Age of Empires II (2013)

Age of Empires II (2013)

Ancient Tower Defense [REMASTER]
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更新于:2023 年 10 月 6 日 上午 10:19

更新于:2023 年 10 月 6 日 上午 10:16

更新于:2020 年 5 月 31 日 下午 2:56

v22.2 changes

-Fixed a few things, mostly with celts and byz

-2nd store can be opened at any time now

-Reduced 6th row of towers initial AP from 2000 to 1500

-100HP to military units now cost 20k Food instead of 30k and can be purchased several times [15s Timer]

-Changed '1AP every 1 second' to '2AP every 5 seconds'. And now it costs 20k W + 20k F + 30k S. I did this because i want tower AP upgrades to be used earlier in game. 1AP every 1 second was very OP

-Destroying Dragon Ship Bonus now apply to all players

-Increased initial accursed towers AP from 10 to 50

-Increased lvl 1 HP by 10, 30, 50, 70 and 90 respectively and change some units inside that level

-Destroying both initial accursed towers will now give you 20 gems instead of 1 queen

-Fixed a bug that allowed players to have 2 Investments simultaneously

-Wizard fireball triggers every 55s instead of 45s

-Fireball will now reduce p8 armor in a more extended area

-Gems return 250G every 5m instead of 275. Again...

-Destroying gem palisade now will grant you a 10 King Investment instead of 100k Gold. If you do it right...GG. I was able to reach 44000+%. I will balance that in future updates

-Removed "noob mode - 10 King Investment". If you wanna start with a 10 King investment right after game started, you can destroy your Gem Palisade for a free investment bonus

-Removed "noob mode - All Classes". If you still wanna experience an All Classes Run, pick celts

-Removed "noob mode - Free Nukes". They are not THAT expensive anyway

-"100dmg from enemy leaks" purchase cost 10 queens each instead of 5. I reverted it as it was originally

更新于:2020 年 5 月 26 日 下午 8:33

v22.1 changes

-Gold purchase from 2nd store now grants 2500G and costs 6k F/W/S instead of 3000G and 10k each

-Stone purchase from main store now grants 1200S

-Wood and Food purchases from main store now grants 1600 each

-Gold purchase from main store now grants 2000G

-Mega relic and Mega trade from 2nd store now costs 12k of each resource instead of 25k

-1AP/1s from 2nd store now costs 80k F + 80k W + 60k S instead of 100k each

-1 gem every minute from 2nd store now costs 10k F/W/S instead of 14k

-Removed "100AP every 90s" purchase from 2nd store. I will use that space to open 3rd store in the future. Idk yet.

-Some small fixes

更新于:2020 年 5 月 24 日 上午 11:39

v22.0 changes

-Added new purchase in 2nd store to increase current unit's hp permanently

-Some minor thing and fixes (names, objects...)

-Updated game description and images. Added the ATD Data Set as a required article (it is optional for you to use or not anyway)

-A flag now indicates when "bet King/Queen" is available (Flag means still not available)

-Gambler Class: Gamble 2500 Gold at the beginning for a chance of earning 10 gems, then, every 10 minutes as usual

-Merchant Class start with 4 gems

-"University upgrades + Thumb Ring" purchase from 2nd store nos costs 6k F/W/S instead of 10k

-Completing 3rd and 4th row of towers grants 7,500 gold each

-Gems return 275 gold every 5 minutes instead of 250

-Food requirement damage is reduced to 1HP/18s instead of 1HP/12s

-Kings and Queens no longer take damage (because of food requirement)

-"100dmg from enemy leaks" purchase cost 5 queens each instead of 10

-Resource purchases from main store now give 1500 every 2m instead of 1000

**Balancing is hard, i'm trying my best**



---- 2nd Path (Middle River)----

*Now everytime a p8 unit leaks, new wave of units will spawn in the middle river. The amount of units spawn for each leak is given by the number of total remaining players (if 5 players are still alive, then 5 units will spawn)

*You will have to purchase new vills in "main store" for this specific task and build towers in the given areas to prevent p8 units reaching the end of the river

*This new vills will count for the pop limit and once you don't need them anymore you can sell them back for gold

*The damage taken by Life Tower for each p8 leak in this area is 10% of the usual damage taken (100 damage, or 150 if you are Gambler Class), and it will affect all players

