Stellaris
Bedivere's Repeatable Tech Toolkit Vanilla Edition 2
Komentarzy: 24
Bedivere  [autor] 1 stycznia 2020 o 18:58 
Ok, update posted, let me know if there are any issues.
Bedivere  [autor] 31 grudnia 2019 o 16:54 
Finally sat down and debugged the mod, I will be posting a 2.5.1 version and I think I can update this version as well with the fixes. This one will remain at 2.3.3 but until they change up the vanilla repeatable tech it is technically compatible up through 2.5.1.
Bedivere  [autor] 24 października 2019 o 8:24 
Ok, I am away from my computer this weekend and next but I will start going though and making edits to make it clear this my other mods are going to sit at 2.3.3. Once I get the 2.4.* versions up I'll link them on the 2.3.3 versions.
flodoomable 20 października 2019 o 11:08 
sounds good, still love this specific mod
Peter34 19 października 2019 o 18:52 
A fork at this point might be a good idea.
Bedivere  [autor] 19 października 2019 o 16:58 
Ok, after some time playing around with the new launcher I am thinking of leaving my current set of mods at 2.3.3 and creating a forks of each for the new 2.4.* launcher going forward. 2.3.3 seems like a solid point to do this but I am curious what folks think about this.
Bedivere  [autor] 11 sierpnia 2019 o 8:17 
Mod updated and tested for compatibility with 2.3.3, enjoy!
Bedivere  [autor] 31 lipca 2019 o 7:07 
Tested this in the current version, there seems to be some issues, with old techs. I will be updating this mod here in the next week. I am away from my computer that has content at the moment.
flodoomable 21 października 2018 o 14:53 
Ever since you first made it, thanks again man. You're the MVP
76561197970535087 31 maja 2018 o 5:01 
To those who search: The mod still works with 2.1.
Bedivere  [autor] 19 kwietnia 2018 o 9:14 
Updated
Aether 19 kwietnia 2018 o 3:49 
update?
nicot2k 27 marca 2018 o 9:04 
I have no idea how modding works but would it be possible to do a compatibility patch between this mod and this one? http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1312503183
Bedivere  [autor] 25 marca 2018 o 20:53 
Patched, should work as intended now. I forgot to add the code to define the @repeatabletechtier modifier.
Bedivere  [autor] 25 marca 2018 o 20:47 
Ah ok, must be an issue in defining @repeatabletechtier then.
Pietas 25 marca 2018 o 20:15 
I was able to fix it by manually setting them to tier=5 instead of tier=@repeatabletechtier
Bedivere  [autor] 25 marca 2018 o 18:41 
hmm, thats strange, I'll take a look.
Pietas 24 marca 2018 o 21:36 
At least for me the techs show up in Tier 1. I had all thre of them as starting techs.
Bedivere  [autor] 22 marca 2018 o 13:04 
Patched to the tech is Tier 5.
Bedivere  [autor] 22 marca 2018 o 12:53 
I need to play a bit more but you are probably right. Prior to 2.0 some of the repeatable techs started as early as tier 3. Looking at the vanilla code, they appear to all be Tier 5 now, I'll patch the mod so the tech starts at T5.
Peter34 22 marca 2018 o 5:23 
Sholdn’t these be tier 5 or something? 2.0 re-worked the Tech tier system, making it more fine-grained.
flodoomable 21 marca 2018 o 9:51 
Love it, so many thanks for making a 2.0 itteration.
demodletc 21 marca 2018 o 7:54 
Brilliant idea.