XCOM 2
Lost Spawn Further Away
16 条留言
Creed 1 月 21 日 下午 4:45 
@What's An Airport
okay Andy, don't think too hard about the airport
Charlemagne 2019 年 11 月 10 日 下午 3:08 
I like this mod in principle, the zombies spawning practically before my eyes bothered me, however in practice maybe it makes the Lost too worthless. They seem to spawn out of sight, and stay out of sight. Only the Dashers catch up. I was retreating from one of those Horde missions at blue speed (blue move-overwatch) hoping for a fighting withdrawal and the Lost never caught up. I got bored of waiting for them and just walked to the evac. I guess the "spawning in your nose" feature is silly, but it does give you that "overwhelmed by zombies" feel.
What's An Airport? 2018 年 8 月 27 日 下午 7:33 
That thumbnail amuses me.
Hunter 2017 年 12 月 16 日 上午 11:55 
I'm down for making the enemies harder and unfair even, so they can squad wipe me, dawn, i have dystopian turn order, bio troops, snipers, warlocks, buffed up ai, Chosen enchanced by AI and abilities, buffed up lost and i play on with grim horizon and beta strike, which makes the enemies get shield and armor, and i play without showing the enemy health.
But i'm also down for logic, i mean, c'mon, i would be able to see those rumbling bodies coming from a mile away, and that's coming from the guy who has an overpowered ADVENT TANK as an enemy.
Hunter 2017 年 12 月 16 日 上午 11:53 
Thank you for this mod. I was like... like this, which is why i need this mod.
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Wait, so let me get this straight, there was 8 to 10 zombies right beside my soldier, and apparently, my super-ultra-buffed specialist who is scanner-happy, who also dies in two-hits, didn't noticed, perceived or identified this obvious treat?!
Also, avenger kind has scanners that would let me figured that out... are they on vacation or something in the ADVENT burguers? i knew those wraps were "evil"... and delicious apparently, made of a specialist who is about to become a snack...
There are also the purifiers, who are ready to make my squad a grispy burguer... oh goody, nevermind he just exploded in my ranger... oh wait, i just realized, "HE EXPLODED!"... OH no!
Oh yeah, spawn right on top of my ranger who is also on one health, and apparently, blind, because he didn't noticed a swarm literally 7 feet in front of him... because logic doesn't exist, neither does vision, is all because yeah.
CastledCard  [作者] 2017 年 11 月 3 日 下午 4:09 
@Lamorak Haven't played XCOM 2 since the newest patch, but probably.
Lamorak 2017 年 11 月 3 日 下午 3:54 
Does this mod work at the moment?
Dragon32 2017 年 9 月 18 日 上午 11:05 
@RainingMetal:
IIRC, previously this mod just set:
LostSpawningDistance=30

Now it more properly removes the vanilla value before adjusting it:
-LostSpawningDistance=18
+LostSpawningDistance=30
RainingMetal 2017 年 9 月 17 日 下午 6:53 
What are the new changes for this mod's update?
CastledCard  [作者] 2017 年 9 月 8 日 下午 1:11 
@marshmallow justice The mod doesn't work, and I've hidden it until I fix it.
Vullcan 2017 年 9 月 8 日 下午 12:26 
Just for the picture i giving you a sub.Great mix "Zombie Face" with the Runner.
marshmallow justice 2017 年 9 月 8 日 上午 1:54 
castlecard where did Lost Hearing Reworked go ??
LDream 2017 年 9 月 7 日 上午 3:17 
Great! More Lost mod please, make XCOM become a zombie game.
zoo_ 2017 年 9 月 7 日 上午 2:14 
good!:steamhappy:
NNNNNNaniTheFK 2017 年 9 月 6 日 下午 10:34 
lol at the pic ... haha
Insufferable Smartypants 2017 年 9 月 6 日 下午 9:08 
Thank you! That was driving me crazy!