安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i'm trying to find how it could behave globaly
efeito Placebo
The thing is, even in a single player session, the computer acts as both server and client. So the game makes the computer assign a number of logical processors to act as a server, and another number of similar value to act as the client.
All this mod does is change that number for the server from 2 to 4.
TL:DR; Whoever wrote the Frackin Universe wiki doesn't know how things work.
"Methods that absolutely never work - Any 'fps improver' and 'thread increaser' mods - these are placebo. They don't work."
"Why they can't work: Starbound mods simply don't have the engine access that would allow them to 'increase threads', etc. Any mod that claims to do so is lying/fraudulent. It doesn't matter how plausible it sounds: they are incorrect or lying."
Source: Frackin Universe Wiki - https://frackinuniverse.miraheze.org/wiki/Performance
Starbound isn't Rimworld.
doesn't work at all
keep in mind I also manually changed my server priority, and used various other fixes as well.
Also, If anyone checks the requirements, it doesn't actually say anything for AMD.
It seem my game won't using them all but did go over to 3 thread
tho still lagging and freeze time to time
This is not the " lag " the problem, I would like a better distribution of CPU usage
Maybe someone here can do something with that information lol
---
win10, quad core cpu, FU and a couple small mods