Reassembly

Reassembly

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标签: cvars, shaders
文件大小
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更新日期
6.871 MB
2017 年 11 月 27 日 下午 7:27
2019 年 3 月 29 日 上午 3:03
16 项改动说明 ( 查看 )

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描述
该模组全面丰富了重组宇宙的背景星空:
1、提升了天体的密度,略微增加了星星的亮度;
2、将背景的天体分为七种:普通恒星、巨星、新星、黑洞、星云、双星、中子星;
3、少量修改了游戏的粒子效果
热门讨论 查看全部(1)
2
7 月 8 日 上午 3:47
!CAN'T UNINSTALL!
Captain Echo
48 条留言
OD2MR 2024 年 5 月 14 日 下午 1:11 
Do not use it, it looks awful and have unnistaliation issues!
the critter 2023 年 6 月 6 日 下午 2:08 
or no yellow ones alteast
the critter 2023 年 6 月 6 日 下午 2:07 
please make a version with no close up stars, there're way too many
GrechHerald 2023 年 1 月 2 日 下午 3:30 
same, it's way too many stars
Digganob 2022 年 2 月 4 日 下午 11:53 
I second those who are seeing a great many red giants in the background.
John Spaceship Building Game 2021 年 1 月 17 日 下午 11:22 
question: there's giant suns everywhere
WeepingDiscord 2020 年 11 月 10 日 下午 9:03 
Something broke and now there are giant suns everywhere in the background D:
ThatRandomTayto 2019 年 3 月 31 日 上午 9:39 
Cool, I think I can get it to work...

I guess a description of what the things do will a lot more than just flat out telling me
Uiharu_Kazari  [作者] 2019 年 3 月 31 日 上午 7:14 
Ok, got it. The kGameName can set the color of title blocks, for example, in "cvars.txt", the sentence kGameName = "RE^2assembly" means set the block "assembly" as green.
And then, pick this green color up in ShaderIridescent of "shaders.lua". For example:
After the sentence "float val = ......", add the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) val = tan(Time);", then the gradient effect of "^2assembly" will be changed. And if the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) Color = vec4(0.0, 0.0, 0.0, 1.0);" after the sentence "vec4 Color = mix(SourceColor0, SourceColor1, val);", the green block will turn black (only in the "shaders.lua" of this mod).
ThatRandomTayto 2019 年 3 月 31 日 上午 12:04 
All I see are the descriptions of the different shader functions in both files, nothing about a green line color