Age of Empires II (2013)

Age of Empires II (2013)

Ancient Tower Defense [REMASTER]
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更新于:2017 年 7 月 15 日 上午 10:36

v12.0 Changes

- Modified 2nd Store.
I added a lot of new ranged units (Heroes can be unlocked with the corresponding civilization for example, in order to spawn "Charles Martel", you have to be "Franks" and Research "Castle Techs" to unlock him). I did this because i was tired of the same civilizations being chosen over and over again (Now the game will be more dynamic).
MAX Military pop is 500. Each normal unit can be spawned 30 times (15 seg timer). Hero units can be spawned 100 times (15 seg timer) but remember that you can only spawn the hero from your civilization (Another example: "Saladin" can be spawned if you are "Saracen" and you have to research "Zeolatry" in the Castle)

- Modified and added bonuses for more civilizations (Read "Scouts" to see them all)

- Expanded Water Area for FireShips.

- I changed a lot of visual things, names, prices and so many minor things that i can't remember now. Fixed bugs as well.

*** IF YOU FIND ANY BUG, PLEASE REPORT IT ***

ENJOY

更新于:2017 年 7 月 11 日 下午 10:13

v11.8 Changeg:

-Fixed a bug that make Carts/Cogs spawning when they shouldn't.

-Sea Fortifications now cost 15k F + 15k S + 15k W.

更新于:2017 年 7 月 11 日 下午 12:44

v11.7 changes:

- If no character class is chosen after 5 minutes, it will autochoose Random Class.

- Fix a bug with p7 enemy spawn.

- Fix bug in 2nd store that made you have 2 "KingSlayers" (Joan of Arc).

- When you are defeated, all triggers are disabled correctly now. This improves performance.

- Minor map changes.

更新于:2017 年 7 月 10 日 下午 10:55

v11.6 changes:

- Trade system from main store has been reworked: Carts and cogs are unified now. 1 king gives you 2 carts and 2 cogs [Max 50 each]. Once you reach Max, all trade carts and cogs are replaced for 300 Gold/5 Seconds. Extra trade is also unified, it gives you 300 Gold/18 seconds and it can be purchased with 10 Kings or 1 Queen.

- Improved performance when a player resign or is defeated.

- Random Class now chooses more randomly.

- When a player is defeated, all his buildings and units now dissapears. Defeated player can still chat with other players. Flags also dissapear.

- Host can now enable and disable p8 armor all the times he wants to.

- Changed minor things and fixed some bugs

更新于:2017 年 7 月 8 日 下午 1:27

v11.5 changes:

- Improved performance when a player quits or it's defeated.

- Modified minor things in main store like names and space.

- Spawn Queens now has to be purchased in 2nd store

更新于:2017 年 7 月 7 日 下午 1:02

v11.4 changes

- Changed the way you Switch between Kings and Queens. Now there is a dedicated space next to p1 "relic space" where players can use a king to switch between both spawns.

- Removed Medium and Hard difficulty. After thinking it carefully, i came to the conclusion that difficulties have little effect on the economy considering that you spawn king every 20, 60 and 150 seconds, plus all the extra bonuses from stores, wonder, Classes, etc. If you want the game to be more difficult, start with 13 of 5 kings instead of 21.

- Changed the "Host Settings" area to be more intuitive.

- Now when Host enables squires, husbandry, nukes or disable armor(p8), all players get a message to let them know what the Host chose.

- Expanded the area for Wonder. Now you can fit more villagers to build faster.

- Minos changes as always.

更新于:2017 年 7 月 6 日 下午 11:11

更新于:2017 年 7 月 6 日 下午 10:42

- A few fixes

更新于:2017 年 7 月 6 日 下午 9:13

更新于:2017 年 7 月 6 日 下午 7:48

- Reduced Fast Fireship AP. They were so OP in early game, now thay are balanced.

- Now when you Exchange a Queen, you will get 9 Kings, regardless you are in Easy, Medium or Hard Mode.

- When You are in "Queen Spawn Mode" your "king per 20 seconds" transforms into "Queen per 180 Seconds"; Your "King per 60 seconds" transforms into "Queen per 540 seconds"; Your "King per 150 seconds" transforms into "Queen per 1350 seconds". If you go back to "King Spawn Mode" you will get your original "King per "x" seconds. Also if you were in Queen Spawn Mode for 100 seconds and you go back to King Spawn Mode, you don't lose those 100 seconds. Next time you go to Queen Spawn Mode, you will get those 100 seconds back (in short, Queen spawning timer doesn't reset).

- "100AP (60 sec timer)" from Second Store has been balanced. Now it costs 8k W + 8k F + 8k S with (90 sec timer) (basically that was more OP than 1000AP with 70 Kings).

- Changed some aesthetics.

- Minor Bug Fixes.

** IF YOU FIND ANY BUG, PLEASE REPORT IT **