Stellaris

Stellaris

Repeatable Genetics And Robomodding
61 kommentarer
NotNitehawk 22. apr. 2022 kl. 7:43 
Since wooley2000 has stated their disinterest in continuing this mod, I have decided to adopt it. Unless I managed to mess something up, it should be an improvement.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2798063785
Escanor 24. jan. 2022 kl. 19:39 
No update for 3.2 ?
Estabane 20. dec. 2021 kl. 17:39 
Hey AncientGatekeeper I'm giving the credit to these guys
https://www.reddit.com/r/Stellaris/comments/ptdv18/cant_get_robots_to_assemble_on_planets/
but what it amounts to is the vanilla 00_species_archetypes.txt changed the definitions in the most recent patch. Copy + pasting the updates into your modded 00_species_archetypes.txt fixes the pop construction problem.
AncientGatekeeper  [ophavsmand] 14. nov. 2021 kl. 21:22 
Alright cool. Good to know. I'll look at ways to fix it. It may be a while though. I do appreciate your support! :D
Json_Dll 14. nov. 2021 kl. 18:19 
I doesn't work anymore, it stops robot pop from growing and you cannot select which robot model to assemble. I suppose devs changed that mechanism a bit. ALSO, the population growth name tag was replaced by codes.
AncientGatekeeper  [ophavsmand] 12. nov. 2021 kl. 21:35 
It may still work. Try it out. Let me know. I’ve got a few things going on IRL and well I do need to revise some mods.
SpookyBlush 12. nov. 2021 kl. 19:46 
Does this work with 3.1?
kinngrimm 21. aug. 2021 kl. 14:49 
update please :)
Shad0wlife 24. apr. 2021 kl. 15:49 
It seems that you have a few techs defined twice, once as repeatable and once not. Since they have the same name, one will overwrite the other. I think you meant to define the techs with a different name so they happen once earlier.
Nilrem 17. apr. 2021 kl. 7:24 
will this get an update to 3.0 ?
greenche 6. apr. 2021 kl. 13:48 
no, that's perfectly fine, thank you for clarifying :)
greenche 6. apr. 2021 kl. 13:47 
oh so there is an increased limit in this one? i didn't know, on the robots it feels like it caps early and the repeatable becomes a bait after.
wooley2000  [ophavsmand] 27. mar. 2021 kl. 4:37 
@greenche I could remove the increased limit so you could use this with the other mod together. This mod would only have the tech for the added points.
greenche 24. mar. 2021 kl. 19:03 
couldn't you just incorporate something like what's done here? it seems he's increased the limit without adding extra points, or granting those points at the beginning, and it's specifically designed to be combined with mods like this one that only add points but don't increase the limit.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1313286534
wooley2000  [ophavsmand] 20. mar. 2021 kl. 11:14 
@hsenna yes and cant increase the picks with a tech, but increases the amount at the empire editor so i suggest getting a trait mod to have more traits to choose
hsenna 14. mar. 2021 kl. 21:24 
Does the mod also increase the trait points and trait picks?
wooley2000  [ophavsmand] 9. nov. 2020 kl. 12:10 
@greenche i cant, paradox hard coded the number of trait slots, maybe you could try a trait mod so you have more traits to choose from
greenche 7. okt. 2020 kl. 13:05 
hi, I love this mod and never play without it, but at a certain point it just maxes out the number of available traits. for robots this comes very early actually. and then after that researching any more becomes a waste. is there any way you could add extra available trait slots with the added points from the repeatable?
[CN]突击队队员 12. aug. 2020 kl. 6:12 
already add max piont but it not work.
I won't change base piont to pass it bugs or the AI will got a lots of things at starting game.
AncientGatekeeper  [ophavsmand] 13. juni 2020 kl. 15:05 
It's literally right below your is this abandoned post... But okay call me a ♥♥♥♥ :)
The Guy with Lag 13. juni 2020 kl. 13:47 
no would suffice, ♥♥♥♥.
AncientGatekeeper  [ophavsmand] 13. juni 2020 kl. 13:39 
@The Guy with Lag, Can you read?

