Stellaris
Bedivere's Repeatable Tech Toolkit Vanilla Edition 2
24 Yorum
Bedivere  [yaratıcı] 1 Oca 2020 @ 18:58 
Ok, update posted, let me know if there are any issues.
Bedivere  [yaratıcı] 31 Ara 2019 @ 16:54 
Finally sat down and debugged the mod, I will be posting a 2.5.1 version and I think I can update this version as well with the fixes. This one will remain at 2.3.3 but until they change up the vanilla repeatable tech it is technically compatible up through 2.5.1.
Bedivere  [yaratıcı] 24 Eki 2019 @ 8:24 
Ok, I am away from my computer this weekend and next but I will start going though and making edits to make it clear this my other mods are going to sit at 2.3.3. Once I get the 2.4.* versions up I'll link them on the 2.3.3 versions.
flodoomable 20 Eki 2019 @ 11:08 
sounds good, still love this specific mod
Peter34 19 Eki 2019 @ 18:52 
A fork at this point might be a good idea.
Bedivere  [yaratıcı] 19 Eki 2019 @ 16:58 
Ok, after some time playing around with the new launcher I am thinking of leaving my current set of mods at 2.3.3 and creating a forks of each for the new 2.4.* launcher going forward. 2.3.3 seems like a solid point to do this but I am curious what folks think about this.
Bedivere  [yaratıcı] 11 Ağu 2019 @ 8:17 
Mod updated and tested for compatibility with 2.3.3, enjoy!
Bedivere  [yaratıcı] 31 Tem 2019 @ 7:07 
Tested this in the current version, there seems to be some issues, with old techs. I will be updating this mod here in the next week. I am away from my computer that has content at the moment.
flodoomable 21 Eki 2018 @ 14:53 
Ever since you first made it, thanks again man. You're the MVP
76561197970535087 31 May 2018 @ 5:01 
To those who search: The mod still works with 2.1.
Bedivere  [yaratıcı] 19 Nis 2018 @ 9:14 
Updated
Aether 19 Nis 2018 @ 3:49 
update?
nicot2k 27 Mar 2018 @ 9:04 
I have no idea how modding works but would it be possible to do a compatibility patch between this mod and this one? http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1312503183
Bedivere  [yaratıcı] 25 Mar 2018 @ 20:53 
Patched, should work as intended now. I forgot to add the code to define the @repeatabletechtier modifier.
Bedivere  [yaratıcı] 25 Mar 2018 @ 20:47 
Ah ok, must be an issue in defining @repeatabletechtier then.
Pietas 25 Mar 2018 @ 20:15 
I was able to fix it by manually setting them to tier=5 instead of tier=@repeatabletechtier
Bedivere  [yaratıcı] 25 Mar 2018 @ 18:41 
hmm, thats strange, I'll take a look.
Pietas 24 Mar 2018 @ 21:36 
At least for me the techs show up in Tier 1. I had all thre of them as starting techs.
Bedivere  [yaratıcı] 22 Mar 2018 @ 13:04 
Patched to the tech is Tier 5.
Bedivere  [yaratıcı] 22 Mar 2018 @ 12:53 
I need to play a bit more but you are probably right. Prior to 2.0 some of the repeatable techs started as early as tier 3. Looking at the vanilla code, they appear to all be Tier 5 now, I'll patch the mod so the tech starts at T5.
Peter34 22 Mar 2018 @ 5:23 
Sholdn’t these be tier 5 or something? 2.0 re-worked the Tech tier system, making it more fine-grained.
flodoomable 21 Mar 2018 @ 9:51 
Love it, so many thanks for making a 2.0 itteration.
demodletc 21 Mar 2018 @ 7:54 
Brilliant idea.