RimWorld

RimWorld

Zombieland
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Uppdatering: 14 jul, 2023 @ 3:16

Zombieland v4.2 adds a new building: the zombie thumper and a new thread: the zombie spitter!

Zombie Thumper

attracts zombies
repells insects
is configurable (interval & intensity)
consumes Chemfuel
pretty easy to build (low research & capabilities required)
Zombie Spitter

comes to your map to siege you
shoots zombies into your base
has two modes: rapid fire and normal
ENJOY

Uppdatering: 11 jun, 2023 @ 11:50

Zombieland v4.1 fixes zombies not attacking mechs, adds zombie spawn delay to new maps and other bugs

Uppdatering: 8 jun, 2023 @ 12:23

v4.0.1 fixes a regression bug where zombies won't attack non-humans anymore

Uppdatering: 25 maj, 2023 @ 1:31

Fixes a NRE when advanced settings file is corrupt

Uppdatering: 15 maj, 2023 @ 14:05

Zombieland v4.0 adds support for custom integration with other mods. It also improves settings handling and fixes a few bugs. ENJOY

Uppdatering: 2 maj, 2023 @ 8:19

v3.9.1 contains a small fix in background threading

Uppdatering: 27 apr, 2023 @ 10:38

Fixes incompatibility with Real Ruins (and possibly other mods), adds tattered apparel being dropped by zombies if threat level is above 200%, also dropped apparel is more damaged on higher threat levels

Uppdatering: 3 apr, 2023 @ 14:52

Adds burning tar slime and fixes NREs in two places

Uppdatering: 11 feb, 2023 @ 15:46

Zombieland v3.7
* removes compatibility with older RimWorld versions
* adds aggregated infections state for faster game play
* fixes zombie shocker (when removing walls under it)
* does not crash with SoS2
* changes the way the chainsaw rotates
* reenables CE Harmony patches

Uppdatering: 2 feb, 2023 @ 15:13

Zombieland v3.6 adds a new weapon: A dangerous chainsaw.
Very helpful but hard to handle and dangerous. You've been warned.

Also, the outdated CE patch was removed