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[Insert the Die Monster Scene]
Also, I'm not planning on making the watch to begin with, as coding in time stopping abilities in a multiplayer game is impossible to make work in a practical way that doesn't just collapse the moment another player enters the fray.
Knife upgrades are pretty strong, but by the time you get them, most throwing weapons have already been phased out.
Might see if I can get some help with a hearts system, though.
What if instead of using energy, you added to the drop pool of enemies? The "hearts" could be a currency item. That takes no space, and also it is easy to define a maximum amount in your /currencies.config.patch file