Stellaris

Stellaris

Bedivere's Repeatable Tech Toolkit Vanilla Edition 2
24 Komentar
Bedivere  [pembuat] 1 Jan 2020 @ 6:58pm 
Ok, update posted, let me know if there are any issues.
Bedivere  [pembuat] 31 Des 2019 @ 4:54pm 
Finally sat down and debugged the mod, I will be posting a 2.5.1 version and I think I can update this version as well with the fixes. This one will remain at 2.3.3 but until they change up the vanilla repeatable tech it is technically compatible up through 2.5.1.
Bedivere  [pembuat] 24 Okt 2019 @ 8:24am 
Ok, I am away from my computer this weekend and next but I will start going though and making edits to make it clear this my other mods are going to sit at 2.3.3. Once I get the 2.4.* versions up I'll link them on the 2.3.3 versions.
flodoomable 20 Okt 2019 @ 11:08am 
sounds good, still love this specific mod
Peter34 19 Okt 2019 @ 6:52pm 
A fork at this point might be a good idea.
Bedivere  [pembuat] 19 Okt 2019 @ 4:58pm 
Ok, after some time playing around with the new launcher I am thinking of leaving my current set of mods at 2.3.3 and creating a forks of each for the new 2.4.* launcher going forward. 2.3.3 seems like a solid point to do this but I am curious what folks think about this.
Bedivere  [pembuat] 11 Agu 2019 @ 8:17am 
Mod updated and tested for compatibility with 2.3.3, enjoy!
Bedivere  [pembuat] 31 Jul 2019 @ 7:07am 
Tested this in the current version, there seems to be some issues, with old techs. I will be updating this mod here in the next week. I am away from my computer that has content at the moment.
flodoomable 21 Okt 2018 @ 2:53pm 
Ever since you first made it, thanks again man. You're the MVP
76561197970535087 31 Mei 2018 @ 5:01am 
To those who search: The mod still works with 2.1.
Bedivere  [pembuat] 19 Apr 2018 @ 9:14am 
Updated
Aether 19 Apr 2018 @ 3:49am 
update?
nicot2k 27 Mar 2018 @ 9:04am 
I have no idea how modding works but would it be possible to do a compatibility patch between this mod and this one? http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1312503183
Bedivere  [pembuat] 25 Mar 2018 @ 8:53pm 
Patched, should work as intended now. I forgot to add the code to define the @repeatabletechtier modifier.
Bedivere  [pembuat] 25 Mar 2018 @ 8:47pm 
Ah ok, must be an issue in defining @repeatabletechtier then.
Pietas 25 Mar 2018 @ 8:15pm 
I was able to fix it by manually setting them to tier=5 instead of tier=@repeatabletechtier
Bedivere  [pembuat] 25 Mar 2018 @ 6:41pm 
hmm, thats strange, I'll take a look.
Pietas 24 Mar 2018 @ 9:36pm 
At least for me the techs show up in Tier 1. I had all thre of them as starting techs.
Bedivere  [pembuat] 22 Mar 2018 @ 1:04pm 
Patched to the tech is Tier 5.
Bedivere  [pembuat] 22 Mar 2018 @ 12:53pm 
I need to play a bit more but you are probably right. Prior to 2.0 some of the repeatable techs started as early as tier 3. Looking at the vanilla code, they appear to all be Tier 5 now, I'll patch the mod so the tech starts at T5.
Peter34 22 Mar 2018 @ 5:23am 
Sholdn’t these be tier 5 or something? 2.0 re-worked the Tech tier system, making it more fine-grained.
flodoomable 21 Mar 2018 @ 9:51am 
Love it, so many thanks for making a 2.0 itteration.
demodletc 21 Mar 2018 @ 7:54am 
Brilliant idea.