Space Engineers

Space Engineers

PassageIntersections
65개 중 31~40개 표시 중
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업데이트: 2019년 6월 29일 @ 오전 9시 16분

업데이트: 2019년 6월 22일 @ 오후 5시 35분

업데이트: 2019년 6월 9일 @ 오후 6시 47분

업데이트: 2019년 6월 9일 @ 오후 1시 11분

업데이트: 2019년 6월 9일 @ 오전 10시 04분

Feel Comfortable In Your Armor Skin

+Went over every block to /hopefully/ let armor skins apply properly

+Touched up many blocks
+Buttons on all varients of Passage Button Panels should now only light up if there is something assigned to the button (like the vanilla one)
+Fixed texture on LCD varients
+Thickened the Enclosed Passage floors so (most) blocks don't have parts poke through it.

+Adjusted all varients of Passage Air Vents power consumption to be in line with vanilla

+ Increased the distances that triggers a LOD transition.

업데이트: 2019년 3월 23일 @ 오후 9시 47분

So realistic...that's triple-A sheet.

- Changed Door sounds so they work with "realistic" audio settings.
- Cleaned up inner door model, hopefully wrangled all those "invalid triangles"
- Updated vanilla Passage definition to have all the extra bits that Keen added over the last year or so.

업데이트: 2018년 11월 14일 @ 오전 12시 23분

Was using <IsAirTight> before it was cool...?

- Made Half Passage Doors Airtight again

- Fixed LODs for Half Passage Airvent not showing pressurization status lights

업데이트: 2018년 8월 28일 @ 오후 6시 27분

PCU? More like C PU!

+Added PCU vales for all passages based off Keen's numbers.

-Moved Passage Glass varents into the respective Passage base block.

업데이트: 2018년 6월 3일 @ 오후 2시 29분

Added:

- 3 new Passage Pillar blocks (2 pillars on same side, 2 on opposing sides, and 3 pillar)
- Half Passage LCD

Passage Pillar blocks have lighted varients, and all can be placed on large and small grids.

업데이트: 2018년 3월 26일 @ 오전 5시 39분

- Fixed a 'hole' in Passage Pillar