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I guess a description of what the things do will a lot more than just flat out telling me
And then, pick this green color up in ShaderIridescent of "shaders.lua". For example:
After the sentence "float val = ......", add the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) val = tan(Time);", then the gradient effect of "^2assembly" will be changed. And if the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) Color = vec4(0.0, 0.0, 0.0, 1.0);" after the sentence "vec4 Color = mix(SourceColor0, SourceColor1, val);", the green block will turn black (only in the "shaders.lua" of this mod).