Age of Empires II (2013)

Age of Empires II (2013)

Ancient Tower Defense [REMASTER]
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更新于:2018 年 8 月 6 日 上午 9:02

v20.5 changes

- Fixed a bug with "Building Villager" and "Resource Villager"

更新于:2018 年 8 月 5 日 下午 10:38

v20.4 changes

- Fixed Trade System. Now when you purchase a new level, it's not necessary for your cart/cog to return to gaia market/dock

- Villager pop limit.
The initial Villager pop limit is 20 (This only restricts the "Building Villager" and "Resource Villager" purchases. You can still get move Villagers with bonuses). You can upgrade it 2 times (35pop and 50pop) in main store with the pavilions (The cost is 1 king and 2 kings respectively)

- Merchant bonus instead of 40pop, it gives you a initial 35 Villager pop limit

- Ethiopian bonus now gives you Max Villager pop limit (50pop)

- 2nd store
changed "Max Trade" and "Max Relic". Now They are "Mega Trade" and "Mega Relic". You can purchase those after you reach Trade/Relic lvl 10. Each one doubles the income of the Trade and Relic Systems

- Fixed some minor things, added some sounds and improved triggers

更新于:2018 年 8 月 3 日 下午 1:12

v20.3 changes

- Fixed a bug with p7 Relic System

更新于:2018 年 7 月 29 日 下午 3:57

v20.2 changes

- Fixed a couple of Bugs

更新于:2018 年 7 月 29 日 上午 10:44

v20.1 changes

- Some bugfixes

更新于:2018 年 7 月 27 日 下午 3:44

v20.0 [BETA] Changes

This is a mayor upgrade and it is in Beta State. I changed so many things that there might be some bugs around. I would preciate a lot that you report them if you find any.
I will detail some of the most relevant things that i changed and that i can remember.

- Main Store has recieved lots of changes:
I relocated lots of purchases and fuse some others like AP upgrades (the way 'Buying Range' is). Once you see you will understand it.
AP and Range Upgrades have been separated in 'Tower' and 'Military' Upgrades. *This will require balancing as now you will require to make all the upgrades twice
Blacksmith now costs 2 Kings and it shares its area with University area

- New Trade System:
Now each player has only 1 Cart and 1 Cog. At the beggining the Trade is lvl 0 and you will get regular trade Gold from Cart/Cog. This can be improved by leveling up the Trade system up to lvl 10 (At lvl 10 the Gold income by Trade System is around 2500 Gold every 40 seconds). Each time you lvl up the Trade, its cost increases (1 king, then 2 kings...)
*Now you will get a 2nd market in your base as there are no more things such as Max Trade where your market was relocated from the trade area to your base once you reached Max Carts/Cogs
Here you can see how much Gold you will get in each lvl. You get the gold once you Cart/Cog travels from Gaia Market/Dock to your Market/Dock (Have in mind that Magyar Carts and Cogs move slower because they don't have Caravan Tech).

Trade Cart Cog
lvl 1 800 G 520 G [1 King]
lvl 2 1600 G 1040 G [1 King]
lvl 3 2400 G 1560 G [2 Kings]
lvl 4 3200 G 2080 G [2 Kings]
lvl 5 4000 G 2600 G [3 Kings]
lvl 6 4800 G 3120 G [3 Kings]
lvl 7 5600 G 3640 G [4 Kings]
lvl 8 6400 G 4160 G [4 Kings]
lvl 9 7200 G 4680 G [5 Kings]
lvl 10 8000 G 5200 G [5 Kings]
Total [30 Kings]

- New Relic System:
It follows the same mechanics as the Trade System. You start by purchasing lvl 1 Relic (5 Gold every second) and then you can improve it up to lvl 10 (2500 Gold every 50 seconds aprox --> equals 100 Relics although there are only 10 relics). Monasteries have been relocated again

Relic
lvl 1 5G/s [1 King]
lvl 2 10G/s [1 King]
lvl 3 15G/s [2 Kings]
lvl 4 20G/s [2 Kings]
lvl 5 25G/s [3 Kings]
lvl 6 30G/s [3 Kings]
lvl 7 35G/s [4 Kings]
lvl 8 40G/s [4 Kings]
lvl 9 45G/s [5 Kings]
lvl 10 50G/s [5 Kings]
Total [30 Kings]


* By changing the Trade and Relic Systems this way, game performance is a lot better since there are now far fewer objects in the map.

- Gambler Class:
They no longer recieve 50,000 Gold, instead they now recieve 1 Queen.
"Bet 1 King" and "Bet 1 Queen" now have 65% chance of succes and its Timer is reduced to 3 Minutes.

- Merchant Class starts with Trade System at lvl 2 (Only works if you haven't purchased Trade lvl 1)

- Investment:
1:30H after you have Invested, the Investment cycles every 5 minutes instead on 6 minutes (reverted it as it was originally)

- Gems:
Now each Gem return 250 Gold every 5 minutes instead of 275 every 5 minutes. This equals to 1 King every 50 minutes (if you have 100 Gems --> 1 King every 30 seconds)

- 2nd Store
Edited Trade Purchase. Now it will give you Trade lvl 10
Added Relic Purchase. It will give you Relic lvl 10
Increased Guards HP (units you have to kill to access all the purchases). If you want to kill them fast i suggest you to use your Rally Spell
+10 Range changed to +5 ranged and now it costs 25k W/F/S

- Korean:
Researching Shinkichon, instead of giving you 5 Range, it will give 5 Range from 2nd store for Free. (If you buy the +5 Range, Shinkichon will have no effect)

- Spanish bonus increased from 2,500 Gold to 5,000 Gold

- Aztec still starts with 10 bonus relics which equals to Relic lvl 1

- In Main Store, after you purchase something, Kings/Queens will die instead of dissapearing 11 (I only implemented this in some purchases, not all)

- Easter Egg has been removed.
With all these changes, i had to rework the whole Easter Egg System again and i didn't feel like doing that. Just that. Besides it had nothing to do with ATD.

- Lots and lots of changes, names, object, layout, Bug Fixes. I can't even list all the things i changed this time.


* With the space that used to be for Cogs, now im planning something like a 2nd p8 path. I think it will be interesting. All players will share this area with villagers and they all will have to cooperate building towers following the same rule (prevent p8 from reaching the other side)
This is just an idea that i had and it will take time to implement and balance. Let me know what you think and if you have any suggestions, feel free to write me

更新于:2018 年 7 月 18 日 下午 5:11

v18.2 changes

- Only a few minor changes

更新于:2018 年 7 月 18 日 下午 3:04

v18.1 changes

- Extra trade now gives you 300 gold every 15 seconds instead of 18 seconds

- 2000 Gold every 90 seconds from second store now gives you 3000 Gold every 90 seconds

- "2000 to new units" from 2nd store now also aplies to fireships and Dragon ships (Not Fast Fireships)

- No more 200,000 Gold for reaching the final level

- Balanced Speed in some levels

- Fixed some objects names and positions

更新于:2018 年 7 月 18 日 上午 10:49

v18.0 changes

- Fixed a bug with chinese Queens

更新于:2018 年 7 月 16 日 下午 6:30

v17.9 changes

- Making Unique Civilization Units no longer destroys the Castle

- Made a few more changes in Easter Egg