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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2678323658
and another for 24TPY:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2678323990
About one city per province it has its flaws as Para Bellum includes walls for several settlements like Numancia, Rhodes, Syracuse, Lilybaeum, Numantia, Jerusalem, Tyros, Nemossos, Palmyra and Arse. These cities preserve their original resources, but don´t show the walls on the GC map.
Also includes more historically accurate borders for Carthage, Lybia, Egypt, Cyrenaica, Cyprus, Sardes, Galatia, Seleucids and Media. Custom initial armies, etc. so using other mod that changes the startpos file will not be compatible with these features.
@ Axland: in Para Bellum you can push with heavier units, if you press control and left mouse click while you drag the unit.
@ Sourmain: Great!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2010751318
@ Sourmain: To avoid problems and be sure all works as it should, make a clean mods installation before starting a new campaign, by following these steps:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2010751524/4747300038104744049/
The tips are also important, like don´t activate new mods once you start the campaign, etc.
Now the units stats (morale, speed, melee atack and defence, etc.) are influenced by the 12 types of terrain (shallow water, forest, thicket, mud, gras, etc.) so there are a total of 80 effects that can influence the battle's fate.
You can see the terrain type and its effects by hovering the mouse pointer over the ground, when no unit is selected.
- Added custom armour values.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2010751524/4747300038104744049/
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2724473431
@ bluemoon: The answer is the same as for Para Bellum - Combat.
@ Slaanesh's Désire: Photoshop modified pics :p