Reassembly

Reassembly

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48 条留言
OD2MR 2024 年 5 月 14 日 下午 1:11 
Do not use it, it looks awful and have unnistaliation issues!
the critter 2023 年 6 月 6 日 下午 2:08 
or no yellow ones alteast
the critter 2023 年 6 月 6 日 下午 2:07 
please make a version with no close up stars, there're way too many
GrechHerald 2023 年 1 月 2 日 下午 3:30 
same, it's way too many stars
Digganob 2022 年 2 月 4 日 下午 11:53 
I second those who are seeing a great many red giants in the background.
John Spaceship Building Game 2021 年 1 月 17 日 下午 11:22 
question: there's giant suns everywhere
WeepingDiscord 2020 年 11 月 10 日 下午 9:03 
Something broke and now there are giant suns everywhere in the background D:
ThatRandomTayto 2019 年 3 月 31 日 上午 9:39 
Cool, I think I can get it to work...

I guess a description of what the things do will a lot more than just flat out telling me
Uiharu_Kazari  [作者] 2019 年 3 月 31 日 上午 7:14 
Ok, got it. The kGameName can set the color of title blocks, for example, in "cvars.txt", the sentence kGameName = "RE^2assembly" means set the block "assembly" as green.
And then, pick this green color up in ShaderIridescent of "shaders.lua". For example:
After the sentence "float val = ......", add the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) val = tan(Time);", then the gradient effect of "^2assembly" will be changed. And if the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) Color = vec4(0.0, 0.0, 0.0, 1.0);" after the sentence "vec4 Color = mix(SourceColor0, SourceColor1, val);", the green block will turn black (only in the "shaders.lua" of this mod).
ThatRandomTayto 2019 年 3 月 31 日 上午 12:04 
All I see are the descriptions of the different shader functions in both files, nothing about a green line color
ThatRandomTayto 2019 年 3 月 30 日 下午 11:59 
Alrighty
Uiharu_Kazari  [作者] 2019 年 3 月 30 日 上午 4:06 
Err, just open the "cvars.txt" and "shaders.lua" by notepad++ of some software, I try to add some note in it.
ThatRandomTayto 2019 年 3 月 29 日 下午 1:32 
Uhh

I don't see it
Uiharu_Kazari  [作者] 2019 年 3 月 29 日 上午 8:20 
I update the note of the mod (only cvars and shaders are included).
ThatRandomTayto 2019 年 3 月 28 日 下午 11:12 
Ok, cya then :P
Uiharu_Kazari  [作者] 2019 年 3 月 28 日 下午 8:45 
OK, let me update this mod in the evening.XD
ThatRandomTayto 2019 年 3 月 28 日 下午 5:53 
Oh, uh, I meant the description of this workshop item

I don't have a discord, or a usable email
Uiharu_Kazari  [作者] 2019 年 3 月 28 日 下午 5:17 
of course, just tell me your email or discord address.
ThatRandomTayto 2019 年 3 月 27 日 下午 2:01 
Could you post the code in the description temporarily?
Uiharu_Kazari  [作者] 2019 年 3 月 21 日 下午 9:03 
Sorry, my English is not good, it's difficult for me to express the contents of this document very well in English. If you don't mind, I can make a black block and green line color effect mod, send it to your email or some other link.
ThatRandomTayto 2019 年 3 月 20 日 下午 9:06 
Oh, welp, I only understood half of that entire reply, but good to know nonetheless.

I was asking because I'm making a fairly large mod and would like to color the word "Reassembly" black with a green line color.

