边缘世界 RimWorld

边缘世界 RimWorld

医学解剖 (Medical Dissection)
162 条留言
Sweaters 2 小时以前 
ive noticed that when i have quest colonists who are supposed to not do any work, they will still dissect. this might be because of the mod complex jobs but im not sure, as i havent had a chance to compare without it. is there some kind of check that can be enabled in the code to make sure guests cant dissect? Its not a big issue as i can just uncheck dissect in their jobs, but it would be cool if it was disabled on quest colonists by default. (i dont know if those colonists are added by a mod, ive always played with mods and always had those types of quests
Darkstar 10 月 3 日 下午 5:21 
I'm guessing it's because of yesterday's update, because it wasn't doing this before, but this mod is now triggering a log entry that just says "Should skip check" every second or so. Would it be possible to disable this message? It's affecting TPS.

HMDissection.WorkGiver_DoDissectionBill_ShouldSkip
D.Dcan 10 月 3 日 下午 12:23 
Thank you for making the mode. I don't need the 'Maximum auto-training level' function, so I want to turn it off. I'd appreciate it if you could add a button to turn it off.
Fette Sandratte  [作者] 10 月 2 日 上午 9:04 
@Sinsei I've added a new setting "Maximum auto-training level" that you can use to set the target at which training will stop. Set it to 99 to keep dissecting until maxed.
You could also set it lower - e.g. set it to 10 - to only train your doctors up to a certain level.
Fette Sandratte  [作者] 10 月 2 日 上午 7:59 
Sorry for the long wait, it should finally be fixed. Made a mistake when removing hugslib which resulted in the weird behaviour.

@Sinsei there is a check in place to make sure your doctors stop dissecting when they're closed to maxed already (so they don't waste time and corpses learning). I'll see if I can add a setting to disable that behaviour or set the target skill level.
Fette Sandratte  [作者] 9 月 18 日 上午 1:42 
Will have a look at the issues soon. Seems like the settings are not respected properly after removing the hugslib dependency.
Sinsei 9 月 5 日 上午 7:26 
I seem to have a problem that only is relevant because of another mod.

I got a mod that let's my pawns skill go up to 99 instead of 20. Somehow my pawns dont dissect automatically (priority is set to 1 and thus should be priorized) anymore after they reach lvl 20. I can still manually dissect, but that kinda defeats the purpose.

Is there a way for you to change it so it still prioritzes after skill lvl 20?
Dj0z 8 月 20 日 上午 11:46 
Just confirming all the issues reported by other people. That's with like 7 mods (all of them being for turrets or meat aside from this one) and having restarted the game after changing settings, on pawns with varying levels of passion.
How easy would it be to switch from the github version to this one when it's fixed?
Kiosuke 8 月 16 日 下午 5:06 
For anyone wondering, i confirm what Greysuki said: the GitHub version works fine while the one on steam sadly not (i wonder if it's the new interface that have some problems).
filipfrantz 8 月 6 日 下午 1:58 
This is a pretty good mod, but i dont think you need a entire research tab for one project.
ShoeBaileys 8 月 1 日 上午 3:33 
Possibly stupid question, I could be missing something obvious, but I'm getting nothing like 3000xp per corpse. It's something like 800 instead. It's a pawn with passionate interest in medical. Am I missing something?
MeatSim 7 月 31 日 下午 3:29 
Thanks I'll check that out. I've gotten used to colonies where I can train most pawns up to a decent medical skill with dissection, I'd rather not go back to needing to make up some contrived doctoring excuse like patching up injured animals with scaria or turning prisoners into living practice dolls
Greysuki 7 月 31 日 上午 11:13 
The body is always destroyed regardless of the config settings. Also, the experience gained is extremely low and appears to depend on the doctor's skill.

The GitHub version seems fine to me, so I suspect a recent update might have caused this issue.

