XCOM 2
Lost Spawn Further Away
16 kommentarer
Creed 21. jan. kl. 16:45 
@What's An Airport
okay Andy, don't think too hard about the airport
Charlemagne 10. nov. 2019 kl. 15:08 
I like this mod in principle, the zombies spawning practically before my eyes bothered me, however in practice maybe it makes the Lost too worthless. They seem to spawn out of sight, and stay out of sight. Only the Dashers catch up. I was retreating from one of those Horde missions at blue speed (blue move-overwatch) hoping for a fighting withdrawal and the Lost never caught up. I got bored of waiting for them and just walked to the evac. I guess the "spawning in your nose" feature is silly, but it does give you that "overwhelmed by zombies" feel.
What's An Airport? 27. aug. 2018 kl. 19:33 
That thumbnail amuses me.
Hunter 16. dec. 2017 kl. 11:55 
I'm down for making the enemies harder and unfair even, so they can squad wipe me, dawn, i have dystopian turn order, bio troops, snipers, warlocks, buffed up ai, Chosen enchanced by AI and abilities, buffed up lost and i play on with grim horizon and beta strike, which makes the enemies get shield and armor, and i play without showing the enemy health.
But i'm also down for logic, i mean, c'mon, i would be able to see those rumbling bodies coming from a mile away, and that's coming from the guy who has an overpowered ADVENT TANK as an enemy.
Hunter 16. dec. 2017 kl. 11:53 
Thank you for this mod. I was like... like this, which is why i need this mod.
-
Wait, so let me get this straight, there was 8 to 10 zombies right beside my soldier, and apparently, my super-ultra-buffed specialist who is scanner-happy, who also dies in two-hits, didn't noticed, perceived or identified this obvious treat?!
Also, avenger kind has scanners that would let me figured that out... are they on vacation or something in the ADVENT burguers? i knew those wraps were "evil"... and delicious apparently, made of a specialist who is about to become a snack...
There are also the purifiers, who are ready to make my squad a grispy burguer... oh goody, nevermind he just exploded in my ranger... oh wait, i just realized, "HE EXPLODED!"... OH no!
Oh yeah, spawn right on top of my ranger who is also on one health, and apparently, blind, because he didn't noticed a swarm literally 7 feet in front of him... because logic doesn't exist, neither does vision, is all because yeah.
CastledCard  [ophavsmand] 3. nov. 2017 kl. 16:09 
@Lamorak Haven't played XCOM 2 since the newest patch, but probably.
Lamorak 3. nov. 2017 kl. 15:54 
Does this mod work at the moment?
Dragon32 18. sep. 2017 kl. 11:05 
@RainingMetal:
IIRC, previously this mod just set:
LostSpawningDistance=30

Now it more properly removes the vanilla value before adjusting it:
-LostSpawningDistance=18
+LostSpawningDistance=30
RainingMetal 17. sep. 2017 kl. 18:53 
What are the new changes for this mod's update?
CastledCard  [ophavsmand] 8. sep. 2017 kl. 13:11 
@marshmallow justice The mod doesn't work, and I've hidden it until I fix it.
Vullcan 8. sep. 2017 kl. 12:26 
Just for the picture i giving you a sub.Great mix "Zombie Face" with the Runner.
marshmallow justice 8. sep. 2017 kl. 1:54 
castlecard where did Lost Hearing Reworked go ??
LDream 7. sep. 2017 kl. 3:17 
Great! More Lost mod please, make XCOM become a zombie game.
zoo_ 7. sep. 2017 kl. 2:14 
good!:steamhappy:
NNNNNNaniTheFK 6. sep. 2017 kl. 22:34 
lol at the pic ... haha
Insufferable Smartypants 6. sep. 2017 kl. 21:08 
Thank you! That was driving me crazy!