*Aside from the p8 leaks, 1 line of enemies will spawn every 1 minute

*The HP this new type of enemies will have, will be equal to the last wave of the current level but will not recieve any armor bonus




更新于:2020 年 5 月 19 日 上午 11:54

v21.8 changes

-Double the time in which military units take damage (because of food requirement). But the amount of healing of purchases from main and 2nd store is halved

-Cog wont take damage anymore (because of food requirement)

-A message is sent every 6 minutes to remind you to feed your units

-Fixed a few things when using the ATD Data Set

更新于:2020 年 5 月 18 日 上午 10:03

更新于:2020 年 5 月 17 日 下午 9:23

更新于:2020 年 5 月 17 日 下午 4:40

v21.7 changes

Nothing of importance

更新于:2020 年 5 月 16 日 下午 2:21

v21.6 changes

Hi people long time no see
With the quarantine taking place in my country, i now have some free time and i decided to update the map as it has been over an year since last update. I tried to make the map work with DE but it crashes all the time. I think this happens with most of the custom scenarios. Seems we will have to wait until the devs fix all the problems with the DE editor.

Here is a list of changes

-You can now destroy your gem palisade and recieve 100k gold, but gems and investment will deactivate for the player that does so. This trigger might need balance but i decided to include it anyway. Tell me what you think

-Changed difficulties to 10, 12, 14, 16, 18 initial kings. Also added Difficulty description in game Instructions

-Class bonus resourses increased to 3500 from 2500

-Gambler can now use investment but it will cycle 1 less time

-Merchant now also start with relic lvl 2 (if aztec, lvl 3) and +2 resource vills

-Alchemist now has Chemistry and arrowslits (if available by current civ)

-Warlord now gets the castle at the beginning of the game

-Removed castle timer but if you destroy it for the 2 dragon ship bonus, those dragon ships lose almost all extra AP

-Removed Gold cost for resources purchases in 2nd store

-Heated Shot, Architecture, Masonry, Thumb Ring and Murder Holes are no longer free. You have to research them

-Added "6th row of towers with sea fortifications" as a purchase in 2nd store (available after buying 'walk inside towers area')

-Added purchase in 2nd store that gives all University + Thumb Ring Upgrades

-Now military units need food and towers need mantainance!!!! (Life Tower and vills are not affected) 2 purchases added in main and 2nd store to feed units and repair towers, as they will be taking damage over time (after the first wave begins). Small damage tho

-There are some other minor changes that i made months ago, but i cant recall them as i didnt write them in the changelog

-Added elevation for all players bases to have access to elevation bonus damage

-Created "ATD [Remastered]" data set (You can find it in my workshop). It allows to drag towers without affecting any trigger/civ bonus/civ tech, as the data set recognizes the towers as walls. It is not the same data set as the one used in Fast Villager Defense (It has lots of differences). It also enables All Techs natively without removing any team/civ bonus/techs (You dont even need to check All Techs box in the lobby. It is all automated in the data set itself). Im still trying to figure out how to bypass the 21 range limit, if someone knows how to do it, please tell me

-Im starting with a 3rd store idea which consists in buffs for all players. Each player will have a boat which can be place in any of the buff areas and will stack with other players buffs. For example: a buff that increase all units AP by 500 (for all players). If all 7 players place their boats there, every player will have a total of 3500 bonus AP for as long as the boat remains in that area (obviously the buff is removed if the boat goes somewhere else). Im not going to implement this right away. First im collecting ideas for the buffs and make it so the game remains balanced as much as possible. Also this 3rd store will make sense in games with 2 or more players. Otherwise it is best to just buy AP instead of buffing it with a single boat because the price of entering the 3rd store will be higher than the purchase itself. Example: boat costs 10 queens and AP buff is 500, but if you use those queens tu purchase AP in main store, you can get 1000AP (invented number) permanently

-Im also trying to figure out what use can i give the central river. I thought maybe implementing a 2nd path for p8 leaks. When a p8 unit reachs the end of any players path, this not only will damage the Life tower, but it will also spawn a water unit in the central river that upon reaching the end will damage all Life Towers by a much lesser amount. This units will be targeted by all players (there will be space to build towers along side this river). It is just an idea, idk if im going to do this in the future