Killing Floor

Killing Floor

Zed Manager (ex. Custom Monster Balance, ScrnMonstersMut)
Showing 21-30 of 38 entries
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Update: Jul 24, 2013 @ 10:05am

v2.15:
- Compatible with KF v1051
- HardPat doesn't trigger pipebombs while in God Mode (Escaping)
- Jason doesn't get unstunned by weak attacks (except missed headshots)

Update: Jul 6, 2013 @ 2:00am

- Compatible with summer'2013 event
- Jason receives x1.5 damage from pipebombs

Update: May 14, 2013 @ 12:43am

Fixed bug in special squads [thanks to picapoo]

Update: Apr 21, 2013 @ 11:35pm

Fixed bug in ScrnVotingHandlerMut

Update: Apr 20, 2013 @ 11:39pm

- Made compatible with latest ScrN Voting Handler.
- Fixed error of accessing "none" variables, when monsters take environmental damage
- Jason doesn't instantly rage on 9mm bodyshots anymore

Update: Mar 29, 2013 @ 6:16am

v2.08:
Improved Jason:
- Fixed bug, when first attack reset damage multiplier to normal. Before this
Jason, starting with 2nd hit, made the same damage on all difficulties as
no Normal. Scrake has the same bug.
- Fixed raged behavior. Now if Jason was raged, he won't stop until he's dead
or team gets wiped. No more slow-mo after burning.
- [HoE] Jason is immediately unstunned from bodyshots made by sniper weapons.

Update: Jan 29, 2013 @ 2:38am

Update: Jan 22, 2013 @ 12:36am

Update: Jan 14, 2013 @ 7:54am

Update: Jan 9, 2013 @ 4:20am