Stellaris
Bedivere's Repeatable Tech Toolkit Vanilla Edition 2
24 件のコメント
Bedivere  [作成者] 2020年1月1日 18時58分 
Ok, update posted, let me know if there are any issues.
Bedivere  [作成者] 2019年12月31日 16時54分 
Finally sat down and debugged the mod, I will be posting a 2.5.1 version and I think I can update this version as well with the fixes. This one will remain at 2.3.3 but until they change up the vanilla repeatable tech it is technically compatible up through 2.5.1.
Bedivere  [作成者] 2019年10月24日 8時24分 
Ok, I am away from my computer this weekend and next but I will start going though and making edits to make it clear this my other mods are going to sit at 2.3.3. Once I get the 2.4.* versions up I'll link them on the 2.3.3 versions.
flodoomable 2019年10月20日 11時08分 
sounds good, still love this specific mod
Peter34 2019年10月19日 18時52分 
A fork at this point might be a good idea.
Bedivere  [作成者] 2019年10月19日 16時58分 
Ok, after some time playing around with the new launcher I am thinking of leaving my current set of mods at 2.3.3 and creating a forks of each for the new 2.4.* launcher going forward. 2.3.3 seems like a solid point to do this but I am curious what folks think about this.
Bedivere  [作成者] 2019年8月11日 8時17分 
Mod updated and tested for compatibility with 2.3.3, enjoy!
Bedivere  [作成者] 2019年7月31日 7時07分 
Tested this in the current version, there seems to be some issues, with old techs. I will be updating this mod here in the next week. I am away from my computer that has content at the moment.
flodoomable 2018年10月21日 14時53分 
Ever since you first made it, thanks again man. You're the MVP
76561197970535087 2018年5月31日 5時01分 
To those who search: The mod still works with 2.1.
Bedivere  [作成者] 2018年4月19日 9時14分 
Updated
Aether 2018年4月19日 3時49分 
update?
nicot2k 2018年3月27日 9時04分 
I have no idea how modding works but would it be possible to do a compatibility patch between this mod and this one? http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1312503183
Bedivere  [作成者] 2018年3月25日 20時53分 
Patched, should work as intended now. I forgot to add the code to define the @repeatabletechtier modifier.
Bedivere  [作成者] 2018年3月25日 20時47分 
Ah ok, must be an issue in defining @repeatabletechtier then.
Pietas 2018年3月25日 20時15分 
I was able to fix it by manually setting them to tier=5 instead of tier=@repeatabletechtier
Bedivere  [作成者] 2018年3月25日 18時41分 
hmm, thats strange, I'll take a look.
Pietas 2018年3月24日 21時36分 
At least for me the techs show up in Tier 1. I had all thre of them as starting techs.
Bedivere  [作成者] 2018年3月22日 13時04分 
Patched to the tech is Tier 5.
Bedivere  [作成者] 2018年3月22日 12時53分 
I need to play a bit more but you are probably right. Prior to 2.0 some of the repeatable techs started as early as tier 3. Looking at the vanilla code, they appear to all be Tier 5 now, I'll patch the mod so the tech starts at T5.
Peter34 2018年3月22日 5時23分 
Sholdn’t these be tier 5 or something? 2.0 re-worked the Tech tier system, making it more fine-grained.
flodoomable 2018年3月21日 9時51分 
Love it, so many thanks for making a 2.0 itteration.
demodletc 2018年3月21日 7時54分 
Brilliant idea.