Space Engineers

Space Engineers

Camera Panning - rotate camera view (+reset 1st person character view)
1–10/15 bejegyzés mutatása
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Frissítés: szept. 18. @ 4:18
Digi által

- Lookaround disabled while controlling Custom Turret Controller (HUD message changed to reflect this too) - the recenter view key is not however, because the view might be already rotated.
- Some extra checks for a reported error.

Frissítés: 2023. dec. 5. @ 13:17
Digi által

- Fixed offset and rotation being wrong if block started off as construction stage (this was the bug I was looking for xD).
- Fixed rotation sound continuing to play if leaving camera while rotating.

Frissítés: 2023. ápr. 14. @ 10:26

- Fixed rotation not working properly for offset cameras (like the top mounted one).
- The custom offset towards the back now ignores cameras that have the new "camera" dummy (determining a custom position).
- Top mounted camera gets the increased FOV too.
- Removed speed limit for view rotation, the servo feel is not really worth it.
- Some optimizations.

Frissítés: 2021. ápr. 29. @ 16:21

- No longer shifting view position for modded cameras.

Frissítés: 2020. júl. 18. @ 4:57

- Fixed errors from zooming with modded scope rifles (which use a camera for zooming).

Frissítés: 2020. ápr. 16. @ 15:52

- Added improved zoom math to maintain a consistent object view size change throughout (Thanks to Whiplash for the math).
- Fixed notification not vanishing when pressing the keys.
- Fixed persistent notifications not updating while visible (the zoom degrees number).
- Fixed some logic running on DS side where it wasn't necessary.
- Fixed zoom sound triggering when starting to view camera that was already zoomed.

Frissítés: 2018. jún. 5. @ 6:07

- Disabled the camrea model hiding when viewing a camera
For compatibility with MA Navball, but it might cause weirdness with other mods, if you do see the model clipping in specific cases please tell me about them.

Frissítés: 2018. febr. 15. @ 22:55

- Fixed sometimes merging/unmerging causing camera view to be somewhere else.

Frissítés: 2017. okt. 25. @ 0:38

- Changed the camera view offset to be slightly towards center to minimize issues with raycast.
- Slightly lowered sound volume for rotation and zoom.
- Tiny code adjustments and fixes.

Frissítés: 2017. szept. 21. @ 11:47

- Added reset character view on the camera key if 3rd person is disabled.