Starbound

Starbound

Castlevania Subweapons
9 条留言
43770gaming 2019 年 12 月 5 日 上午 7:02 
*grabs blue outfit and a random chain*

[Insert the Die Monster Scene]
Minasly 2019 年 3 月 14 日 下午 3:11 
does this work in multiplayer, without others having it?
endermako64 2019 年 1 月 21 日 上午 5:24 
@ mohl i would really love if i could upgrade the holy water and axe because that would be hella sweet.<3
Mohl  [作者] 2018 年 8 月 8 日 上午 12:01 
The chakram and other boomerangs aren't what I'm looking for with the cross (since those all automatically come back, which I specifically need to not happen), and time pierce's ability has literally nothing to do with actually stopping time, as it's just a sratus effect that freezes an enemy in place and makes them invulnerable.

Also, I'm not planning on making the watch to begin with, as coding in time stopping abilities in a multiplayer game is impossible to make work in a practical way that doesn't just collapse the moment another player enters the fray.
DFgame37825 2018 年 8 月 7 日 下午 10:37 
nice, hey you could use the chakrim as bace for the cross and there is a sword call time peace that you could use for the watch. loving your work so far.
RustyController 2018 年 1 月 30 日 上午 2:05 
please add the lightning gun from SOtN if you can
Mohl  [作者] 2018 年 1 月 27 日 下午 11:12 
@bk3000 That'd work, but I'd need to set something up to show you how many hearts you have, and that's well beyond my capabilities. As for how powerful they are, the knives are rather weak per hit but can hold off enemies with their knockback, the axe is a good general purpose one, as it can still be thrown a good distance and hits pretty hard, and the holy water will just obliterate any poor bastard if you land a direct hit with it. Might change that later.

Knife upgrades are pretty strong, but by the time you get them, most throwing weapons have already been phased out.

Might see if I can get some help with a hearts system, though.
*Yuki* 2018 年 1 月 27 日 下午 10:43 
screenshots plz
bk3000 2018 年 1 月 26 日 下午 8:51 
If you went all "SOTN's Rictor Belmont mode" then these would be entirely too powerful haha. Well more like Rictor was OP.

What if instead of using energy, you added to the drop pool of enemies? The "hearts" could be a currency item. That takes no space, and also it is easy to define a maximum amount in your /currencies.config.patch file