边缘世界 RimWorld

边缘世界 RimWorld

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医学解剖 (Medical Dissection)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
2.364 MB
2018 年 3 月 11 日 上午 11:47
10 月 2 日 上午 9:02
27 项改动说明 ( 查看 )

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医学解剖 (Medical Dissection)

描述
你是否曾想过如何处理成堆的海盗尸体?你的医生是否还在通过为囚犯安装假腿来练习技能?那么,你的游戏中需要一张解剖台!

(本页面由机器翻译,但内容描述由 若月スバル/Etherrrr 人工翻译。)

功能
- 通过解剖(类人)尸体,医生可以训练他们的医疗技能。
- 一项小型研究即可解锁解剖台,并允许你为其创建工作订单(在经典场景中自动解锁)。
- 分配到新工作类型“解剖”的殖民者将在解剖台上执行解剖订单,以训练他们的技能。
- 解剖一具尸体需要1.5个游戏内小时,并提供3000点经验值(可在设置中调整)。
- 如果会严重超过每日学习上限,殖民者将不会执行解剖。
- 解剖会随机摧毁尸体的身体部位和器官。
- 殖民者在解剖过程中可能会意外摧毁尸体(医疗技能越高,几率越低)。
- 一具尸体只能被解剖一次(“允许已解剖”和“允许未解剖”的过滤器可以帮助你有效地设置存储区和屠宰订单)。
- 解剖会给医生带来心情增益/减益,具体取决于他们对医学的热情。
- 自定义故事:艺术品可以讲述解剖的故事。

兼容性
目前未发现与其他Mod的兼容性问题。如果遇到任何问题,请告知我。

Harvest Organs Post Mortem
本Mod包含一个针对 Harvest Organs Post Mortem (HOPM) 的补丁。如果安装了 HOPM,你也可以在尸检台上添加解剖订单。所需的研究将变为“基础尸检”。解剖台仍然可用,但只能用于解剖,不能用于器官摘取。

外星种族
本Mod目前只允许解剖类人种族。支持基于 erdelf 的“Humanoid Alien Races 2.0”的Mod。

存档兼容性
本Mod可以添加到现有存档中,但之后需要调整工作优先级(因为增加了一个新的工作类型)。在进行第一次解剖后,不应从现有存档中移除本Mod。

多人游戏支持
本Mod不支持多人游戏,并且可能会导致不同步(desyncs)。

可用语言
- 英语 (English)
- 德语 (German)
- 简体中文 (由 若月スバル/Etherrrr 翻译)

来源与致谢
- Github: https://github.com/Heremeus/DissectionMod
- 解剖台纹理: /u/Edward_StoneHammer

Medical Training
Medical Training 是另一款与此不同的Mod。它有相同的核心理念,但实现方式更为精简。如果你在寻找一个更简单的Mod来训练你的医生,可以去看看它。

注意:在我最初开发这个Mod时,我还不知道 Medical Training 的存在。在我看来,两者各有千秋。*
热门讨论 查看全部(1)
8
3 月 3 日 下午 8:57
This I am looking for a mod to get organs from dead
Zandy man
161 条留言
Darkstar 10 月 3 日 下午 5:21 
I'm guessing it's because of yesterday's update, because it wasn't doing this before, but this mod is now triggering a log entry that just says "Should skip check" every second or so. Would it be possible to disable this message? It's affecting TPS.

HMDissection.WorkGiver_DoDissectionBill_ShouldSkip
D.Dcan 10 月 3 日 下午 12:23 
Thank you for making the mode. I don't need the 'Maximum auto-training level' function, so I want to turn it off. I'd appreciate it if you could add a button to turn it off.
Fette Sandratte  [作者] 10 月 2 日 上午 9:04 
@Sinsei I've added a new setting "Maximum auto-training level" that you can use to set the target at which training will stop. Set it to 99 to keep dissecting until maxed.
You could also set it lower - e.g. set it to 10 - to only train your doctors up to a certain level.
Fette Sandratte  [作者] 10 月 2 日 上午 7:59 
Sorry for the long wait, it should finally be fixed. Made a mistake when removing hugslib which resulted in the weird behaviour.

@Sinsei there is a check in place to make sure your doctors stop dissecting when they're closed to maxed already (so they don't waste time and corpses learning). I'll see if I can add a setting to disable that behaviour or set the target skill level.
Fette Sandratte  [作者] 9 月 18 日 上午 1:42 
Will have a look at the issues soon. Seems like the settings are not respected properly after removing the hugslib dependency.
Sinsei 9 月 5 日 上午 7:26 
I seem to have a problem that only is relevant because of another mod.

I got a mod that let's my pawns skill go up to 99 instead of 20. Somehow my pawns dont dissect automatically (priority is set to 1 and thus should be priorized) anymore after they reach lvl 20. I can still manually dissect, but that kinda defeats the purpose.

Is there a way for you to change it so it still prioritzes after skill lvl 20?
Dj0z 8 月 20 日 上午 11:46 
Just confirming all the issues reported by other people. That's with like 7 mods (all of them being for turrets or meat aside from this one) and having restarted the game after changing settings, on pawns with varying levels of passion.
How easy would it be to switch from the github version to this one when it's fixed?
Kiosuke 8 月 16 日 下午 5:06 
For anyone wondering, i confirm what Greysuki said: the GitHub version works fine while the one on steam sadly not (i wonder if it's the new interface that have some problems).
filipfrantz 8 月 6 日 下午 1:58 
This is a pretty good mod, but i dont think you need a entire research tab for one project.
ShoeBaileys 8 月 1 日 上午 3:33 
Possibly stupid question, I could be missing something obvious, but I'm getting nothing like 3000xp per corpse. It's something like 800 instead. It's a pawn with passionate interest in medical. Am I missing something?