that's perfectly fine, thank you for clarifying :)
greenche 2021 年 4 月 6 日 下午 1:47 
oh so there is an increased limit in this one? i didn't know, on the robots it feels like it caps early and the repeatable becomes a bait after.
wooley2000  [作者] 2021 年 3 月 27 日 上午 4:37 
@greenche I could remove the increased limit so you could use this with the other mod together. This mod would only have the tech for the added points.
greenche 2021 年 3 月 24 日 下午 7:03 
couldn't you just incorporate something like what's done here? it seems he's increased the limit without adding extra points, or granting those points at the beginning, and it's specifically designed to be combined with mods like this one that only add points but don't increase the limit.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1313286534
wooley2000  [作者] 2021 年 3 月 20 日 上午 11:14 
@hsenna yes and cant increase the picks with a tech, but increases the amount at the empire editor so i suggest getting a trait mod to have more traits to choose
hsenna 2021 年 3 月 14 日 下午 9:24 
Does the mod also increase the trait points and trait picks?
wooley2000  [作者] 2020 年 11 月 9 日 下午 12:10 
@greenche i cant, paradox hard coded the number of trait slots, maybe you could try a trait mod so you have more traits to choose from
greenche 2020 年 10 月 7 日 下午 1:05 
hi, I love this mod and never play without it, but at a certain point it just maxes out the number of available traits. for robots this comes very early actually. and then after that researching any more becomes a waste. is there any way you could add extra available trait slots with the added points from the repeatable?
[CN]突击队队员 2020 年 8 月 12 日 上午 6:12 
already add max piont but it not work.
I won't change base piont to pass it bugs or the AI will got a lots of things at starting game.
AncientGatekeeper  [作者] 2020 年 6 月 13 日 下午 3:05 
It's literally right below your is this abandoned post... But okay call me a dick :)
The Guy with Lag 2020 年 6 月 13 日 下午 1:47 
no would suffice, dick.
AncientGatekeeper  [作者] 2020 年 6 月 13 日 下午 1:39 
@The Guy with Lag, Can you read?

Ancient Gatekeeper [author] Jun 2 @ 12:10pm
Yes. Please be patient. I have a massive backlog of mods to update. Along with all of the events going on in the world, my time is all over the place. I’ll get to it all eventually.
The Guy with Lag 2020 年 6 月 13 日 上午 8:45 
İs this abondoned?
AncientGatekeeper  [作者] 2020 年 6 月 2 日 上午 9:10 
Yes. Please be patient. I have a massive backlog of mods to update. Along with all of the events going on in the world, my time is all over the place. I’ll get to it all eventually.
SpaceGayXY 2020 年 6 月 2 日 上午 2:16 
djdunn the author is working on it, they have a ton of other mods they're working on updating too though so we just gotta be patient
djdunn 2020 年 6 月 1 日 下午 5:16 
any updates for 2.7?
The Guy with Lag 2020 年 4 月 23 日 上午 12:38 
Thank you.
AncientGatekeeper  [作者] 2020 年 4 月 22 日 下午 4:41 
Yes I know it is out of date. I'm working on updating.
The Guy with Lag 2020 年 4 月 22 日 下午 3:26 
this doesnt work, out of date i suppose, also can you add to the description the console commands so we can quick test this?
AncientGatekeeper  [作者] 2020 年 4 月 5 日 下午 2:50 
I am working overtime to bring this mod back up to date. I'll let you know when it releases.
Prometheus 2020 年 4 月 4 日 下午 5:55 
Yeah, waiting on 2.6.* and Lithoid Update as well
djdunn 2020 年 3 月 21 日 下午 9:14 
this work with 2.6.1?
wooley2000  [作者] 2020 年 3 月 6 日 下午 3:10 
I prob should add some screenshots for the lithoids too, lol I havent been playing this as much as I use too.
wooley2000  [作者] 2020 年 3 月 6 日 下午 3:08 
@megabot, I took those way back when they first released the machine empire dlc, its prob some resource that paradox has since taken out of the game;)
megabot 2020 年 3 月 6 日 上午 10:58 
it's in one of the screenshot, the fourth from the right
wooley2000  [作者] 2020 年 3 月 6 日 上午 8:29 
@megabot, Don't know never heard of it??, btw I will be updating for federation release when it comes out;)
megabot 2020 年 3 月 6 日 上午 4:23 
what is orilium?
키으기 2019 年 12 月 16 日 上午 6:45 
Thank you I'll use it well
wooley2000  [作者] 2019 年 11 月 1 日 下午 12:31 
Ok I updated this with the new lithoids species added to the archetypes file. Please let me know if there is anything else wrong as I am unable to play it currently. GG:steamhappy:
Enano 2019 年 11 月 1 日 上午 2:48 
Yep, this is the cause of the "0 Lithoid Trait Points" bug. Needs to add the
LITHOID = {
inherit_trait_points_from = BIOLOGICAL
}
line into the species archetype file
kgptzac 2019 年 10 月 25 日 上午 12:10 
After Lithoid update this mod has become very incompatible with the new species... where having it enabled will prevent the creation of any Lithoid custom empire.
Adjani 2019 年 6 月 6 日 下午 3:00 
Fix is working for me atm. Thx for the great work. Have a good one :D
wooley2000  [作者] 2019 年 6 月 6 日 下午 2:36 
Ok I think I got it;)
Der Problembeloeser 2019 年 6 月 6 日 下午 1:09 
Issue persists, error unchanged. Seems to have to do with the file 'gui/tools/save_dialog.gui' maybe check whether you access that file somewhere in your code?
wooley2000  [作者] 2019 年 6 月 6 日 下午 12:22 
update incoming
wooley2000  [作者] 2019 年 6 月 6 日 下午 12:03 
kk will check it out sorry
Der Problembeloeser 2019 年 6 月 6 日 上午 11:56 
can confirm, causes crash on game startup, crash log hints at missing function 'NotEqualTo_int32'
Adjani 2019 年 6 月 6 日 上午 11:28 
causes my game to crash atm.
wooley2000  [作者] 2018 年 12 月 16 日 上午 6:34 
@jowe01 What version are you running. Im using 2.2.1 and it shows fine in my launcher. I know they are working on a 2.2.2 patch but I will update to that when it goes live;)
jowe01 2018 年 12 月 16 日 上午 6:02 
Great! You might still change the version number, else the launcher shows your mod still as outdated.