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报告翻译问题
HMDissection.WorkGiver_DoDissectionBill_ShouldSkip
You could also set it lower - e.g. set it to 10 - to only train your doctors up to a certain level.
@Sinsei there is a check in place to make sure your doctors stop dissecting when they're closed to maxed already (so they don't waste time and corpses learning). I'll see if I can add a setting to disable that behaviour or set the target skill level.
I got a mod that let's my pawns skill go up to 99 instead of 20. Somehow my pawns dont dissect automatically (priority is set to 1 and thus should be priorized) anymore after they reach lvl 20. I can still manually dissect, but that kinda defeats the purpose.
Is there a way for you to change it so it still prioritzes after skill lvl 20?
How easy would it be to switch from the github version to this one when it's fixed?
The GitHub version seems fine to me, so I suspect a recent update might have caused this issue.
Oh, and by the way, I didn’t see any errors before or after the dissection.
- Removed HugsLib dependency (@тетеря, блин)
(If you used non-default settings, you'll have to configure them again)
- Changed optiomal room type of the dissection table to Laboratory (@uerminosa)
(Does not affect the table from "Harvest Organs Post Mortem" if you use both mods)
- Made the dissection table paintable
@тетеря, блин do you have some steps to follow to reproduce the error? Might be caused by another mod that doesn't expect custom work types. It seems fine when generating pawns with only this mod installed. The exception stack trace seems to point to Superniquito.TraitIcons but I'm not certain if that mod is causing the error.
...
Tried to change priority on disabled worktype MedicalTraining for pawn Zeiph
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int)
HMDissection.WorkSettingsPatches:SetDissectionPriorityForPassionatedPawns (Verse.Pawn)
HMDissection.WorkSettingsPatches:EnableAndInitialize_Postfix (Verse.Pawn)
(wrapper dynamic-method)
...
on generating new pawns.
@Heroscrub a bit too late but yeah, the research level is set to medieval, so it should be available in medieval runs.
@Meatball @shilum_nehum that's an odd one. I'll see if I can reproduce the issue.
Thanks @Greysuki for the PR, made it a lot easier for me :)
@Dreadmano does it still happen for you? Maybe it changed with 1.5. The mod does no longer seem to trigger the butchered humanlike thought anymore.
@TrenchFoot_Tony Thanks for the report! I added HOPM to the loadAfter list. RimWorld should now warn you when trying to load with Dissection above HOPM in the mod list.
@Monkey Magic it means they will be destroyed and can't be harvested with other mods like Harvest Organs Post Mortem. There is no setting to harvest body parts with dissection.
Here is the temporary mod page:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3223509185
It will remain until the author updates.
Also, I have sent a PR to GitHub.
Mod order requirement with Harvest Organs Post Mortem
When Medical Dissection was above HOPM in my mod order, I received an error that amounted to the specialFiltersToDisallow field being defined twice within the same XML node, which is not allowed.
This appears to be due to the ButcherAndCremateRecipePatch.xml patch operations for NotDissectedFilter (MD) and the RecipePatch.xml patch operation for PossibleToHarvest & PossibleToHarvestAnimal (HOPM)
This error went away when I put HOPM above MD in the mod order.
Does this mean there is a chance to harvest them too, or are they destroyed (become human meat) and if the latter, can this be this be changed so that there is a chance of harvest?
JK