RimWorld
Zombieland
Affichage des entrées 21-30 sur 214
< 1  2  3  4  5 ... 22 >
Mis à jour le : 14 juil. 2023 à 3h16

Zombieland v4.2 adds a new building: the zombie thumper and a new thread: the zombie spitter!

Zombie Thumper

attracts zombies
repells insects
is configurable (interval & intensity)
consumes Chemfuel
pretty easy to build (low research & capabilities required)
Zombie Spitter

comes to your map to siege you
shoots zombies into your base
has two modes: rapid fire and normal
ENJOY

Mis à jour le : 11 juin 2023 à 11h50

Zombieland v4.1 fixes zombies not attacking mechs, adds zombie spawn delay to new maps and other bugs

Mis à jour le : 8 juin 2023 à 12h23

v4.0.1 fixes a regression bug where zombies won't attack non-humans anymore

Mis à jour le : 25 mai 2023 à 1h31

Fixes a NRE when advanced settings file is corrupt

Mis à jour le : 15 mai 2023 à 14h05

Zombieland v4.0 adds support for custom integration with other mods. It also improves settings handling and fixes a few bugs. ENJOY

Mis à jour le : 2 mai 2023 à 8h19

v3.9.1 contains a small fix in background threading

Mis à jour le : 27 avr. 2023 à 10h38

Fixes incompatibility with Real Ruins (and possibly other mods), adds tattered apparel being dropped by zombies if threat level is above 200%, also dropped apparel is more damaged on higher threat levels

Mis à jour le : 3 avr. 2023 à 14h52

Adds burning tar slime and fixes NREs in two places

Mis à jour le : 11 févr. 2023 à 15h46

Zombieland v3.7
* removes compatibility with older RimWorld versions
* adds aggregated infections state for faster game play
* fixes zombie shocker (when removing walls under it)
* does not crash with SoS2
* changes the way the chainsaw rotates
* reenables CE Harmony patches

Mis à jour le : 2 févr. 2023 à 15h13

Zombieland v3.6 adds a new weapon: A dangerous chainsaw.
Very helpful but hard to handle and dangerous. You've been warned.

Also, the outdated CE patch was removed