Oh, and by the way, I didn’t see any errors before or after the dissection.
MeatSim 7 月 31 日 上午 9:41 
I'm getting a pretty small amount of exp per dissection and changing the value I pick under options for "exp per corpse" doesn't seem to have any effect. Is this a known issue at all?
тетеря, блин 7 月 29 日 下午 1:41 
thanks for removing the dependency. regarding the error, I guess, it happens when Character Editor generates a pawn without ability to perform medical works, but I'm not sure.
Arganot 7 月 29 日 上午 10:09 
Just started using the mod after the July 29 update, and no combination of the settings seems to allow the body to not be destroyed by the dissection. Tested on new colony using only harmony and hugslib with colonists with less then 10 medical skill.
Fette Sandratte  [作者] 7 月 29 日 上午 2:28 
Updated the mod with a few small changes:
- Removed HugsLib dependency (@тетеря, блин)
(If you used non-default settings, you'll have to configure them again)
- Changed optiomal room type of the dissection table to Laboratory (@uerminosa)
(Does not affect the table from "Harvest Organs Post Mortem" if you use both mods)
- Made the dissection table paintable


@тетеря, блин do you have some steps to follow to reproduce the error? Might be caused by another mod that doesn't expect custom work types. It seems fine when generating pawns with only this mod installed. The exception stack trace seems to point to Superniquito.TraitIcons but I'm not certain if that mod is causing the error.
uerminosa 7 月 27 日 上午 10:49 
could the new Optimal Room stat please be added so that the dissection table works best in a laboratory instead of a workshop?
тетеря, блин 7 月 27 日 上午 8:01 
by the way, is it possible to ditch HugsLib dependency somehow? I heard it hits performance a lot. Not that many mods left that need it and I try to find a replacement for all those that left. thanks for the mod!
тетеря, блин 7 月 25 日 下午 8:35 
https://gist.github.com/HugsLibRecordKeeper/4008514dc458f8f412de9605cb8c2e95
...
Tried to change priority on disabled worktype MedicalTraining for pawn Zeiph
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int)
HMDissection.WorkSettingsPatches:SetDissectionPriorityForPassionatedPawns (Verse.Pawn)
HMDissection.WorkSettingsPatches:EnableAndInitialize_Postfix (Verse.Pawn)
(wrapper dynamic-method)
...
on generating new pawns.
Cenobia Kittykins 7 月 24 日 下午 12:07 
Thanks for the update! Rimworld isn't the same without it.
Fette Sandratte  [作者] 7 月 24 日 上午 6:14 
Sorry for keeping you guys waiting, the mod has now been updated for 1.6.

@Heroscrub a bit too late but yeah, the research level is set to medieval, so it should be available in medieval runs.
SirMalFet 7 月 15 日 下午 12:42 
@👁️⃤Singu ꧅🥲⃤⃞⃟k that's not an update, it's a different mod that seems to have a very different balance compared to this one. I hope this one can get updated eventually!
Cenobia Kittykins 7 月 12 日 上午 5:59 
Doesn't work in 1.6 sadly, pawn will try to start the job and immediately stop, becoming a loop.
Arganot 7 月 10 日 上午 11:05 
@abrahack Check settings for allow dissected or non-dissected corpse.
Andreas 7 月 4 日 下午 11:25 
Any idea if this works in 1.6?
abrahack 5 月 21 日 下午 9:58 
It says it cannot find a corpse despite several being in my freezer
Zayleal 5 月 11 日 下午 12:49 
cool mod but when i cancel a construction,my storages from mods get smaller visually
Heroscrub 5 月 6 日 下午 7:45 
Would anyone mind answering if the research tech for this Industrial or higher, or is it available for a medieval run with limited tech availability?
SILVERIII 2024 年 8 月 3 日 上午 3:18 
The problem with butchering is fixed now? I want to use this mod for training my skill.
Fette Sandratte  [作者] 2024 年 7 月 7 日 下午 2:55 
@Holistic Yeah, sounds like the work type needs to be disabled for them. I'll have to look into that when I get the chance.