Ancient Gatekeeper [author] Jun 2 @ 12:10pm
Yes. Please be patient. I have a massive backlog of mods to update. Along with all of the events going on in the world, my time is all over the place. I’ll get to it all eventually.
The Guy with Lag 13. juni 2020 kl. 8:45 
İs this abondoned?
AncientGatekeeper  [ophavsmand] 2. juni 2020 kl. 9:10 
Yes. Please be patient. I have a massive backlog of mods to update. Along with all of the events going on in the world, my time is all over the place. I’ll get to it all eventually.
SpaceGayXY 2. juni 2020 kl. 2:16 
djdunn the author is working on it, they have a ton of other mods they're working on updating too though so we just gotta be patient
djdunn 1. juni 2020 kl. 17:16 
any updates for 2.7?
The Guy with Lag 23. apr. 2020 kl. 0:38 
Thank you.
AncientGatekeeper  [ophavsmand] 22. apr. 2020 kl. 16:41 
Yes I know it is out of date. I'm working on updating.
The Guy with Lag 22. apr. 2020 kl. 15:26 
this doesnt work, out of date i suppose, also can you add to the description the console commands so we can quick test this?
AncientGatekeeper  [ophavsmand] 5. apr. 2020 kl. 14:50 
I am working overtime to bring this mod back up to date. I'll let you know when it releases.
Prometheus 4. apr. 2020 kl. 17:55 
Yeah, waiting on 2.6.* and Lithoid Update as well
djdunn 21. mar. 2020 kl. 21:14 
this work with 2.6.1?
wooley2000  [ophavsmand] 6. mar. 2020 kl. 15:10 
I prob should add some screenshots for the lithoids too, lol I havent been playing this as much as I use too.
wooley2000  [ophavsmand] 6. mar. 2020 kl. 15:08 
@megabot, I took those way back when they first released the machine empire dlc, its prob some resource that paradox has since taken out of the game;)
megabot 6. mar. 2020 kl. 10:58 
it's in one of the screenshot, the fourth from the right
wooley2000  [ophavsmand] 6. mar. 2020 kl. 8:29 
@megabot, Don't know never heard of it??, btw I will be updating for federation release when it comes out;)
megabot 6. mar. 2020 kl. 4:23 
what is orilium?
키으기 16. dec. 2019 kl. 6:45 
Thank you I'll use it well
wooley2000  [ophavsmand] 1. nov. 2019 kl. 12:31 
Ok I updated this with the new lithoids species added to the archetypes file. Please let me know if there is anything else wrong as I am unable to play it currently. GG:steamhappy:
Enano 1. nov. 2019 kl. 2:48 
Yep, this is the cause of the "0 Lithoid Trait Points" bug. Needs to add the
LITHOID = {
inherit_trait_points_from = BIOLOGICAL
}
line into the species archetype file
kgptzac 25. okt. 2019 kl. 0:10 
After Lithoid update this mod has become very incompatible with the new species... where having it enabled will prevent the creation of any Lithoid custom empire.
Adjani 6. juni 2019 kl. 15:00 
Fix is working for me atm. Thx for the great work. Have a good one :D
wooley2000  [ophavsmand] 6. juni 2019 kl. 14:36 
Ok I think I got it;)
Der Problembeloeser 6. juni 2019 kl. 13:09 
Issue persists, error unchanged. Seems to have to do with the file 'gui/tools/save_dialog.gui' maybe check whether you access that file somewhere in your code?
wooley2000  [ophavsmand] 6. juni 2019 kl. 12:22 
update incoming
wooley2000  [ophavsmand] 6. juni 2019 kl. 12:03 
kk will check it out sorry
Der Problembeloeser 6. juni 2019 kl. 11:56 
can confirm, causes crash on game startup, crash log hints at missing function 'NotEqualTo_int32'
Adjani 6. juni 2019 kl. 11:28 
causes my game to crash atm.
wooley2000  [ophavsmand] 16. dec. 2018 kl. 6:34 
@jowe01 What version are you running. Im using 2.2.1 and it shows fine in my launcher. I know they are working on a 2.2.2 patch but I will update to that when it goes live;)
jowe01 16. dec. 2018 kl. 6:02 
Great! You might still change the version number, else the launcher shows your mod still as outdated.