Space Engineers

Space Engineers

Camera Panning - rotate camera view (+reset 1st person character view)
Zobrazuje se 1–10 z 15 položek
< 1  2 >
Aktualizace: 18. zář. v 4.18
provedl Digi

- Lookaround disabled while controlling Custom Turret Controller (HUD message changed to reflect this too) - the recenter view key is not however, because the view might be already rotated.
- Some extra checks for a reported error.

Aktualizace: 5. pro. 2023 v 13.17
provedl Digi

- Fixed offset and rotation being wrong if block started off as construction stage (this was the bug I was looking for xD).
- Fixed rotation sound continuing to play if leaving camera while rotating.

Aktualizace: 14. dub. 2023 v 10.26

- Fixed rotation not working properly for offset cameras (like the top mounted one).
- The custom offset towards the back now ignores cameras that have the new "camera" dummy (determining a custom position).
- Top mounted camera gets the increased FOV too.
- Removed speed limit for view rotation, the servo feel is not really worth it.
- Some optimizations.

Aktualizace: 29. dub. 2021 v 16.21

- No longer shifting view position for modded cameras.

Aktualizace: 18. čvc. 2020 v 4.57

- Fixed errors from zooming with modded scope rifles (which use a camera for zooming).

Aktualizace: 16. dub. 2020 v 15.52

- Added improved zoom math to maintain a consistent object view size change throughout (Thanks to Whiplash for the math).
- Fixed notification not vanishing when pressing the keys.
- Fixed persistent notifications not updating while visible (the zoom degrees number).
- Fixed some logic running on DS side where it wasn't necessary.
- Fixed zoom sound triggering when starting to view camera that was already zoomed.

Aktualizace: 5. čvn. 2018 v 6.07

- Disabled the camrea model hiding when viewing a camera
For compatibility with MA Navball, but it might cause weirdness with other mods, if you do see the model clipping in specific cases please tell me about them.

Aktualizace: 15. úno. 2018 v 22.55

- Fixed sometimes merging/unmerging causing camera view to be somewhere else.

Aktualizace: 25. říj. 2017 v 0.38

- Changed the camera view offset to be slightly towards center to minimize issues with raycast.
- Slightly lowered sound volume for rotation and zoom.
- Tiny code adjustments and fixes.

Aktualizace: 21. zář. 2017 v 11.47

- Added reset character view on the camera key if 3rd person is disabled.