if you could tell me how then that would be great, but if you don't want to I fully understand.
Uiharu_Kazari  [作者] 2019 年 3 月 20 日 上午 12:04 
Firstly, I set these words blue, just using kGameName = "RE^4assembly" in "cvars.txt".
This is a special color which has never been used before. So I can pick it out in "shaders.lua":
It is a mixed color, the ColorRGB0 is ivec3(16, 96, 207) and ColorRGB1 is ivec3(20, 118, 255).
And then, I used some functions to adjust these word-blocks color (in ShaderIridescent of "shaders.lua"):
float val = (ColorRGB0 == ivec3(16, 96, 207) && ColorRGB1 == ivec3(20, 118, 255))?0.5 * tan(0.4 * (Time + TimeA)):(0.5 + 0.5 * sin(0.5 * (Time + TimeA)));
vec4 Color = mix(SourceColor0, SourceColor1, val);
ThatRandomTayto 2019 年 3 月 19 日 下午 2:20 
How did you color the words on the main menu?
Uiharu_Kazari  [作者] 2018 年 11 月 11 日 下午 3:41 
yes, but if you change the loading priority of these two mods, the graphic effect will be changed too.
metaman 2018 年 11 月 11 日 下午 2:30 
does this work with splinters grapics mod?
Uiharu_Kazari  [作者] 2018 年 10 月 24 日 上午 12:01 
@Flypaste Sorry, I don't know how to add a random number seed into the background shader to create the nebulae, I can just only place them far enough so that the matrix of them are not easy to be noticed.
Sorrydough 2018 年 10 月 20 日 下午 9:35 
Hello. I have noticed that the nebulas are very evenly spaced. Would it be possible for you to make them (and other animated things) get spread around randomly?
Debris Field 2018 年 2 月 3 日 下午 6:27 
Surprising that the option to add background celestial objects even exists in this game's code... interesting mod
Hunter 495 2018 年 1 月 27 日 上午 7:44 
also, I can never forget this mod. so I subscibed to it, and the backround looks like photoshop, thats how good it is.
Hunter 495 2018 年 1 月 26 日 下午 3:24 
THE SHIP IN THE 3RD IMAGE LOOKS SO COOL!!
Uiharu_Kazari  [作者] 2018 年 1 月 16 日 下午 5:45 
Nice work, or if you have any thoughts but not easy to do, just like using the background and exploding effect of Extra-Stars and the smoking effect of sgo, you can email me at Silver-frost@msn.com, and I will try to package them.
Niariekyil Arcyriea 2018 年 1 月 16 日 下午 5:28 
Okay I think I'll try combining them into one mod to see if it helps
Uiharu_Kazari  [作者] 2018 年 1 月 15 日 上午 4:30 
Both of them are the shaders mod, so if you use them at the same time, the higher priority one will cover the other.
Niariekyil Arcyriea 2018 年 1 月 15 日 上午 2:49 
Is there any known conflict with the Splinter's Graphic Overhaul mod?
Mach Kerman 2018 年 1 月 10 日 上午 7:46 
好的谢谢,主要是觉得满屏幕都是蓝色看着累眼睛,回头我再看看其他选项的
Uiharu_Kazari  [作者] 2018 年 1 月 10 日 上午 3:57 
非常抱歉,我感觉单独出一个原版资源球的版本实在有点奇怪(毕竟只改了几个字符)。不过资源球颜色的修改实际上非常简单,你可以自己试着改改。该模组文件夹中cvars.txt文件内有四行开头为COLOR_RESOURCE0、COLOR_RESOURCE1、COLOR_RESOURCE2、COLOR_RESOURCE3的,直接把这四行全部删去就可以让资源球变成原版的颜色啦。
Mach Kerman 2018 年 1 月 10 日 上午 3:36 
希望可以有不改变资源颜色的版本
Cronch 2018 年 1 月 5 日 上午 5:51 
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恶魔 2017 年 12 月 25 日 下午 12:36 
gas clouds are beautiful, stars need work.
V 2017 年 12 月 17 日 上午 9:39 
[Japanese Charecters]
Donn_Zii1 2017 年 12 月 8 日 上午 5:05 
资瓷!:tinder:
Oblivionis 2017 年 12 月 3 日 上午 3:47 
呲呲,吼!
disCro 2017 年 12 月 1 日 上午 7:42 
GOOD ♥♥♥♥♥♥♥ MEME
SirSkeletor 2017 年 11 月 30 日 下午 5:18 
Neato
danny420dale 2017 年 11 月 29 日 上午 10:49 
Awesome!!!
Vostok 1 2017 年 11 月 28 日 下午 5:07 
这也太吼了 资磁
𝄈𝄈 Husk 𝄈𝄈 2017 年 11 月 28 日 下午 2:41 
Neat :wormwarp:
康腹训练 2017 年 11 月 28 日 上午 6:43 
美腻