@Meatball @shilum_nehum that's an odd one. I'll see if I can reproduce the issue.
Meatball 2024 年 6 月 17 日 下午 5:08 
@shilum i had to re-enable butchering on the butcher table. either they are linked, or it was just a coincidence.
shilum_nehum 2024 年 6 月 14 日 下午 3:02 
@ meatball: how did you get it fixed i am having them same issue
Meatball 2024 年 6 月 3 日 下午 5:30 
Nevermind: I think its linked to the "butchering" bill on the butchering table.
Meatball 2024 年 6 月 3 日 下午 5:21 
My pawns have stopped dissecting. It says "missing 1x humanoid corpses" (or whatever it says when there arent any corpses) even though there are plenty. the bills on the station are good, the pawns are set to dissect, nothing seems to be stopping them but it still says missing corpses.
Slash 2024 年 5 月 28 日 下午 7:49 
Is there a way to make the work type disabled for children under a certain age? I had to tell my five-year-old to not dissect bodies; I felt like that would be cheating when doctoring is still disabled for her.
Fette Sandratte  [作者] 2024 年 4 月 28 日 上午 3:06 
Updated the mod to 1.5
Thanks @Greysuki for the PR, made it a lot easier for me :)

@Dreadmano does it still happen for you? Maybe it changed with 1.5. The mod does no longer seem to trigger the butchered humanlike thought anymore.

@TrenchFoot_Tony Thanks for the report! I added HOPM to the loadAfter list. RimWorld should now warn you when trying to load with Dissection above HOPM in the mod list.

@Monkey Magic it means they will be destroyed and can't be harvested with other mods like Harvest Organs Post Mortem. There is no setting to harvest body parts with dissection.
Greysuki 2024 年 4 月 15 日 上午 10:50 
I updated it to 1.5.

Here is the temporary mod page:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3223509185

It will remain until the author updates.
Also, I have sent a PR to GitHub.
XaN 2024 年 4 月 12 日 上午 2:49 
1.5 please :)
Deadmano 2024 年 1 月 9 日 下午 2:47 
Hi Fette, amazing work on this! Any news on the potential to trigger the "butchered humanlike" debuff? I'd really like to use this, but without my colonists all going into a frenzy because a human was butchered since somehow they don't agree with science!
TrenchFoot_Tony 2023 年 11 月 10 日 上午 9:31 
BUG REPORT

Mod order requirement with Harvest Organs Post Mortem

When Medical Dissection was above HOPM in my mod order, I received an error that amounted to the specialFiltersToDisallow field being defined twice within the same XML node, which is not allowed.

This appears to be due to the ButcherAndCremateRecipePatch.xml patch operations for NotDissectedFilter (MD) and the RecipePatch.xml patch operation for PossibleToHarvest & PossibleToHarvestAnimal (HOPM)

This error went away when I put HOPM above MD in the mod order.
Monkey Magic 2023 年 9 月 9 日 上午 8:08 
- Dissection removes random body parts and organs from the corpse

Does this mean there is a chance to harvest them too, or are they destroyed (become human meat) and if the latter, can this be this be changed so that there is a chance of harvest?
Catch Lightning 2023 年 4 月 11 日 下午 9:20 
They'll get over it. My colony is a bit tight right now so the morgue is carved out of the freezer airlock. Once it's out of sight it'll be out of mind :)

JK
Fette Sandratte  [作者] 2023 年 4 月 11 日 上午 1:40 
I've never noticed that but it sounds quite possible. The dissection work reuses some butchering code, so that could trigger the unintended "butchered humanlike" mood. Thanks for the report, I added a issue on Github for me to fix it when I get a chance.
Catch Lightning 2023 年 4 月 9 日 下午 6:10 
I'm pretty sure this might be causing a mood of butchered humanlike on the other colonists who didn't do the chopping... This counts as butchering?
hottt3 2023 年 2 月 2 日 上午 8:16 
Ok, thanks)
Fette Sandratte  [作者] 2023 年 2 月 2 日 上午 7:58 
@hottt3 thanks for the kind words! It currently does not interact with ideology. It only depends on the doctors passion for medicine. But the precept will affect the "witnissed corpse" debuff, that can still occur while dissecting.
hottt3 2023 年 2 月 2 日 上午 5:29 
This is a good mod! I have a question though, does the mood buff/debuff depend on ideology and/or precept, like 'corpses ugly' or 'corpses don't care'?
ErynnSilver 2023 年 1 月 7 日 上午 10:29 
Sorry it's so generally unhelpful beyond that.